Stellar Tactics

Stellar Tactics

Capnbludd Feb 27, 2024 @ 8:01am
I just don't get the space combat at all.
I play space games, all kinds of them, all the way back from the days of moving counters on maps for Starfire and Star Fleet Battles to all different types of action, tactical and strategic ones today but I just don't get it in this game.
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Showing 1-13 of 13 comments
msor Feb 27, 2024 @ 8:41am 
If you play all kind of space games, that it is very surprising that you missed biggest of them - EVE online.

Current combat system is like there.
Capnbludd Feb 27, 2024 @ 11:59am 
Originally posted by msor:
If you play all kind of space games, that it is very surprising that you missed biggest of them - EVE online.

Current combat system is like there.
I played Eve for a tiny bit 15? years ago, didn't like it.

Heh, that could be it.
Here Feb 27, 2024 @ 11:14pm 
Well I am sure if you have any specific questions someone will help. I am a practitioner of the "ground before space" philosophy. Meaning I do not bother with space until I have enough wealth/Tokens to start space in style. Wealth for the "best" ship {with Mining as part of the consideration} and enough Tokens earned from the "Space" houses to outfit the new ship with all Legendary equipment {+4 Legendary mining lasers per the "mining consideration"}.

Before the "Space" houses had actual Faction Vendors ... well then it was rough and you could still save up money for a nice ship first, but all the rest had to be looted.

Anyhow many here will help with specific questions or tactics. There is no "correct" way per se ... but I do feel my method was more fruitful than "wingin' it".
Capnbludd Feb 28, 2024 @ 3:07am 
It's the whole autofire thing, pretending that facing matters with the moving reinforcement and the 360° weapon arcs. There just doesn't feel like there's any tactics to it. I love the ground game, but I just haven't been able to grip the space one. I'll keep trying for a while but it will be a shame if the space part kills off my enjoyment of the ground game.
Oakshield Feb 28, 2024 @ 4:06am 
What I'm usually doing when having to deal with a space combat situation is pausing ("P"-key) the game the moment the fight starts and I'm not the one attacking.

This buys me the time to bring up my shields and weapons online ("F" and "G" buttons), select the enemy ship and click at the cross-sight to order my ship to attack.

As soon as I unpause the game again, I give the order to scan that ship - if I haven't done so already - to know what kind of weapons I'm dealing with.
Next is to use WASD to keep moving, as the ship is usually at a full stop when you're under attack; even if you were moving before.
I'll keep one finger close to "T" to use chaff in case the enemy has one or more missile launchers and the one using the W will also use "Q" and "E" to move the directional shield so that one charges up to 100% fastest.
And given that some ships will try to move away the moment you turn out to have the upper hand, one finger close to the space bar to use the booster once in a while. How often and how long depends at the kind of ship I'm using, as some ships don't deplete the capacitor, while others do when using that after burner boost thingy.

After that it's just a matter of keeping hammering at the enemy's shield until they're down. At that point I pause the game again, so I can switch to the more precise attacks.
Usually that's weapons first, followed by engines - and doing a full stop on my ship after that - and systems

The reason I'm doing that, is that a ship being dead in the water, but still able to fire at me, is a lot harder to deal with as a ship that's able to run away but can't damage me.
After all three sub-systems are gone, it's time for a boarding action.


In case I'm joining a fight started by the AI against another AI, the attacking of the sub-systems doesn't happen; however, it's a great opportunity to learn the way space combat happens; as you got an "ally" to help you.
Basically it's the same thing; bring weapons and shields online, select the ship, scan it, fire at it until it's destroyed. And often giving you some loot by a floating chest as well.

Out of the two, I advise to do the second one first, so you'd get some feeling about how things are going. You could even save the game prior to the fight so you can reload and use it for practice.

One last piece of advise;

Chaff is used by pressing the "T"-key, while the microwarp drive is activated by pressing the "R"-key.
Since they're quite often close to one another, I advise to put the micro-warp drive activation at another key (I used the "M" key for that) so you won't jump into a warp flight and end up Jhemm knows how far from the fight because you pushed the wrong button.

Hope this helps!

Thorin :steamhappy:
Capnbludd Feb 28, 2024 @ 10:03am 
Originally posted by Oakshield:
Hope this helps!

Thorin :steamhappy:

Thanks! I'll try all of that.:vulcansalute:
Pekacar Feb 28, 2024 @ 12:36pm 
My advice is don't rush it,
At first i could not win any space battle at all, then i bought heavy fighter for 10 mil bought
all blue (rare )equipment and i could fight 3-4 fighter without ever loosing shield on lowest difficulty.
You can disable incursions and just go FTL to run away until you earn enough money to buy Heavy fighter.

At lvl 20 for test i went to 40+ lvl zone and i was able to beat 3 fighter there with full rare equipment.

You can earn credits fairly easy in this game .
Capnbludd Mar 1, 2024 @ 1:52pm 
Originally posted by Pekacar:
My advice is don't rush it,

You can earn credits fairly easy in this game .

It just annoys me to have to Ignore part of the game, I've started to get an understanding of it but I greatly prefer the ground part. Working on getting a pile of cash.
Oakshield Mar 1, 2024 @ 2:14pm 
Originally posted by Pekacar:
My advice is don't rush it,
At first i could not win any space battle at all, then i bought heavy fighter for 10 mil bought
all blue (rare )equipment and i could fight 3-4 fighter without ever loosing shield on lowest difficulty.
You can disable incursions and just go FTL to run away until you earn enough money to buy Heavy fighter.

At lvl 20 for test i went to 40+ lvl zone and i was able to beat 3 fighter there with full rare equipment.

You can earn credits fairly easy in this game .

In all fairness, but you don't even need a heavy fighter.
The Pharris Mace AK-7 that's available as one of the starting options works great. And it certainly is a whole lotta better as the Trading or Exploration ship which are offered as starting options.
Even with the basic (stock) items the AK-7 starts with, it's more powerful as a lot of ships you encounter early on. And it won't deplete your capacitor the moment you use your afterburners.

Originally posted by Capnbludd:
Originally posted by Pekacar:
My advice is don't rush it,

You can earn credits fairly easy in this game .

It just annoys me to have to Ignore part of the game, I've started to get an understanding of it but I greatly prefer the ground part. Working on getting a pile of cash.

For cash, simply follow the main story line. The items you pick up in the Aznari ruins sell off a lot better as anything else you find. Especially considering you will most likely scrap all of the other loot you get to bring up your salvaging and repairing skill.

Thorin :)
Nyaxx Mar 2, 2024 @ 7:50pm 
Originally posted by msor:
If you play all kind of space games, that it is very surprising that you missed biggest of them - EVE online.

Current combat system is like there.

wadafuq?This is nothing like eve
antares_system Mar 3, 2024 @ 5:05am 
Much has already been said about space combat by others. I want to remind you that in battle it is very important to properly use the accumulated energy of the capacitor. Even if you have a strong ship, but a weak warp drive, then most likely you will always lose. Warp drive charges the capacitor with energy, and in battle you can manually distribute its reserves using sliders between the engine, shield and weapon. If you exclude the energy for the engine and the shield, then it will all go to the weapon. If there is no energy in the capacitor, then the weapon and shield will not be charged, the ship will not be able to attack and defend itself. For a beginner, I recommend always moving the shield slider to the right to the edge during combat. The more advanced the ship's modules and the more experienced the crew members are in their skills, the more capable the ship is in combat. The best modules fire further and stronger, and waste less capacitor energy. Space combat is only at first glance simple. In fact, there are a lot of important things in it and it contains many tricky and interesting methods that will allow you to win. For example, you can avoid plasma shots by maneuvering the course of movement. And do not forget to turn the battle shield (it is yellow) with the Q/E buttons to the enemy, it charges faster.
reeldeal99 Mar 5, 2024 @ 12:02pm 
Press "P" to pause - adjust camera to a top down view - select enemy ship - press fire - unpause - button smash the auto follow until the ship is dead or you are - rinse wash repeat.
Jaspericusdhoom Mar 19, 2024 @ 5:28am 
get a tarsus
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