Stellar Tactics

Stellar Tactics

phranktphish Jun 25, 2018 @ 5:38am
couple of questions about basic controls
i just reached the first station so i assume im out of the tutorial section now but theres just a couple of things im not getting or maybe missed.

in ground combat, is there no sort of wait function? the turn order is really throwing me off at the minute because my close combat guys are somehow always behind the long range guys and seem to always have first turn. so someone with a melee weapon and pistol is stuck at the back unable to do anything and i cant tell him to wait for the rifle guys to move out of his way without missing his turn completely. theres a button in the end turn part that seems like it would do this, but it doesnt it just ends the turn.

also on the ground, is there any sort of option to arrange my squad formation the way i want them? melee at the front, rifles to the back, or do they just go where they please? that would also mostly fix the first issue as well if i could find that option.

the other thing is on the ship, there doesnt seem to be any manual pitch up or down? clicking in space can let you drift off plane but i cant find buttons for it? seeing a lot of eve influence in my one short space flight so far as well, very nice, very nostalgic too.

any pointers on that would be great, im enjoying the way things work so far im just struggling to get my guys to stand in the right damn places.
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Stellar Tactics  [developer] Jun 25, 2018 @ 8:24am 
Hi phranktphish - Answers to a few of your questions:

Wait function - If you are blocked and have not used any AP, when ending your turn, a third icon on the end turn selection is displayed (to the far left of the end turn options). Selecting this will move the selected team member just after the last team member in your current turn order. They do not lose their turn, they just delay their turn. I think the label is a little confusing right now and will adjust that. It says "Wait until next turn" when actually your position in the turn order is moved in the current round after your other team members. It lets you move the other team members out of the way if you need to. [edi] Just a note that turn order has a number of events that can cause critical events that might move enemies and team members around in the turn order - to spice things up a bit. So, turn order is not necessarily absolutely fixed. I'll be doing some work to expose these events a bit more so you know when they happen.

For now you can select any team member as the leader by selecting them by clicking or pressing the F1-F4 keys. This places them at the front of the diamond shaped formation when they arrive at their location. You can right-click and drag to set your formation facing at the destination - team members will walk to that point unless they are interrupted by the start of combat. One tactic is to move your team near any new door opening and arrange them - then send a melee team member to open the door. I'll look into formations and ordering etc at a later time. It's on my list.

As far as pitch, I'll be adding a manual pitch option. I'll likely also be adding a following camera flight mode when holding down the left and right mouse buttons. It will be a while before I get to this. For now, right clicking with the mouse is the only way to set pitch.
Last edited by Stellar Tactics; Jun 25, 2018 @ 8:41am
phranktphish Jun 26, 2018 @ 2:51am 
ok thats great, thanks for that. i hadnt noticed selecting another character moved them to the front. ive been arranging around doors before i open them for just that reason but when you round a corner and get jumped theres no setup time. good to know things are being worked on.
Stellar Tactics  [developer] Jun 26, 2018 @ 5:23am 
No problem. I check here daily so if you do have any questions I'll get back to you.
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Date Posted: Jun 25, 2018 @ 5:38am
Posts: 3