Stellar Tactics

Stellar Tactics

BOPOHA Jul 20, 2019 @ 6:51am
Opinion on ships
As it is really hard to say if a ship is good without buying and outfitting it, let's share our opinions on heavy fighters and may be medium merchants we play. I know it will change in the future, but it would't be very soon. It's version 0.426 now.

I'll start.

Kraken.

- Enough cargo space to smuggle and even trade (300-400k trade runs always available, ~1m smuggling runs from time to time).
- That light turret mount for mining laser to get more incursions.
- In legend/rare outfit enough energy to almost freely use afterburners with mining laser + 2 hvy ion/plasma cannon turrets and maxed both shields and thrust (without weapon perks).
- In legend/rare outfit not enough energy for mining laser + 2 hvy beams even without afterburners when both shields and thrust are maxed (without weapon perks).
- Enough shields/dps at least for lvl 50 systems.
Last edited by BOPOHA; Jul 20, 2019 @ 7:07am
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Showing 1-15 of 33 comments
djinnxy Jul 20, 2019 @ 7:34am 
I'm aiming for the basilisk medium merchant. The only unknowns would be does the low speed cause a problem for mining and trade runs and is there enough energy to run 2 heavy mine lasers and 1 light. Would be good to know before I blow a weeks worth of grinding.
zombieman00 Jul 20, 2019 @ 9:31am 
My burning question is: does the available ship equipment level with the player or is there a hard cap? I have all rare equipment on my Tarsus but at times come across new items with comparable ratings, sometimes slightly higher although not very frequently.
AtmaDarkwolf Jul 20, 2019 @ 11:02am 
Kraken: That one light turret placement on the wing and not center body(unnecessarily asymmetrical lol) -Even with full legendary gears, not enough power to field 3 beams(even if 1 is light) but does well with 2 beams + blaster/etc. Has decent cargo for a nice balanced 'between fighter and cargo' ship. Its a neatly balanced ship as far as heavies go, and for its cost, is defiantly a good buy. Has the firepower to handle itself in space, has the cargo to even do mining runs, and it has defenses too.

Khaal ATKR-4: JUST shy of power, with full legendary gears, to have full thrust, shields, etc with beams, but can STILL do it (just have to watch capacitor during long engagements) - 2 beams (both ion or 1ion+1laser) and 4 heavy missles make the dps this can dish out great. It's a good ship but compared to the 'cheaper' and 'lower class' version (below) its a bad investment. Has very low armor, low shields, low cargo, and just a smiddgen higher(not noticable) speed than the--

Exetor ATKR-7: Prob the best heavy fighter among them all, very respectable shield, armor, cargo space, can easily, with so much power to spare, slap on 2 heavy beams, 2 heavy missile and 2 light missiles, and never, ever bottom out. Can also tank a very, very long time. With decent sized cargo space, you can even run drones, pop merchants, etc, and collect a lot of stuff to sell. This was my money maker, and the first one i managed to gear up, but after having moved on from it and not being in it a while, is now currently my 'worse geared' ship, yet still easily out preforms any and all other heavies. It also costs a LOT less than the Khaal, yet is better than it in every single way.(except that tiny ♥♥♥ of extra speed, like 12 extra points between the two, and the slightly less dps due to having 2 light missile hard points.)

Corsair HATK-2: Man this thing is junk. First off its 'advertised as the fastest heavy.. which it is not. (Hammer is faster, idk why) and it is just plain 'bleh' in every other aspect. It's defiantly not worth buying unless your just tossing money away. It is also easily the ugliest of them all :P With even just a SINGLE beam, with full legendary gear, I was not able to keep the capacitor from bottoming out (it was even having difficulty with no beams, dev maybe look at the power gen of this one), it does not feel snappy(IE agile) nor do the shields or hull give any feeling of security, nor does it have any sizable cargo to do anything with it. It wasn't even fun flying.(IMO the time spent save-scumming to gear this in full leg gear was an absolute waste, wish i spent that time save-scumming for better gear for a diff ship lol)

Hammer ATKG-1: This one is decent, just below the Exetor imo, in general use. It is 'asymmetrical placement of turrets issue bothers me (2 missiles on 1 wing, 1 missile 1 turret on other, 1 missile, 1 turret placed center, instead of splitting each wing and center into 1 of each to balance out, but that's just me...) I thas decent armor, good shields, crap cargo(but enough for random space combat loot) and is quite agile and fast for it's size. It is ugly, but not as much as some (many) other ships. IMO about the only negitive thing about this ship is, for me, the turret/missile hard-point placements. (Asymmetrical things bother me, if the asymmetry is pointless.)
AtmaDarkwolf Jul 20, 2019 @ 11:06am 
Originally posted by zombieman00:
My burning question is: does the available ship equipment level with the player or is there a hard cap? I have all rare equipment on my Tarsus but at times come across new items with comparable ratings, sometimes slightly higher although not very frequently.
Gear will show up in shops of higher qualities (IE rare instead of exceptional, legendary instead of rare) if your higher level, but the 'stats' on each item is based on the quality of the item itself and (afaict) completely random, but within the variance of said item/rarity level.

but as far as loot drops go, no. I was getting legendary gears from skullships at lv 3-4 i think.(Currently i have a warpdrive i got very early ingame that i still use cuz i've not found better)
Roberto Jul 20, 2019 @ 11:11am 
If You asking about ship equipment it is capped to legendary only (epic ones Don reserved for something special) Legendary ship equipment is not so hard to get but require some time and patience and ofcourse, credits, just try reload save or ship swapping near ship equipment vendor to refresh its inventory and You may find something nice.
As for my H-fighters favourite type, i like Pharris Hammer, 3h-turrets and 3h-launchers give it enough firepower to take down any single enemy. The only problem is low cargohold but as long if it is used as pure fighter there will be no problem at all.
If You prefer to take out enemies from far away choose Khaal instead, it's 4h-missile launchers accompaning with 2h-turrets(best result with ion type weapon) may cause very high damage from long distances. Unfortunatelly Khaal got weak point - low shields amount so it need a careful pilot.
BOPOHA Jul 20, 2019 @ 11:17am 
Originally posted by djinnxy:
I'm aiming for the basilisk medium merchant. The only unknowns would be does the low speed cause a problem for mining and trade runs and is there enough energy to run 2 heavy mine lasers and 1 light. Would be good to know before I blow a weeks worth of grinding.

Don't think any ship will have energy problems while mining, as mining lasers have a veeery long reload time. Besides u don't really need to max shields or thrust when mining.

Still, there may be problems with self defense.
djinnxy Jul 20, 2019 @ 11:25am 
Originally posted by BOPOHA:
Originally posted by djinnxy:
I'm aiming for the basilisk medium merchant. The only unknowns would be does the low speed cause a problem for mining and trade runs and is there enough energy to run 2 heavy mine lasers and 1 light. Would be good to know before I blow a weeks worth of grinding.

Don't think any ship will have energy problems while mining, as mining lasers have a veeery long reload time. Besides u don't really need to max shields or thrust when mining.

Still, there may be problems with self defense.

I turn encounters down and accept one on a planet far away so I'm not harassed. I don't even turn the shields on when I mine.
zombieman00 Jul 20, 2019 @ 12:14pm 
Originally posted by Roberto:
If You asking about ship equipment it is capped to legendary only (epic ones Don reserved for something special) Legendary ship equipment is not so hard to get but require some time and patience and ofcourse, credits, just try reload save or ship swapping near ship equipment vendor to refresh its inventory and You may find something nice.
As for my H-fighters favourite type, i like Pharris Hammer, 3h-turrets and 3h-launchers give it enough firepower to take down any single enemy. The only problem is low cargohold but as long if it is used as pure fighter there will be no problem at all.
If You prefer to take out enemies from far away choose Khaal instead, it's 4h-missile launchers accompaning with 2h-turrets(best result with ion type weapon) may cause very high damage from long distances. Unfortunatelly Khaal got weak point - low shields amount so it need a careful pilot.

So at level 50, I won't find a much better item than the legendary item I got at level 20 for the same ship?
Roberto Jul 20, 2019 @ 1:35pm 
even at level 60, ofcourse we are talking about ship equipment, epic equipment for main character and team members still can be found (random weapon/armor/augments) or bought (faction armor)
EDIT:
Just remember that every item may have different stats with same rarity (ex. epic armor found at level 20 may be worse that found at level 50)
Last edited by Roberto; Jul 20, 2019 @ 1:38pm
AtmaDarkwolf Jul 20, 2019 @ 1:42pm 
Originally posted by zombieman00:
So at level 50, I won't find a much better item than the legendary item I got at level 20 for the same ship?
Any item has a X-Y range of any stat, that is locked into the item in question(what it is, what ship it fits, etc) and the rarity.

For example legendary warp cores for a ship may have a bottom limit of 1000 for the energy, and a top limit of 1500, but any legendary core will have a value from 1000-1500. Its just random. U might have found one at lv 1 that has a energy score of 1500, and even at lv 50 you will not find a better one (1500 being the max), but a RARE core for the same ship cannot ever have a value of 1000 for the same ship, since rare will have its own variance.

Basically, for ship A, a rare core cannot ever have values as good as or better than any legendary core for the same ship, but a legendary core COULD. Its all RNG dependent only on the ship its based for, and the rarity of the item.
Neneley Jul 20, 2019 @ 6:17pm 
Alright since you guys talk about ship equipment ill just drop my list in here for that at least what i have found out. All of that without skillbonuses from shipcrew and increases meant from base stats. With one or two exceptions theres a pattern throughout that entire system.

Cargo Expansions increase base cargo hold by:

White 0-10%
Green 10-15%
Blue 15-20%
Gold 20-25%

Refinery cuts down waste by:

White 58% max
Green 68% max
Blue 78% max
Gold 88% max

Armorplates increase armor by:

White 0-10%
Green 10-15%
Blue 15-20%
Gold 20-25%

Shields increased resistance to damagetypes randomroll for each type: (also higher shieldpoints available though ive not looked if theres some reliance on the quality but could be similar to the resistance)

White 0-5%
Green 5-10%
Blue 10-15%
Gold 15-20%

Targeting system randomroll for each affected bonus:

White 0-10%
Green 10-15%
Blue 15-20%
Gold 20-25%

Electronics system randomroll for each affected bonus (also higher scanrange possible but again havent looked too close into that):

White 0-10%
Green 10-15%
Blue 15-20%
Gold 20-25%

Warp engines and FTL its tricky to find enough different ones to make a definite list so take that with a grain of salt: Taken for the Exetor i will give basestats too from when buying the basic ship

Warp engines: Increases in speed and most important main power:

Base power 2200

White ~275% max best found ~6100 might go up to 300% to make sense ~6600
Green ~387% max best found ~8520 might go up to 400% to make sense ~8800
Blue ~459% max best found ~10100 might go up to 500% to make sense ~11000
Gold ~590% max best found ~13000 might go up to 600% to make sense ~13200

Base speed 446

White 0-10% best found ~480
Green 10-15% best found ~500
Blue 15-20% best found ~520
Gold 20-25% best found ~545

FTL drives increase in FTL speed:

Base Speed 1317

White 0-10% best found 1431
Green 10-15% best found 1500
Blue 15-20% best found 1530 (should get up to ~1560 sadly too few found)
Gold 20-25% best found 1614

And on maintopic ...i have both Hammer and Exetor ...the Exetor being the main ship i use just because i prefer it more tanky.

I dont have much of a problem letting both of them run their beams but yes i cut down the enginepower either completely or at least half. The Hammer means i have to stop raiding enemy systems for shipdrops way earlier but having a little more stable punch because of the extra heavy turret while my exetor has the defensive power to withstand a lot more punishment but relying on getting those missles to connect a lot more well and the higher cargospace means i can stay for a longer time until its time to get home.
Last edited by Neneley; Jul 20, 2019 @ 6:26pm
AtmaDarkwolf Jul 20, 2019 @ 7:15pm 
Seems your numbers are prob right. the best warpdrive I have found for the exetor was 13131 power(and I've not seen better despite doing 10+ hrs of savescumming at the vender)
JODEGAFUN Jul 21, 2019 @ 12:26pm 
Originally posted by AtmaDarkwolf:
Kraken: That one light turret placement on the wing and not center body(unnecessarily asymmetrical lol) -Even with full legendary gears, not enough power to field 3 beams(even if 1 is light) but does well with 2 beams + blaster/etc. Has decent cargo for a nice balanced 'between fighter and cargo' ship. Its a neatly balanced ship as far as heavies go, and for its cost, is defiantly a good buy. Has the firepower to handle itself in space, has the cargo to even do mining runs, and it has defenses too.

Khaal ATKR-4: JUST shy of power, with full legendary gears, to have full thrust, shields, etc with beams, but can STILL do it (just have to watch capacitor during long engagements) - 2 beams (both ion or 1ion+1laser) and 4 heavy missles make the dps this can dish out great. It's a good ship but compared to the 'cheaper' and 'lower class' version (below) its a bad investment. Has very low armor, low shields, low cargo, and just a smiddgen higher(not noticable) speed than the--

Exetor ATKR-7: Prob the best heavy fighter among them all, very respectable shield, armor, cargo space, can easily, with so much power to spare, slap on 2 heavy beams, 2 heavy missile and 2 light missiles, and never, ever bottom out. Can also tank a very, very long time. With decent sized cargo space, you can even run drones, pop merchants, etc, and collect a lot of stuff to sell. This was my money maker, and the first one i managed to gear up, but after having moved on from it and not being in it a while, is now currently my 'worse geared' ship, yet still easily out preforms any and all other heavies. It also costs a LOT less than the Khaal, yet is better than it in every single way.(except that tiny ♥♥♥ of extra speed, like 12 extra points between the two, and the slightly less dps due to having 2 light missile hard points.)

Corsair HATK-2: Man this thing is junk. First off its 'advertised as the fastest heavy.. which it is not. (Hammer is faster, idk why) and it is just plain 'bleh' in every other aspect. It's defiantly not worth buying unless your just tossing money away. It is also easily the ugliest of them all :P With even just a SINGLE beam, with full legendary gear, I was not able to keep the capacitor from bottoming out (it was even having difficulty with no beams, dev maybe look at the power gen of this one), it does not feel snappy(IE agile) nor do the shields or hull give any feeling of security, nor does it have any sizable cargo to do anything with it. It wasn't even fun flying.(IMO the time spent save-scumming to gear this in full leg gear was an absolute waste, wish i spent that time save-scumming for better gear for a diff ship lol)

Hammer ATKG-1: This one is decent, just below the Exetor imo, in general use. It is 'asymmetrical placement of turrets issue bothers me (2 missiles on 1 wing, 1 missile 1 turret on other, 1 missile, 1 turret placed center, instead of splitting each wing and center into 1 of each to balance out, but that's just me...) I thas decent armor, good shields, crap cargo(but enough for random space combat loot) and is quite agile and fast for it's size. It is ugly, but not as much as some (many) other ships. IMO about the only negitive thing about this ship is, for me, the turret/missile hard-point placements. (Asymmetrical things bother me, if the asymmetry is pointless.)
Agree the Exetor is the best in my opinion, extrem good energy lv (never get empty so far even with 4+ enemies) best shields by far. Enough cargo for several battles. Only drawback is that it has the lowest dps on sheet. But this does not matter if you can fire without recharge interupts. And it is also very cheap compared to most other havy fighter.
And last but not least i agree that an unsymmetric spaceship is ugly as hell.
JODEGAFUN Jul 21, 2019 @ 12:28pm 
Originally posted by AtmaDarkwolf:
Seems your numbers are prob right. the best warpdrive I have found for the exetor was 13131 power(and I've not seen better despite doing 10+ hrs of savescumming at the vender)
Purple gear on ships should beat gold, but i do not know if it is in game.
Neneley Jul 21, 2019 @ 1:55pm 
Originally posted by JODEGAFUN:
Originally posted by AtmaDarkwolf:
Seems your numbers are prob right. the best warpdrive I have found for the exetor was 13131 power(and I've not seen better despite doing 10+ hrs of savescumming at the vender)
Purple gear on ships should beat gold, but i do not know if it is in game.

Currently there is no epic gear to be found for ship equipment thats the reason why i only listed till gold/legendary. But if it follows the same rules as the increase between the former qualities you can already get a hint about where it will be at.
Last edited by Neneley; Jul 21, 2019 @ 1:56pm
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Date Posted: Jul 20, 2019 @ 6:51am
Posts: 33