Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I am only thinking if the game gets back to "normal" if i level up much more and have all the perks..? my current setup is way too weak for second book. or maybe this is one of these "get good" games, in which case i will just quit and move to something fun instead.
I don't remember the trick to telling when to avoid that way and when to gtfo, maybe this part and (mini-)bosses need the getting good you're not into.
Yeah, I try to remember about dashing, maybe indeed i can get to some enemies before they even are able to take a shot at me, but I would need a stronger melee weapon (2 hits like in the first book, instead of 4 hits).
About the bosses, how can I keep my combo when I stumble upon a boss room? I guess I need to have a super high damage to destroy the boss in a few seconds?
It puzzles me, because there are achievements like: Beat the game on one combo .. Again, it makes me think that this game is for hardcore players.
My favorite starting gun is the shotgun and I usually hope for a rocket launcher or grenade launcher as a secondary. I find that the second comic book just has too much CQC to really necessitate starting with something that has longer range. The shotgun isn't too bad for starting with and it reloads decently quick. It's usually a two-shot and melee combo and that'll finish off most of them, at least in the earlier pages before you get to those big brute dudes.
Grenade launcher lets you bank grenades off of the walls to get the enemies who might be camping a corner, but I noticed pretty immediately that stomping is a necessity for this particular comic book. I got the skill that creates a shockwave when you stomp the ground to stun grounded units that are camping corners as well in case I didn't find something like a grenade launcher or don't want to use a grenade resource.
I'd recommend trying to save gold and earning around 350 of it to try and buy a legendary weapon. I purchased a shotgun with 80-something DPS that also had fire damage and penetrative bullet modifiers, and earlier in that run, had acquired a grenade launcher that also dealt fire damage. I was able to beat one of the final bosses on the second book on my first attempt with this combination of weaponry, and like five grenades that I saved.
The third comic book seems like it'll be way worse.
It's really just about constantly moving around the 2D space, target priority, and recognizing your opportunity to goomba stomp. You can always backtrack from the panel as well if you are being overwhelmed, or exit to another panel.