Sketchfab VR

Sketchfab VR

SketchFab Library?
Acess to SketchFab Library, that would be game changer.

Any news on that? Release date?

Thanks! :steamhappy:
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Showing 1-6 of 6 comments
Næssn87 Dec 19, 2016 @ 9:40am 
please add SketchFab Library! when do it gonna happen?
xtriaden Jan 5, 2017 @ 3:32pm 
GG=75/25@NOW I CAN DO MAKIC CAN U? ASK FOR HELP IF YOU NEED IT, ASK #LSB OR THE wOLF, YA KNOE x310>?=HELL,FEAR,101 WARD 13@ HEL : @LSB
xtriaden Jan 5, 2017 @ 3:32pm 
@LOVE @LSB @FRYS_WITH_IT_RIGHT_NOW?
happymonitor Jan 10, 2017 @ 2:46pm 
Hi Microblast. Full disclosure, I work for Sketchfab. In short, it is something we are actively working on. The app was built prior to the introduction of WebVR and was designed as a showcase of a limited number of Sketchfab models.

Our belief is that WebVR support (VR rendering natively in a browser and talking to your headset using an open API) will render individual VR apps obsolete.

You can currently access any one of the million plus models on Sketchfab by using the Vive with a WebVR build of Chromium. You can learn more here: https://help.sketchfab.com/hc/en-us/articles/204777439?utm_source=website&utm_campaign=vr_page#desktop-webvr

The hope is that a stable public release to Chrome is coming very soon.

I hope this helps.

Paul
Microblast Games Jan 11, 2017 @ 4:43pm 
I've spent days trying to use WebVR with chromium and nothing seemed to work. I've followed every tutorial on the web. Also, it would be so much easier to just open a sketchfab app on steam and search for models instead of all that processe. Thanks for the answer anyway!
Last edited by Microblast Games; Jan 11, 2017 @ 4:43pm
Magnvs Feb 13, 2017 @ 12:37am 
Sketchfab in WebVR is completely useless for all but the most basic models on my test rigs with Nvidia 970 and 1080 cards. It's also a hassle to set up.
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