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It's like a whole sequence of various Herculean efforts to come up with inferior solutions to what already exists. Just.....why?
Biggest advantages of trains IMO:
- Colonist transport before shuttles: You are in many ways bound to your starting position until you get shuttles, which can take a while depending on game settings, and you can get unlucky and e.g. not have a rare metal mine nearby. Your base will be a lot more efficient if you can have your mining domes near depots, farming domes near water, your research domes near research sites, and engineering and tourist domes near vistas (those shine especially in combination with dome bioscaping, hotels, and smart homes).
- High volume cargo transport: With the right setup, a train line can save a lot of shuttle and drone capacity. For example, a line between two bigger bases, or a line from a farming dome or open farm to your main base.
- Easier underground access: Apart from underground shuttles being even later (two expensive techs), you would ordinarily need domes on both ends of the elevator, and can replace both with train stations. You can, for example, immediately expand to an underground wonder via train to underground elevator and train from underground elevator to wonder.
- The combination of the train and underground bonus can make for some very powerful fungal farms. This is especially true for high performance workers, e.g. church and Japan, because worker performance relatively plays a much bigger role for fungal farms than regular farms (big base production vs already big performance bonus from soil).
Apart from the "Martian Express patch" mod, I would recommend Lukeh_Ro's "fixed storage per resource" and "simple balance for martian express", because otherwise it is quite difficult and finicky to transport more than one item without transporting everything, his "Enhanced passenger transportation", as well as zanstel's "useful trains" (reduces cost of trains) and "train tracks with electricity" (convenient upgrade) from the paradox workshop.This mod might've been a good idea if the "busses" were to be independent of stations. Like an alternative mode for the safari rovers to set up a colonist transport route. But with the limitations, I'd rather beeline towards shuttles.
In order for the train DLC to be truly worth the hassle (and cost), you'd either have to implement measures to nerf/postpone shuttles, or make the trains more useful and user-friendly. Perhaps even both.