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https://steamcommunity.com/app/464920/discussions/0/1644292549035000965/
The important point is Power Accumulators have a max output too.
2.5 solar panels will fully recharge the power accumulator during the 16 hrs of daylight. The maximum output capacity at night is 20 power, so assume you'll need up to 20 power during the day too, which requires 4 solar panels. In other words, 4 panels to provide 20 power during the day and 3 (rounding up) to provide 20 power during the night via storing power in an accumulator.
If you minimize power usage during the night by shutting down extractors and buildings during the night shift (i.e. relying on oxygen and water storage) then you'll need additional power during the day shifts.
You could argue that it's good to have extra backup power for things like disasters or cable faults but I feel like 2 extra hours of power probably isn't sufficient for either of those scenarios, and preemptive measures for either would probably warrant enough accumulators to be capable of supplying more power than your colony needs to simply survive.
I tend to go even a bit more drastic than that: I only run night shifts on my service buildings.
So it comes down entirely to when you have sufficient colonist labor to run a MP factory as to when you should switch to wind from solar.