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A manufacturing dome would only contain electronics, MP, and polymer factories along with apartments for housing and the grocers/diners/rec buildings that serve engineers + non spec needs. Farms are only in a farming dome with only botanists (and non-specs) and the services tailored to them. Research buildings are only in a research dome with just scientists, and their appropriate services (add casinos, fewer diners), etc. All balanced so housing == jobs and service capacity is sufficient to meet needs based on dome population, with correct filter settings to manage the dome.
As for my starting barrels you can't really afford to be completely specialized yet. I generally try to partially specialize based on most overlapping needs and manpower balancing. Usually one will have a couple of turkey ranches and research, with the other handling mining and initial manufacturing, with the standard grocer/diner/infirmary service slices.
Not as OCD as say this guy though ...
https://steamcommunity.com/sharedfiles/filedetails/?id=2435025957
I think dome adjacency is only important if you build passages. I tend not to, so I build whatever wherever.
So, no, I don't have a central population hub. I decide what industry the dome will serve and build in housing and services as appropriate. Any leftover room I squeeze in whatever I need (a polymer factory maybe) or l leave it to figure out later.
Mostly I specialized domes for synergy (farming dome to exploit the water reclamation spire) or for purpose (senior and child domes to move non-working population out of other domes). I generally don't segregate housing from services from work.
Now there's someone who has to turn the light switch on and off 37 times when entering a room. Good god. That makes me want to alter just one tiny thing to be out of place, tell them but not what it is, and then watch them twitch.
I think he’d do more than twitch. I can see him going scorched earth and starting over.
Try switching skins and see if it shows. If not, you're probably missing the DLC that included it.
MEANWHILE --- I play like NotThatHarkness and scatter domes in an organic way whereever they may fit. Aside from food domes placed where there is a lot of water I don't have any specialized domes and some domes do have food inside or outside. It works. I balance jobs with the amount of living spaces so that there are few unemployed as the population rises.
I suspect most any method would work and that there isn't really a BEST way or a BEST layout. Everyone plays differently so to the OP -- just play and see what works best for you.
I went and checked, the white dome skin is in the colony design set, which is in the season pass. The in dome buildings pack that you mentioned is one of the DLCs not in the season pass, and I don't think it has any building skins in it at all. Also, the starfish skin you mentioned is probably the stellaris skin, and I believe the wireframe skin is in the base game, as it's also the default dome skin for a few sponsors like Blue Sun.