Surviving Mars

Surviving Mars

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Distant mining and Shuttle Hubs: A Tale of Logical Fallacy
İf i could just put rare metal extractor on a deposit and some wind tribune near with out requirement of a ♥♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥♥ dome!!! that would be great you know. This is so absurd and illogical. I designed wonderful,perfectly symetrical city above mountains already and my geologists are happy there... now there is a good rare metal deposit far from my city i just want to put them in a shuttle, send that extractor to work and get them back home after they finish their shifts. Simple as that. why my geologists wants to work near a dome. Are you out of your mind? you are on the mars remember? resources are precious and scarce why the ♥♥♥♥♥♥ i have to waste resources to build distant mining dome. Just get on the plane work your shift and get back to your paradise for your needs and interests. if this is a resource management and survival game then please, consider removing that unrealistic feature AKA ( your extractor needs dome nearby to function)

I found a work around and built microdome near extractor. When geologists began working there i just demolished dome and as i expected extractor kept functioning, however this time workers just walk to that mine instead of using shuttles. Shuttles just ignore them( yes only transport colonist option is on) My ♥♥♥♥♥♥♥♥ geologist just walk miles and miles and suffocate on the road while their shift ends even before they can reach their workplace and than they just run back home. Distant mining and shuttle system is broken.

we got tons of tech tree related to efficiency but this game mechanic totally run foul of them.
Originally posted by SkiRich:
Originally posted by Mugen:
i dont think this mod is relevant to my issue here because i did not find any info about carrying people to workplaces. That feature is not fixed
Correct. This mod does not provide transport for work.
It is not feature to be fixed.
That is not how shuttles work.
If you want far out outposts with no domes you need automation tech.
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Showing 1-9 of 9 comments
BLÀde Oct 14, 2021 @ 8:41am 
Originally posted by Mugen:
İf i could just put rare metal extractor on a deposit and some wind tribune near with out requirement of a ♥♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥♥ dome!!! that would be great you know.
you can absolutely do that with auto metal extractors in this mod. and it's not cheating since you have to research them
https://steamcommunity.com/sharedfiles/filedetails/?id=2515435640&searchtext=ucp
Last edited by BLÀde; Oct 14, 2021 @ 8:42am
FirestormMk3 Oct 14, 2021 @ 10:13am 
Shuttles do not ferry martians to work. Shuttles will allow colonists to relocate to another dome, but they won't shuttle a colonist to live in one dome and work in another let alone a remote site they aren't programmed to service at all. Some sponsors like Russia have options to mine without colonists, and there is a tech (though I believe it's breakthrough so no telling how long it would take you to luck across it) to allow mines to function at reduced efficiency without workers. Of course once you research the mohole you have an infinite source of metal and rare metal with no workers.

Even before you reach mohole and even without having a sponsor or breakthrough tech that allows automated extraction you could research prefab/refab under the underground tree. This allows structures to be turned back into a prefab, so when a mine runs out you can pack up the mine itself and any dome services you had that are only relevant to geologists and significantly reduce the cost of building your new mining operation, plus use the freed up space in the previous dome to repurpose it - anything from manufacturing, farming, or even tourism. In this way you can use mining relocation as your "expansion" to grow your colony and keep repurposing the old mining domes into whatever else you need.
SkiRich Oct 14, 2021 @ 10:19am 
Originally posted by Mugen:
you are on the mars remember?
From now on I'm signing my posts with this ...

you are on the mars remember?
onebunchmugen Oct 14, 2021 @ 10:34am 
i think im gonna try UCP mod coz "expansion" business is pain in the ass for me. Moreover i had already built my masterpiece city of domes so im not interested with the rest of that boring wasteland. Thx for suggestions
onebunchmugen Oct 14, 2021 @ 10:42am 
and im still thinking that shuttles should carry people to work or spacebar on the top of olympus mons if they want to go there. Just relocating them for residences is a waste of that great technology. so underpowered imo. Shuttles have so much potential
onebunchmugen Oct 15, 2021 @ 1:52am 
i dont think this mod is relevant to my issue here because i did not find any info about carrying people to workplaces. That feature is not fixed
BLÀde Oct 15, 2021 @ 2:03am 
just use UCP than much easier
The author of this thread has indicated that this post answers the original topic.
SkiRich Oct 15, 2021 @ 2:12am 
Originally posted by Mugen:
i dont think this mod is relevant to my issue here because i did not find any info about carrying people to workplaces. That feature is not fixed
Correct. This mod does not provide transport for work.
It is not feature to be fixed.
That is not how shuttles work.
If you want far out outposts with no domes you need automation tech.
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Showing 1-9 of 9 comments
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Date Posted: Oct 14, 2021 @ 8:22am
Posts: 9