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You can build on asteroids and underground, but you have to manually count every kind of material you're sending. You transport these materials using elevators, but these cannot transfer water or energy like you might expect. The underground is practically cut off from the surface and you have to micromanage every single thing between them. You also need lots of exotic minerals from asteroids to build underground, so that's basically the endgame goal. Unfortunately, underground offers nothing you can't find on the surface, making the whole DLC feel pointless. You get 3 new wonders which only help you underground, and their passives are really lame (more research, more light, inifinite drone power underground. Yay?) In the end, it's all self-serving busywork that's disconnected from the base game.
With Green Planet, you could use brand new mechanics and buildings to terraform the whole map right from the get-go, and this drastically changes your entire playthrough. With B&B, you need a fully-established base to experience the new content, and then you just get to do more of the same thing with 10x the resource cost and micromanaging.
My reply might be snarky, but it's honest. Paradox/Abstraction just recycled and repackaged things from the base game and asked for more money. If any of this somehow sounds appealing to you, then by all means purchase the DLC and try it out for yourself. You won't get a refund though, since it will probably take you a few hours just to reach the asteroids, and that's assuming you don't run into any of the numerous game-breaking bugs which I haven't even mentioned.
Perfect, thanks for taking the time to explain all that. Reading that, and the post the guy above linked it, this DLC sounds like an easy pass.
It's a shame because two months ago I would have highly recommended Surviving Mars. It is still a great game without B&B, but since they managed to break so much of the base game and refuse to let players roll back, I would stay away. Paradox handed off the development to a new team and they borked everything.
If you are looking for an awesome city-building game with survival mechanics, check out Frostpunk instead. It's glorious.
Underground can't pass time in the early game while you wait for things to build up because drones can't move underground rock without fairly advanced tech, and it's not an alternative place to set up early because you need "exotic materials" to build identical structures, just underground, and you can't get those materials because you need multiple techs to get a lander to go to asteroids, including a staffed recon building on the surface, and it's not remotely cost-effective before prefab/refab. For whatever reason the elevator can't even connect life support grids like tunnels can. All in all, it add almost no content, adds zero options, and by the time you can exploit it for anything, there's no reason to. I got it for like 25% off and still wish I hadn't bought it.
As a note, I still do recommend Surviving Mars for newcomers, and would just tell them to buy the base season pass edition that comes with Space Race and Green Planet, I just think you should pass on *this* DLC until/unless it gets a major free expansion and/or overhaul. Frostpunk is also quite good though, but certainly a different experience than this game. This game can be overall laid back unless you encounter an emergency where Frostpunk is constantly high-stress and a race against the clock.
For example, I gave a friend an idea for the automated miners to have more stages that included the upgrades instead of having to rebuild upgraded on the prefab every time. Which would make the micro management slightly reduced.
Thanks. I bought Frostpunk back on release. I agree, it's outstanding, but I feel it's more of a puzzle game rather than a citybuilding management game. It's also crazy difficult, I have only managed to do the first story.
Like it is made to only allow the player to go that far and no longer.
I am sure that there are those that loves stress and punishment that can push the game farther but also I haven't played beyond first story .
Ref. : https://steamcommunity.com/sharedfiles/filedetails/?id=2510998102
Mods make the game plays more fun, like I detest to play 7 days to die, Empyrion, Rimworld without mods, because the base game is so empty. But I still like what the devs add to the games, because it open up new possibilities for modders.
It is sad that Surviving Mars latest DLC came with a lot of bugs that ruined the game play for many people. But if it's fixed, I see many possibilities on how to make this game more fun than before the DLC.
It's hard to pinpoint a clear "winning" city builder tbh. SM is relaxing, fun and replayable but does not make you feel that choices matter as much as Frostpunk, which itself is very inflexible due to its relative difficulty and therefore results in lower replayability to all but the most hardcore players.
I like the music in Anno, but not its resource micromanagement and forced land grab strategy. Tropico is fun especially given its quest focus but pushes gameplay too much toward trade and money making just to sustain constant treasury drains from upkeep.
B&B could have been good if it had been more thoughtful; imho Surviving Mars really needs a good transit system. Going underground would have been a perfect opportunity to add an extensive metro monorail network, for example.
As it stands it just seems a very overpriced *busywork* DLC.
It would take a major overhaul of everything to create both a rail system, and something that uses it like a rail system instead of just depot transportations.
That effort alone is a DLC. Would you pay $20 for that? If so then provide that feedback to the devs. The more people saying they would pay $20 for a transportation system the more chances you have of getting one.
I would be very interested in a well implemented Transit system DLC for $20 so long as they didn't screw up the rest of the game in the process. I would like to have some control over what gets transported or there would be little point. A monorail network with the ability to build stations/depots so that speciffic amounts of materials and passengers could be sent from one place to another.