Surviving Mars

Surviving Mars

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Which point of Security Station is better than Security Post?
I noticed that Security Station is bigger and needs more Officers than Security Post, but I couldn't find the introduction that which point of former is better than latter.
Is Security Station able to detain more renegades than Security Post? Or is former able to control more crime scenes than latter? I have no idea and no instruction anywhere...
And, which amount of colonists in a dome will need Security Station's services?
Last edited by The Engineer Pop; Sep 19, 2021 @ 9:07pm
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Tremualin Sep 19, 2021 @ 10:21pm 
Security Post is currently bugged and doesn't do anything: https://steamcommunity.com/sharedfiles/filedetails/?id=2563628545

Security Station negates 5 Renegades * Performance.
So at 120% performance, it negates 6 Renegades.

If, after negating renegades, you still have 3+ Renegades, the game will see if Officers can stop crime; in this phase:
- If you have less officers in the Dome than there are renegades; you can't stop crime and the next step is skipped.
- Otherwise, and if you have at least one working security station, the game has a small chance based on the number of security officers and renegades in the dome of preventing the Crime, equal to Officers * 100 / 6 / Renegades (Max 50%). Performance doesn't matter at this stage.

The best way to stop crime is to negate Renegades.
The UI tells you if you don't enough Security Stations to prevent crimes.

In addition, Security Stations lower the sanity lost from Disasters by up to 80%, based on the performance of the best Security Station divided 2. A Station at 120% performance reduces the sanity damage of disasters by 60%.
The Engineer Pop Sep 19, 2021 @ 11:33pm 
Originally posted by Tremualin:
Security Post is currently bugged and doesn't do anything: https://steamcommunity.com/sharedfiles/filedetails/?id=2563628545

Security Station negates 5 Renegades * Performance.
So at 120% performance, it negates 6 Renegades.

If, after negating renegades, you still have 3+ Renegades, the game will see if Officers can stop crime; in this phase:
- If you have less officers in the Dome than there are renegades; you can't stop crime and the next step is skipped.
- Otherwise, and if you have at least one working security station, the game has a small chance based on the number of security officers and renegades in the dome of preventing the Crime, equal to Officers * 100 / 6 / Renegades (Max 50%). Performance doesn't matter at this stage.

The best way to stop crime is to negate Renegades.
The UI tells you if you don't enough Security Stations to prevent crimes.

In addition, Security Stations lower the sanity lost from Disasters by up to 80%, based on the performance of the best Security Station divided 2. A Station at 120% performance reduces the sanity damage of disasters by 60%.
Thanks. Then Security facilities are to both detain renegades and control current crime scenes. Right?
Last edited by The Engineer Pop; Sep 20, 2021 @ 12:07am
Tremualin Sep 20, 2021 @ 12:05am 
The Security facilities are mostly to prevent crimes committed by Renegades; and also to lower sanity lost from disasters until you can get the Tech that disables sanity loss from disasters.
The Engineer Pop Sep 20, 2021 @ 12:09am 
Originally posted by Tremualin:
The Security facilities are mostly to prevent crimes committed by Renegades; and also to lower sanity lost from disasters until you can get the Tech that disables sanity loss from disasters.
Ah I think I misreaded. Security facilities does both as a jail (to detain renegades) and as a police post (to control current crime scenes) . Am I understanding correctly now?
Last edited by The Engineer Pop; Sep 20, 2021 @ 12:11am
Tremualin Sep 20, 2021 @ 12:24am 
There are no jail mechanics in the game, only crime prevention. Renegades walk around freely. You should use Dome filters to make sure Renegades are in Domes with enough security.
The Engineer Pop Sep 20, 2021 @ 12:31am 
Originally posted by Tremualin:
There are no jail mechanics in the game, only crime prevention. Renegades walk around freely. You should use Dome filters to make sure Renegades are in Domes with enough security.
Well, but I thought that 'negated' renegades can't commit crimes anymore. Was I wrong?
Last edited by The Engineer Pop; Sep 20, 2021 @ 1:17am
chic.aeon Sep 20, 2021 @ 8:16am 
Just wanted to add that you CAN run games with no security or officers at all. I have over 600 hours in with some completely filled maps and only used a security station once at the very beginning in my first game. I seldom have many issues with renegades and have NEVER had the UI tell me that I needed more officers or stations. If you plan things well you can negate the stress of disasters so that they are minimal -- even in the beginning.

I DO have the renegades close off their dome now and then but that isn't a big deal. And they come back. Later in the game with Martian born folks I see a few renegades but very few. I seldom get the other two major disasters (not mentioned for the folks that don't know yet) that come with the renegades.
Last edited by chic.aeon; Sep 20, 2021 @ 8:17am
The Engineer Pop Sep 20, 2021 @ 7:50pm 
Originally posted by chic.aeon:
Just wanted to add that you CAN run games with no security or officers at all. I have over 600 hours in with some completely filled maps and only used a security station once at the very beginning in my first game. I seldom have many issues with renegades and have NEVER had the UI tell me that I needed more officers or stations. If you plan things well you can negate the stress of disasters so that they are minimal -- even in the beginning.

I DO have the renegades close off their dome now and then but that isn't a big deal. And they come back. Later in the game with Martian born folks I see a few renegades but very few. I seldom get the other two major disasters (not mentioned for the folks that don't know yet) that come with the renegades.
I asked how to deal with *already emerged* renegades, not *prevent* emerging them.
Last edited by The Engineer Pop; Sep 20, 2021 @ 7:51pm
chic.aeon Sep 20, 2021 @ 10:13pm 
Originally posted by Pectus Solentis:
Originally posted by chic.aeon:
Just wanted to add that you CAN run games with no security or officers at all. I have over 600 hours in with some completely filled maps and only used a security station once at the very beginning in my first game. I seldom have many issues with renegades and have NEVER had the UI tell me that I needed more officers or stations. If you plan things well you can negate the stress of disasters so that they are minimal -- even in the beginning.

I DO have the renegades close off their dome now and then but that isn't a big deal. And they come back. Later in the game with Martian born folks I see a few renegades but very few. I seldom get the other two major disasters (not mentioned for the folks that don't know yet) that come with the renegades.
I asked how to deal with *already emerged* renegades, not *prevent* emerging them.

I don't do anything with them. I have so few and they now and then steal some food but for me (and my game play) it isn't worth worrying about them. Over time they pretty much disappear. It seems like the more you can keep everything in the green in the domes, the less "power" they have to get folks to join in their cause.

BUT "my" style of game play could be completely different than yours and certainly is from others here. So if you have TONS of renegades then I guess you need that security. I honestly haven't had issues and only a few games (not recent ones) where suicides were a problem. Someone said that the security stations helped with keeping people calm after disasters. I try and mitigate disasters by building "smarter" so that the drones fix things so quickly there aren't any noticeable issues.

Beyond that, I can't really say why I don't have a lot of renegade problems. When I "can" (not doing a challenge) I often play as the politician (I am pretty sure that is correct; I have been playing challenges lately) as they have the ability to NOT take in refugees. If I can I never take refugees. I also don't play with tourists although I can't see logically how that would matter.

That's all I know.
Paraleo Sep 21, 2021 @ 3:52am 
you can filter them out off domes just like any other undesired trait. You make a renegade dome like u make the idiot dome and maybe mix them together .
The Engineer Pop Sep 21, 2021 @ 3:58am 
Originally posted by Paraleo:
you can filter them out off domes just like any other undesired trait. You make a renegade dome like u make the idiot dome and maybe mix them together .
Just like Awschwitz Camp?
Paraleo Sep 21, 2021 @ 4:01am 
Originally posted by Pectus Solentis:
Originally posted by Paraleo:
you can filter them out off domes just like any other undesired trait. You make a renegade dome like u make the idiot dome and maybe mix them together .
Just like Awschwitz Camp?

If you are trying to start something here, just do not, nobody is interested.
This is a gaming forum, you asked for advice...
Advice has been provided.
The Engineer Pop Sep 21, 2021 @ 4:30am 
Originally posted by Paraleo:
Originally posted by Pectus Solentis:
Just like Awschwitz Camp?

If you are trying to start something here, just do not, nobody is interested.
This is a gaming forum, you asked for advice...
Advice has been provided.
And I don't like to do according to your advice.
My question was "How does security facility work?". Not the other things.
Last edited by The Engineer Pop; Sep 21, 2021 @ 4:41am
Paraleo Sep 21, 2021 @ 5:06am 
Originally posted by Pectus Solentis:
I asked how to deal with *already emerged* renegades, not *prevent* emerging them.
you are quite annoying, people have been helpful to you, and you act like a spoiled little brat.
The Engineer Pop Sep 21, 2021 @ 5:09am 
Originally posted by Paraleo:
Originally posted by Pectus Solentis:
I asked how to deal with *already emerged* renegades, not *prevent* emerging them.
you are quite annoying, people have been helpful to you, and you act like a spoiled little brat.
Is Security facilities not for suppessing already emerged renegades? I think you're committing a Fallacy of Straw Man.
Last edited by The Engineer Pop; Sep 21, 2021 @ 5:10am
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Date Posted: Sep 19, 2021 @ 9:02pm
Posts: 21