Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We have no custom maps (or at least a filter for certain parameters), difficulty is completely front-loaded, DLCs are not properly integrated into the main game, lack of game options. The game doesn't even save your starting parameters, so you have to set everything up from scratch when you start a new game. Breakthroughs are completely imbalanced, and sometimes you get ones that are completely worthless in your game.
There's no custom difficulty either. And so many more issues..
Just look at Choggi's mods (praise be!) to see how many features are missing from the game. And sure, some of those are kind of niche features, but others should've been added to the game with the first patch after release, or at latest the first paid DLC.
The game is amazing on the rare occasions when it works properly for a few consecutive sols. But for me a considerable amount of time was spent trying to make the game work properly, and it fought back at every turn. I do love the idea of Surviving Mars, but the execution is shoddy at best.
SM2 would have to be on the level of BG3 for me to even consider it. Unless it's independent from both Paradox and Heamimont of course. But there's not much chance for either.
A sequel must be a completely new take, a much better one in almost everything, to be worth and amazing while not DLC-infested. I guess it will never happen anyway -.-
To add with this ...^... (cuz I agree) it wouldn't even be a 'SM 2' cuz it would need to be a different publisher and developer. There are other 'Mars' colonization style games currently but, they're not really comparable to 'SM' so much. I would love to see something very similar to 'SM' though... kind of like a squeakuel to SM... and I'm keeping my eyes peeled for one.
Frankly, it was a flawed game from the beginning with little to no end goal - a sequel would add nothing more and would likely just detract. It's not like Per Astra.
That and I have no trust in either the developer or Paradox to even remotely deliver anymore.
I look at the game's sales. I don't expect it to release a sequel anytime soon.
SM is the odd man out for Paradox titles. They have a habit of releasing stacks and stacks and stacks of DLC over the course of years. Surviving Mars only got 2 expansions, and a couple minor content packs. And 1 of those expansions, Beyond & Below, was pretty suck. Green Mars was great though. They could have released Mystery Packs for years for Surviving Mars if they'd wanted to.
Would love to see a sequel myself, definitely a lot of potential. Not sure limited to Mars either, adding a custom map/planet generator would be cool.
I'd love to see a game like Offworld Trading Company, done using the graphics here in Surviving Mars. Adding competition and direction to a game where you're often playing a sandbox.