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EDIT: Ok, found it.
https://mega.nz/file/p8R3gAoZ#tag3BliWm_iJPPI0jlFwr3nx5H-BViwF-9AtWjTztaY
https://mega.nz/file/Z5hlFQwI#tag3BliWm_iJPPI0jlFwr3nx5H-BViwF-9AtWjTztaY
But I did exactly the same thing. Just like the previous link, that one includes the encryption key.
https://mega.nz/file/Z5hlFQwI
That's the same link WITHOUT the encryption key. I usually share my files with friends using this method and I have no problems, I don't know man. Sometimes the explorer gets stuck before loading the encrypted part, but I can't do anything about it.
Edit: the Tips & Tricks pinned post is nice it too, just don't necro it as someone else did ; )
I read the tips and tricks but it was very, very basic stuff. There were some useful stuff though.
I'll read this one next. Thanks a lot.
1. Specialize your domes and place the spires accordingly. Farming + reclamators, outside activities + medical spire, science + network nodes, university + sanatorium, etc.
2. Same goes for children and the elderly.
- A creche dome filled with nothing but nurseries, playgrounds and schools will house kids only. Placing a food depot outside shall feed them, and once grown up, they can leave it.
- Seniors can be moved to a separate dome as well, but this one will need some workforce to run a few basic facilities. Or, just connect it to a small service dome with a tunnel.
3. Plan the population numbers. You either have too many or not enough people, but also housing slots or workplaces in each dome.
4. Don't spread out so much this early. Grow a bit, then start establishing mining outposts, and finally, satellite compounds.
5. When importing colonists, make sure to exclude seniors and middle-aged ones, unless you have the "forever young" breakthrough.
6. Vaporators will lose efficiency when placed so close to each other. Make sure that their ranges don't overlap each other.
7. Don't buy so many stirling generators, it's a gigantic waste of money.
8. Establishing a research dome will be far cheaper then outsourcing.
9. Placing such long piplelines is far too risky, you are just asking for a disaster to wreck them.
10. Group consumers and providers together, if possible. Mines and factories, fuel refinieries and polymer factories, or fuel refineries and GHG burners.
Everybody says "specialize your dome" like if it was something easy, but what's the meaning of that. In my first dome I need small farm, + research + infirmary and if I can get rare metals, I should get them I think. So I can't specialize, I need that stuff, right?
Then later in game if I want to specialize, how should I do it? Should I look to put all factories in one dome, that's very heavy electricity wise. All farms in one dome? But I don't have that much water I'd say, and how many farms are required to keep a certain population up? In that game I have no problems because in every easy the rockets come full of food, but in previous games my population starts starving eventually despite all my efforts.
Also what's a research dome? You mean a research facility in a dome? Or how many research facilities?
And also, the thing about the pipelines, they allowed me more flexibility for each dome, to prevent catastrophies I put valves so if something happens just close the valve and pray I can fix it soon enough. Well, maybe praying shouldn't be included in any engineering project... it's usually kind of implied though...
About other things... the stirling generators are amazing but so expensive... and I think they are more expensive to build than to just buy. 10 polymers each, right? Hell. But over time if I can keep them close, they really help with the maintenance.
The first starting domes don't need to be specialized. Or, rather, you can't yet afford to do that. Just use whatever's available nearby. For example, if you have a rare metal deposit, then exploit it first, and use the cash to buy supplies until you get to factories. Reasearch can be postponed until you get the production chains running.
1. What a single farm can sustain depends on crop and productivity.
https://survivingmars.paradoxwikis.com/Food
My point is that you should place all farms in dedicated domes equipped with water reclamators.
2. Factories should be placed in domes that have enough housing slots for the workers.
A research dome is just that, a dome filled with labs and equipped with a network node spire, preferably near a spot which grants a research bonus.
You can use tunnels as well, those connect pipe and power grids, but aren't as vulnerable.
10 polymers and 5 electronics. The point is that any kind of energy generation need both a basic and an advanced resource to provide power throughout the entire day. You either have solar (metals) and batteries (polymers), or wind (concrete and machine parts).
Now I have another question. Since I am in very easy difficulty, I have all the food I need from the rockets... I created some farms but I am having problems to get the way to make food making efficient.
Every farm can create up to three crops, right? I only use one, because I noticed that the farmers seem to divide their attention. So with more crops they won't make more food, right? Am I wrong?
Also, I decided to get all the big farms together in the big dome, and to cultivate apples since they seem to be the most efficient quantity wise since they don't ruin the soil. I feel a bit lost here.
https://survivingmars.paradoxwikis.com/Colonists#Age_groups
Those three crop slots aren't used together, but one after another.
Food production depends on crop and soil quality. There are 3 crop types, neutral (wheat&quinoa), beneficial which raise quality (soy&apples), draining ones which lower it (potatoes&corn). The usual approach is to bring the soil quality to 100% with beneficial or cover crops, then set up a rotation of beneficial/draining to keep the quality, since the draining type has better yields. The neutral type is a fallback, since it has the lowest water consumption and grows quickly.
Long story short, since you have already unlocked the advanced crops, bring the soil quality to 100%, then set one slot to apples, the second to corn, and leave the third one empty. But, if you don't have enough water, set it to a single slot of quinoa instead.
https://survivingmars.paradoxwikis.com/Food#Farm_Crops
Cool stuff, that explains a lot. Thank you.
I already loved this game but the more I know how to play it, the more I like it. I found a few bugs though, mainly not updating the new characteristics of some buildings until I restart the game. But oh well. It's minor.
My colony is thriving by the way. I am gonna build my first wonder, the one that allows me to mine unlimited metal.
My atmosphere is at 89%, the sky is freaking blue XD, temperature at 67, no more toxic rain, metheorites, or twisters. Any disaster that happens is because the game doesn't notify me in time.
I see "1,5k" food and I think "nice, let's make more seeds then". Then somebody starts starving. I think "not enough shuttles": Then suddenly EVERYONE IS STARVING. Those 1,5k food were stored in my many stores. So I had no reserves and the food went out immediately. I know should have checked but there were so much stuff happening all the time...
Two or three times I had to load a previous game to survive. But now I think everything is done. I was worried about the water but now with the atm so high, the moisture vaporators make a big enoug impact that two of them are better than most wells. So ey. I think I won the game :D
Can't wait to see my colonist walking without domes.