Surviving Mars

Surviving Mars

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Space capitalism - clarification
I would like to go for this achievement but like clarify one thing - it require "produce" = I can spend all my money as needed over time OR it need 100B account balance?
Originally posted by SkiRich:
100B over time.
You can feel free to spend all along.
BTW you must play as Blue Sun in order for this to work.

The game doesnt seem to have any indicator as to the total you have earned over time.
Sounds like a mod opportunity to add that variable to the hud under the current dollars amount.
If you have a console mod loaded you can check your progress by examining the variable ...
FundingGenerated, which is always zero unless you play Blue Sun.

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SkiRich May 18, 2020 @ 6:49am 
100B over time.
You can feel free to spend all along.
BTW you must play as Blue Sun in order for this to work.

The game doesnt seem to have any indicator as to the total you have earned over time.
Sounds like a mod opportunity to add that variable to the hud under the current dollars amount.
If you have a console mod loaded you can check your progress by examining the variable ...
FundingGenerated, which is always zero unless you play Blue Sun.

Včelí medvídek May 18, 2020 @ 9:54am 
Originally posted by SkiRich:
100B over time.
You can feel free to spend all along.
BTW you must play as Blue Sun in order for this to work.

The game doesnt seem to have any indicator as to the total you have earned over time.
Sounds like a mod opportunity to add that variable to the hud under the current dollars amount.
If you have a console mod loaded you can check your progress by examining the variable ...
FundingGenerated, which is always zero unless you play Blue Sun.
thanks. Good point with tracking progress that is something I did not think about much but it can be a issue eventually. Can perhaps focus on mineral export by rockets and count them manually, hmm
Ericus1 May 18, 2020 @ 10:50am 
Actually, total rare minerals exports is the ONE things that does currently keep a running total in game. I know, because I just got the Space Capitalism achievement and literally asked the same question as you like a week ago, so I was looking for the numbers.
Včelí medvídek May 18, 2020 @ 7:03pm 
Originally posted by Ericus1:
Actually, total rare minerals exports is the ONE things that does currently keep a running total in game. I know, because I just got the Space Capitalism achievement and literally asked the same question as you like a week ago, so I was looking for the numbers.
Damn i just "lost" it. by sol 100 I exported for 58.300 which is not even so bad and close to 2k exported metals - hoped the rest will be for researches SETI, tourism and others - sadly not (and it really harms here not able to track it). My mistake probably was pick Mohole before Space elevator - as I feel it was really jsut difference of days and I sit on storage of rare metals unable to utilize them lfast enough ast days:(

Btw do you use tourism? I found this very annoying - having specialized dome just for tourists but they tyend to die on starvation as there are no service - and I noted exceeding population like childerns ends there too which is death sentence... I dont have experience with it but it seems tourism maybe did me more bad than good. oh and corporate office was deathtrap too - it produce almsot nothing for that large amount of employees:(
Last edited by Včelí medvídek; May 18, 2020 @ 7:10pm
Ericus1 May 18, 2020 @ 7:15pm 
I know how you feel. I got it on Sol 98 and was sweating bullets. What really helped was not rushing the wonders but just pouring money into stacking rare metal mines (usually multiples per deposit to extract them ASAP and move on to the next one) and importing every colonist I could from Earth, including buying applicants multiple times, to run multiple domes of corporate offices. I think I had 4 domes with 5 offices each going by the end. I didn't even have universities and were keeping all my martianborne as corporate drones. There were so many suicides I started to feel bad.

So rockets were constantly shipping rare earths back and bringing colonists and goods in non-stop. I even bought more rockets, I think I needed five to keep up with shipping needs and running planetary missions.

Noticing your edit, as I said I found the corporate offices useful. Put them on heavy workload, and each one fully staffed generates about 90 million a Sol. With 20 running that's a bit less that 2 billion income a Sol. It definitely added up.
Last edited by Ericus1; May 18, 2020 @ 7:19pm
Včelí medvídek May 18, 2020 @ 7:26pm 
Hmm, seems I am bit slow or too conservative with population - eneded up with some 360 which was "enough" for what I built... could nto have exceeding workers for offices to make it difference...

Well at elast one good thing came form this gamethrough and that is usage of triboelectric scrubbers -those stuff is golden, just fill its area with alrge wind turbines and it has all advantages of Stirling for fracture of cost...

PS: just realized timer on Elevator is reseted if you buy anything... stupid me, i could probably get it as I ahd some 160 metals stored... shame I dont ahve any prior save:/
Last edited by Včelí medvídek; May 18, 2020 @ 8:08pm
Včelí medvídek May 19, 2020 @ 5:36pm 
So I did it in second try without any helping rules.

was mining like crazy and covered all mines on map - jsut dome with basic needs, arcology, farm and some housing to have about 50 pop. Usually had only single mine by deposit but pamicked a bit and started multiple them and turn on night shift and other boosts in alst 20 sols... By the end (sol 94) I produced 174 rare metals per sol and triggered space elevator at least twice per day... crazy.

Was only surprised how low was the other income overall as the export was roughly 87B.

EDIT: just for full image by sol 100 I exported metals for 127B.
Last edited by Včelí medvídek; May 19, 2020 @ 5:56pm
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Date Posted: May 18, 2020 @ 3:02am
Posts: 7