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Fusion Reactor with Eternal Fusion breakthrough upgrade = OP.
Guess the small footprint to power ratio is pretty nice, too, but that seems like a less important detail now that landscaping is a thing.
Though it does depend a bit on sponsor and map. A sponsor which can easily afford a lot of advanced resources like Blue Sun or SpaceY, I might just use Stirlings.
wouldn'T widn turbines with the Scrubber be more op? but then maybe only because i had the breakthrough for no friction ^^.
I think the true op-ness is the Scrubber because it entirely removes the maintenance for these buildings.
Sterling Engines are the least efficient power generator in terms of resources used. For the price of the resources of a Sterling (240 M$), you can get ~13 machine parts, which gets you 4 wind turbines (providing the same power) plus 9 left for maintenance.
This gets even worse once you produce your own advanced resources, as it takes about 50% more mandays to produce electronics than machine parts.
Fusion power is more efficient in land use. Sterlings are only useful if you're both short on manpower and land space.
I've been powering everything using Fusion Reactors with Eternal Fusion, 4 of them put out more power than the Artificial Sun and can be clustered around two scrubbers to make them just as maintenance free as a closed Stirling Generator... Although scrubbers do that to everything out of dome so that's not particularly unique.
Personally, I find the maintenance free nature of Stirling Generators to be very useful and try to power my early colony using just those especially since it basically deals with any power related emergency by opening them temporarily.
Later when you can afford scrubbers you can just leave them open for a nice increase to overall power, especially if you have Plutonium Cores.
But I'd still say they're not overpowered, just another method of powering your colony if you don't like solar or wind farms.