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This would also explain why in game, wind generation gets better the more the atmosphere is 'improved', as the air gets denser, so the blades become more efficient.
In RL some scientists think Mars did have a much thicker atmosphere in the past (billions of years ago), and that this has gradually been lost over that time to where it is now. So in game, you're basically trying to reverse this, by pumping more Co2 into the atmosphere, than is being lost.
This also explains the use of the magnetic field generator etc, in trying to offset/reduce the ongoing loss of the atmosphere, which in game, increases the higher the atmospheric % is.
Just a thought anyway! :-)
But it's just a game, and they don't expect people to think about that stuff I guess.
Plants take in CO2, and produce Oxygen as a waste product (they also produce sugar, which is what plants use for their energy).
So my guess would be that whist we are pumping out the CO2, the vegetation is converting some of this into Oxygen. i.e. basically what happens here on Earth.
The main difference in the game, is the time needed to do this. I'd guess in RL, this would take 1,000s of years (or possibly millions), before enough of the CO2 has been converted to Oxygen to make it breathable.
Yes, in a few million years that vegetation could possibly turn all that CO2 into a breathable atmosphere. Though it took billions of years on Earth.
Too much CO2 is "toxic." If you were to take normal Earth "air" (80% nitrogen, 20% oxygen) and make it 1% CO2 that will make you feel a bit tired, if you make it ~10% CO2 it will knock you out fairly quickly and suffocate you. It's not a lack of oxygen doing it, it's that CO2 is actively harmful to inhale in those quantities.
It's not officially labeled as toxic because we do require very small amounts of it.
CO2 is far "stickier" to blood cells than oxygen. Its mere presence interferes with O2 delivery to the body, in a way that other gases like Nitrogen and Helium don't. That's why a 1% level of CO2 can be serious business, even though normal air has ~20% oxygen. Carbon monoxide cranks it up to eleven, gluing itself to blood cells in a way that makes oxygen delivery nearly impossible.
Nitrogen is truly a non toxic, non breathable gas. Helium too, you could breathe helium/oxygen if you really wanted.
The developers clearly are not interested in representing reality. This game is just a reskinned version of Tropico. A way for them to get twice the cash for half the work. Reality be damned.
https://en.m.wikipedia.org/wiki/Circumstellar_habitable_zone#/media/File%3ADiagram_of_different_habitable_zone_regions_by_Chester_Harman.jpg
https://astrobiology.nasa.gov/news/how-to-give-mars-an-atmosphere-maybe/
The developers took some liberties with realism, but those aren't them.
The human lifespan does not change due to our physical location. Humans live ~80 Earth years, or ~40 Martian years. This game, however, has the human lifespan averaging 24 Martian DAYS, not years. If the game were even remotely realistic no human would survive the trip from Earth to Mars.
Quote from the Paradox wiki: "Within the game context one Sol is, in essence, one turn and should be thought of as being closer to one year in terms of time passed. This is why the achievement of having a baby within 10 Sol is possible."
Also, assuming wikipedia (I know!) is accurate, Mars is inside the habitable zone:
https://en.wikipedia.org/wiki/Circumstellar_habitable_zone#/media/File:Diagram_of_different_habitable_zone_regions_by_Chester_Harman.jpg
I accomplishment the first Martian born achievement on the very first day the colonists land. Even before they get their first jobs or places of residence.
Wikipedia is not a credible source, and Mars is not in the habitable zone of Sol. Habitable zones also assumes the planet has a main nitrogen atmosphere and at least 611.657 pascals of atmospheric pressure. Mars has neither.
The best source on habitable zones is currently from:
Habitable Zones Around Main-Sequence Stars: Dependence on Planetary Mass - The Astrophysical Journal Letters, 787:L29 (6pp), June 1, 2014
https://iopscience.iop.org/article/10.1088/2041-8205/787/2/L29/pdf
Uh, dude, I literally posted you our Suns habitable range, and it includes Mars. And a star's habitable zones make absolutely NO assumptions about the actual conditions of the planets inside it, but whether the planet exists within a zone where conditions are possible, of which Mars 100% is. We already know Mars had liquid water and a thicker atmosphere in the past when the Sun was cooler than it is now.
And our lifespan absolutely changes as medical technology has and will continue to advance. Do you think this game is set in the current year? No, it's near future, probably closer to the latter half of this century.
Oh, and the developers REPEATEDLY have stated, as I and others have tried to tell you, that the "Sol" unit of time in the game simultaneously represents multiple units of time: it represents a Martian day for the purposes of having a day/night cycle, a Martian month for crops growth cycles, and a Martian year (which is about two Earth years) for most building times, rocket travel times, colonists lifespans, and other game concepts. Do you really think corn grows in 8 days? That it only takes a rocket 48 hours to travel to Mars?
https://www.planetary.org/articles/20170921-mars-isru-tech
https://suindependent.com/life-earth-mars-habitable-zone/
https://astrobiology.nasa.gov/news/the-outer-edge-of-a-stars-habitable-zone-a-hard-place-for-life/ "However, our planet today is not at the limit of the habitable zone (that’s more where Mars is), so these extreme cycles and ice ages would not take place here."
Unless you're going to say NASA is wrong and doesn't know what they are talking about.
You're very wrong, and what's worse being very ignorant about it.
You are certainly free to be as ignorant you have repeatedly demonstrated already. I just don't need to be part of that stupidity. As the adage goes, "ignorance is bliss." So you must be very happy indeed.