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Instead, when you fill your passenger ship with new colonists, use the filter to block the gaming perk
When a colonist wants to visit a service building (I think every sol?) they randomly look for one of their preferences. If it's not available they take a comfort hit, if it is they get a comfort boost. So if a colonist's likes are +Dining +Social +Gaming, having a diner takes care of the first two and the lack of gaming isn't an issue. They'll be happier if they have a casino, but they'll still be content without one.
The only thing I ever build until late game is diner, grocer, and some parks. They're cheap to build and provide Food, Dining, Social, Shopping, Relaxation, Exercise, and Playing. Every colonist likes at least two of those services, so it's not necessary to build the specialized buildings until later in the game.
A video game shop saves space. A casino saves electronics because the maintainance is limited, while the consumption of a vidoe game shop is determiend by amount of visitors.
If you provide gaming for your scientists then you can run a 3rd shift without having to worry about the sanity loss.
At the start of the game you lack other ways and improved ways to restore sanity. So the visits are a bit more frequent. They become less frequent late game, but then you are dealign with masses of people.
To give you an idea, I have a colony at 3100 population. My electronics maintaiance is 50 electronics. My electronics consumption is 150 electronics.