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The amount cut depends on the staffing in the tower. Fully staffed, any speciality or no speciality will give you maximum saving.
If you use two towers you basically can get near zero water needed but not zero in the dome with out any farms or hydroponics. Add them and they are cut in half twice. In effect the second cut is a smaller relative percent because the first cut is true 50.
So for instance if if the dome needs 4, one tower gets you down to 2 the second gets you down to 1.
In my experience its not worth it just yet to do this. The space is premium.
An arcology or sanitorium as a second tower is better here.
However once connected domes are are out next week, then you dont need arcology or sanitorium there. As a matter of fact you need nothing but farms or hydroponics there and leave the connected dome with just homes and comfort zones. The oval dome is the best dome to use for a farm dome in my experience.
The problem with that is the not same dome penalty. It is first going to affect the amount of water saved. Then it is going to affect the amount of food produced.
This is what people are not understanding. So if you take a unspecialized penalty of -50, then a random flaw of another -20 (lazy, hungover, lost gambling, etc), then the dome penaly which is another -20 or -25 is it even worth even having that worker there?
Then like we discovered in the other topic it takes 15 sols to graduate with a specialty (longer if using other domes for it, like 20 sols) and the fastest was 5 sols with the martianborn trait.
As he said it depends on job performance.
True, the work penalty will definitely affect crop performance which would need to be made up for with more farms.
There are 14 farm size spaces in an oval dome. The best in dome performance I got was with 6 farms requiring botanists only, two apartments and the rest being comfort or needed facilities to keep colonists happy.
Water reclaim in one spire spot and sanitorium in the other to weed out flaws that kill workler performance. If you consider the fact farms need few workers, then adding too much living quarters to the farm specific dome causes severe unemployment and a loss of moral. This six farm setup feeds about 1000 colonists self sustaining depending on the crop selection not including outdoor fungal farms.
While I agree that the tunnel penalty kills the tunnel concept in favor of original intent, for a farm only dome, filling it with 14 farms will more than make up for the penalty if you can weed out the flaws and you can connect a medium or mega dome and have it produce other things in that dome. This is the only setup I will probably use tunnels for. At least to test my theories to start with.
https://steamcommunity.com/sharedfiles/filedetails/?id=1360049058
Let me clarify ... I never get 70% due to work performance issues with the colonists.
You need to set the tower to unspecialized to keep your botonists working on the farm. So the best I ever seem to get is somewhere around 50%
The issue I see with that is that when you really think about it you are not "saving space." You just moved that used space to another dome now what you have is working with a perfomance penalty.
Your example used 6 farms. I did the reverse of your dome and had 8 farms.
So lets do some math then....
Farm job performance for our 6-8 farms per dome is 150 performance (using 7 for test.)
Farm job performance for our 14 farms per dome is 100 performance.
The crop amount produced at 100 performance is 35.
7 Farms = 367 (35x7=245+122 performance)
14 farms = 490 (35x14=490, no performance)
Now keep in mind that was with just a 150 job performance average versus 100 job performance. A farm should go as low as 75% performance with all unspecialized and the dome penalty (before flaws.)
When I checked my actual game farms with botanists were making farms perform at 220% performance. Those farms with 50% botanists were performing at about 115% performance.
Which makes me think soil quality is factored into job perfomance. So I refigured that out. I also only used 150% as a number because it being sol 489 with hivemind, saints, religious bonuses, etc I wanted a more fair number.
So to be fair. Do the math again using 200 perfomance (same dome) and 175 (different dome) which will assume you have your late game techs and all trained botanists.
7 Farms = 490 (35x7=245, +245 performance)
14 farms = 857 (35x14=490, +367 performance)
So in the end same dome is always going to win production wise. Spacewise is REALLY going to depend on what your residential dome looks like.
https://steamcommunity.com/sharedfiles/filedetails/?id=1351817540
If it looks like that then you aint saving anything. Which this is exactly what is going to happen when you pile too much population into same dome. People wanting connecting domes did not understand game mechanics and sure as hell did not understand you need 1 service per 50 colonist and the effect it would have.