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I personally find polymer easy to manufacture because all it takes is water and you can get that by buying vaporators.
None of my colonists EVER get earthsick - unless I want them to such as tourists and seniors. Oh sometimes the ones with double sanity damage get earthsick .Because I play with maxed all four disasters.
I think no resources are required for any techs. Do you mean for the large storage machines? I never use them and see no reason to, and never research them.
Cold snaps are rough, and I'd say heaters are the only tech to rush besides the two research ones. Then maybe farm and that's probably all that's needs to be rushed.
My max difficulty games get freezes early and often and strong, so I know they are difficult but I never lose colonists, and manage to produce all the polymer I need.
Try putting a heater so it heats your dome and water storage AND polymer machine and any other machines outside that require power. Your first dome should probably be micro with 9 colonists, just to get through the initial evaluation phase. Your first dome should be near a rare metal which you mine and sell to earth. I also use inflation so believe me, i feel the pressure too!
Heaters are useful for countering the cold snaps. I find it best to put one heater next to each dome, since the cold snaps double power needs for every affected building (domes included). It helps to cluster your power-using outside buildings inside the heater range of those dome heaters so that a cold snap only costs you the extra power to run the heater(s). It’s much easier to adjust for a fixed extra power drain every cold snap instead of the double power drain. Hope that helps
The radiation issue is solved by researching radiation protection. The text messages of the mystery inform you about that research option... so actually reading the text messages is key here. ;)
Is that a bug or am I missing something?
Machine parts should almost never be an issue. Simply import even the small preassembled factory and that can easily provide enough to keep you going. The same can be said for polymers by importing a factory.
I always prefer the wind power because it runs 24/7 and does not require a battery. You can also get elevation bonuses as well. The amount of metals to maintain solar power panels far exceeds the metals needed to make machine parts, since a factory makes multiple machine parts out of 1 metal.