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You can also click on a dome, and hover the mouse over the comfort rating. The pop up window should detail what services colonists are complaining about being missing or unable to visit. Then decide whether to build those or not.
A standard 'service slice' of 1 diner, 1 grocer, 1 infirmary and a small (1-hex) park should be good for 30-50(?) colonists (I'm not sure about that upper limit).
You do NOT need to supply all services to keep someone at high comfort, because even if they have zero acces to a service that they need there are 2 other needs that can cover for it, plus the daily meal.
Most important are grocers and or diners, because they visit one almost every day for their daily meal. Diners can more easily get to higher comfort values but they supply slightly different needs and obviously the grocer needs fewer people. Everyone except scientists and officers need shopping which is supplied by the grocer. Everyone except engineer and botanists need social which is supplied by the diner, but the diner also supplies dining which the engineers do need.
In addition to grocers and diners parks are good. Only geologists and medics don't need relaxation found in a park.
Putting the service workers on working hard will increase the maximum comfort that building can give its bonus to. In general you only need have one high service building if it is a common needs service like the diner.
As long as they are not missing a service they will keep their high comfort forever even if you remove the high comfort service. If you keep it in though it can keep topping your colonists that have rare or expensive needs such as gaming (so you don't have to build them), or cover for colonists who miss a service because it was full.
The hanging gardens spire is an almost guaranteed high comfort to all colonists in that dome, even if you have a severe lack of common services that it doesn't cover, such as shopping.
I only use barrel domes right from the start as my *housing domes* (and use smaller domes connected to it via passages for specialist work spaces/schools etc) and manage to consistantly keep a comfort of rating of around 80 for a pop of around 50+ with; a diner, spacebar, grocer, infirmary and large garden. Pop will whine about lack of shopping (electronics and art shop) but have found you can get away with not having them at least for a long while. Having a large garden I find is essential in each dome and is a cheap way of keeping people happy. (Just like RL access to green spaces is important).
I also use smart housing for any people working outside the dome or on night shifts to heal sanity but they also provide very high comfort; I usually have 1 or 2 smart housing complexes in each dome as soon as I research them.
Comfort rating does not happen instantly, it takes a while to affect people. So you can have a dome with low comfort when you first move people in, but check back in 1 sol and might rise as much as 20 points just because it takes time for all the people to acclimatise to everything.
Generally I start out with infirmary, grocer, diner, and some kind of park. Add a spacebar if you are doing mining, and a playground if you have kids. And if you have regular (not hydroponic) farms unlocked, one of those in each dome helps with comfort too (at least after you get some techs).
Too bad the game doesn´t provide some meaningfull statistics to fine tune your domes.
Does someone know a mod that improves on that.
It seems to me, if I hover on the comfort area, and it tells me people are complaining about not getting gambling, I think that is the answer. What more could you want?
This is me doing baby steps in 6 sols:
https://steamcommunity.com/sharedfiles/filedetails/?id=2571031486
As you can see it features the electronics store. This is very powerful for increasing your comfort, but I do not recommend it outside of challenge maps as it is very expensive.
Something like "general workload of all diners in this dome/colony at 87%" would be nice.
If you're playing with the Space Race DLC and are playing as USA, you can build the Mega Mall, which does everything all in one building, except for Medical, and possibly Playing (which only children need). Theoretically you could run a dome with just a Mega Mall and an Infirmary.
You wont get anything like that. If you want to get a % idea of that then do manual regular checks on each of your service buildings to see how many people are using them each day/shift and keep note of it.
Btw gambling is something that you can do without all together if you are careful. I have never once built a casino ever.
Well that's simply because you have never built one. Once you build one, you will experience the sensory overload and seratonin-tickling that will compel you to build them everywhere. Perhaps even destroying food and housing to make more room.