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No timeframe.
It occurs naturally if you play one game long enough and have hundreds of colonists.
or, import as many vegans as possible everytime you have free space to put them.
Nothing says you need to finish the game. Nothing says you need to have a good game either.
Just like the achievement, The Watney Challenge.
You just have to pass the founder stage with one colonist. Nothing says he has to live past day 11.
That achievement should take you about 15 sols with building the dome and aux stuff needed and then end the game.
Firstly, I've heard (but have not confirmed) that the achievement only checks when someone gains the vegan trait. So if you imported 300 vegans and no else and didn't allow births, you'd never get the achievement, but if you added one non-vegan and they developed the vegan trait, it would then trigger. Again, I do not know if this is true, but I've not seen anyone state that it's false.
Second, and the reason that the first is all important, if you play as Blue Sun you can buy applicants, so after you've gotten late game and have a massive supply of funding, you could manually flood the applicant pool to significantly boost the number of vegans available. So long as that first thing is true, that won't immediately give you the achievement, but it may not be a huge waiting game after that if you import over 200 vegans.
Alternatively, if you just keep building bigger (and your computer can handle it) you'll eventually just have so many colonists that the natural rate of vegan occurrence will give it to you. Based on estimates from longer saves I've played, I think you'd probably get it naturally between 2k and 3k colonists. Personally, I don't think my current computer will deal with that well, so I'll be trying the Blue Sun method when I get around to it.
Its a bit wonky here.
The function CheckTraitsAchievements() runs everytime ANY colonist gains a trait.
It then collects ALL the colonists and counts the traits and goes through the various achievements to grant them.
If you have vegans it just counts them into a pool.
If that pool is 200 or greater you get the achievement.
You just need one colonist anywhere to gain any trait and if you have 200 vegans that achievement hits.
With all this talk about vegans, I all of a sudden have a big desire to grill a fat juicy steak.
and vegans die more quickly than they respawn in the pool
but ill try to cover the whole map with domes then ty
Maybe project morpheus has a chance to give vegan? It says perks and vegan is a quirk, so maybe not.
Maybe you could also just keep importing tourists as those add more applicants.
Assuming the incidence rate of the vegan trait is 1 in 15 (200 in 3000), you should on average get about 3 vegans for every 500M funding spent on applicants. So it'd be about 30B to buy 200 vegans, but ideally you'd be late enough in the game when you'd start considering this that you'd already have some vegan colonists, so the total cost would likely be less. Plus, funding is like Blue Sun's whole deal, so it's probably quite feasible to do it that way.
I also wondered how odd that achievement was since unless you had the DLC with husbandry (which doesn't seem to be popular and the screenshots were not the least bit enticing) EVERYONE is actually a vegan on Mars LOL if you are only growing the grains, veggies and legumes that the farms and hydroponics supply :D.