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Grocer, on another hand, is not very essential. About 1 for two connected Domes usually looks like enough, until we come into large domes stage. In my games, grocers serve mostly to cover Shopping necessity, not the food distribution. In any case, my rule of thumb is to keep ONE of this two in every dome.
In general, it looks that, if your colonists are actually starving, it might be a problem with food distribution/availability, not with buildings quantity itself. As far as I remember, a colonist will still pick up food from, say, a diner, even if there's no place to seat. That's what is called "took an unprepared meal". So, as soon there's even a single building within its reach (so, in his dome or domes directly connected to his), they shouldn't starve.
So if they're starving, maybe some of them just don't have access to ANY of those at all? Or there's just not enough bots to keep the food stock up in those which are available?
A lot wrong here. First off, shopping is by FAR a more common/universal need.[survivingmars.paradoxwikis.com] Non-specs, Botanists, Engineers, Geologist, and Medics all have shopping. Only Engineers have dining as a specific need, and social is provided through other services that tend to be better for specific specializations: geologists have the space bar, officers have the gym, scientists have the casino, and then there's always the superior Hanging Gardens spire.
You should absolutely have grocers as a key service in basically every dome, it's the diner that is far more situational and you should have fewer of. Additionally, diners take twice the manpower to run for only a 20% increase in capacity.
Second, colonists can take food from food depots outside the dome for the "unprepared meal" penalty, but AFAIK they cannot take from a service stockpile unless they are using that service. Plus, if they are needing to do that in the first place it's because you don't have enough service buildings to start with. Neither is a good situation.
Third, relying on connected domes is just kicking the can down the road without actually solving the problem. You'd just be spreading your starvation out to multiple domes, unless you're making a "service"-focused dome. However, that's just inherently a bad idea compared to simply balancing each dome correctly to start with, because all you are doing is adding a 10 comfort penalty to your services for no gain (unless Brazil). Build good, specialized, self-sufficient domes.
I'll watch the diners.
If both ever get 100% occupied for any length of time, I'll build two more diners and a grocer.
Doing this I never worry about starvation.
I think I can also see another source of the problem: I had a barrel dome with 2 different Spires but one was an Arcology that could hold like 50+ people by itself. So my pop density was likely higher than I thought.
Also, while I had a Food pallet right by the door with the min set to 10, I tend to build everything at once when setting up a new done. That means that if the buildings all go up at once (or close to it), then they might all be calling for Food at the same time. Since most of them can store 10 or more, it's possible that what happened was that 3-4 food outlets called for food at once. 1-2 didn't get enough and so had none to distribute. All 6 of the starving colonists were on the same side of the dome so I'm thinking they were fine until the deli didn't get a shipment and they were too far to get food from somewhere else.
I'll have to be more careful. Thanks everyone.
THIS. SUPER IMPORTANT!!!!!!! And make sure you change the amount you want on the pad as my drones seemed to ignore them until I asked for more goods.
When you have a low average comfort (i.e. below 60), food service can be very good, as colonists will visit it each day, and thus any colonist below their service comfort will get a +10 every day.
But when you have higher comfort services, it is not that important to have grocers or diners. -3 comfort every day is actually less than a "normal" service missing, which is roughly -10 every 3 days -- but you have to employ colonists for food service, whereas you can get unmanned social and relaxation service via open air gyms and parks.