Surviving Mars

Surviving Mars

View Stats:
What´s the deal with Biorobots? (and a free rant about bad desing)
You are "completing" the map, finishing all research and got a new breaktrough, make robots as human. Hey that´s neat, they may not be able to have children but if they don´t die that would be really cool to control population on desire...

Except I can´t look for biorobots, you have to click on every building just to see their faces and find out which one is a biorobot, or circle around all your colonist looking for the "biorobot" trait.

Not just that but they are made with no especialization, I got one with the "glutton" perk, they still need water, air and food and they still sleep and take only one schedule to work... so other than not having children what´s even the point of this "breakthrough technology wonder"???

Being playing for 2 weeks this game and the first week was a learning curve because of bad description or poor comunication between the game and the player about what to do, what to focus, etc; the second week is becoming a frustration carnival in which I have to save constantly before making any decisions to avoid getting stuck or ♥♥♥♥ myself up with something stupid like the artificial sun wonder (nice way to create a building which only pourpose is to ♥♥♥♥ your game by draining all your water). In fact the frustrations with the game only increase by moments: I have 6 domes, all with shuttles with 12 flying drones and still I get some domes with no materials, you would assume that if one dome is producing more food that it needs, and the next one does not produce food but metals, than the shuttle will be constantly working taking the materials overproduces to the other dome where it´s not produced... NOPE, they keep trying to fill a 4k storage and will even go to domes with less of that material and stole it.
< >
Showing 1-4 of 4 comments
biochimera Sep 28, 2021 @ 6:53am 
They don't die from old age, and don't have a childhood, so they're employable from creation until they die, which can never happen. That's their benefit. And you can easily control their population growth as you make them, not the hassle of biological birth rate. And for lack of specialisation and glutton trait, there's universities and sanitorium spires.

As for the artificial sun, it takes 1000 water to start, and that's it. One large water tank, not that great a deal once you're at that level. Make sure you have enough surplus and fire it up. And then cover it with triboelectric scrubbers and MDS lasers, so you don't have to blow another 1000 water to restart it. For spreading out materials, use universal storage and pump the desired level above 0 (crank up to 30 if you've got enough resources), and make sure the drone hubs overlap at least 2 depots, so you "chain" the depots with drone hubs. If you haven't got terraforming and still have electrostatic dust storms don't store fuel in universal depots, unless you like blowing up your own stuff.
Last edited by biochimera; Sep 28, 2021 @ 5:16pm
FrostDust Sep 28, 2021 @ 1:24pm 
Originally posted by Space is the Place:
Except I can´t look for biorobots, you have to click on every building just to see their faces and find out which one is a biorobot, or circle around all your colonist looking for the "biorobot" trait.
Go to Command Center (icon at the bottom-middle of the UI), Colonists, and then filter by Quirk: Biorobot.
Originally posted by Space is the Place:
Not just that but they are made with no especialization, I got one with the "glutton" perk, they still need water, air and food and they still sleep and take only one schedule to work... so other than not having children what´s even the point of this "breakthrough technology wonder"???
You can quickly create an adult colonist on demand for the price of some electronics, instead of needing to import some from earth or making sure your domes are comfortable enough for births and spending sols raising a child colonist before they can work. Also, by not dying of old age, you can keep a colonist with a good set of traits around for as long as you want.
Originally posted by Space is the Place:
something stupid like the artificial sun wonder (nice way to create a building which only pourpose is to ♥♥♥♥ your game by draining all your water).
It says right in the tech description: "Consumes vast amounts of Water on startup."
Originally posted by Space is the Place:
In fact the frustrations with the game only increase by moments: I have 6 domes, all with shuttles with 12 flying drones and still I get some domes with no materials, you would assume that if one dome is producing more food that it needs, and the next one does not produce food but metals, than the shuttle will be constantly working taking the materials overproduces to the other dome where it´s not produced... NOPE, they keep trying to fill a 4k storage and will even go to domes with less of that material and stole it.
That's what the Desired Amount slider is for. Set up a food depot next to the metals dome and drag the slider to a reasonable level, and then go to the food storage and make sure the desired amount slider is at 0.
chic.aeon Sep 28, 2021 @ 2:31pm 
I noted yesterday or the day before when I was playing with biorobots that when they were first made (maybe the first sol, maybe a few sols? don't know) they show up in the citizen lists as biorobots.

And then -- they don't.

I went back and checked my final SAVE file from that challenge and there were no colonists designated as biorobots - either by looking or by filter.

THEN I made a new one -- and there he was listed as a biorobot.

So "NOW" it appears that they meld into the citizenship and cannot by pointed out. That may be a plan or a bug OR it may have always been that way. But I had far more than 50 and only one biorobot listed.

Just wanted to through that in here as I thought it was interesting.
Demon of Razgriz Sep 28, 2021 @ 2:45pm 
Originally posted by Space is the Place:
You are "completing" the map, finishing all research and got a new breaktrough, make robots as human. Hey that´s neat, they may not be able to have children but if they don´t die that would be really cool to control population on desire...

Except I can´t look for biorobots, you have to click on every building just to see their faces and find out which one is a biorobot, or circle around all your colonist looking for the "biorobot" trait.

Not just that but they are made with no especialization, I got one with the "glutton" perk, they still need water, air and food and they still sleep and take only one schedule to work... so other than not having children what´s even the point of this "breakthrough technology wonder"???

Being playing for 2 weeks this game and the first week was a learning curve because of bad description or poor comunication between the game and the player about what to do, what to focus, etc; the second week is becoming a frustration carnival in which I have to save constantly before making any decisions to avoid getting stuck or ♥♥♥♥ myself up with something stupid like the artificial sun wonder (nice way to create a building which only pourpose is to ♥♥♥♥ your game by draining all your water). In fact the frustrations with the game only increase by moments: I have 6 domes, all with shuttles with 12 flying drones and still I get some domes with no materials, you would assume that if one dome is producing more food that it needs, and the next one does not produce food but metals, than the shuttle will be constantly working taking the materials overproduces to the other dome where it´s not produced... NOPE, they keep trying to fill a 4k storage and will even go to domes with less of that material and stole it.
Several of your complaints are you misunderstanding something or not reading.

For example, the artifical sun. Once it starts up after it consumes 1000 water, it startups and no longer needs water. It does not produce power until you give it the 1000 water. The description even says it consumes a massive amount of water on startup. If you can't see the value in a building that provides 24/7 solar power to all solar panels within range, then I don't know what to tell you.
Last edited by Demon of Razgriz; Sep 28, 2021 @ 2:47pm
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Sep 28, 2021 @ 6:04am
Posts: 4