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If you mean it still degrades when turned off, I realize this and it makes logical as well as gameplay sense (building degrades over time whether you use it or not).
By 'maintenance' I mean the act of a drone spending resources in order to retore the building to like-new working condition. That's the thing that I was trying to stop by turning maintenance off, the spending of replacement machine parts.
Some (most) buildings, once they do break down, the game does not 'force' you to restore them until you wish to use them again by turning them on. So this was alarming to me to discover this one acting differently (had to figure out where my machine parts were disappearing to...)
Or you've observed different behavior with the Metals Extractor?
Yes. Last night, I observed deactivated metal extractors receiving maintenance from drones.
Edit: It may have been a rare metals extractor. I'll have to double check. Sorry.
If you need anything else, please just let me know. It's been a couple decades since I filed a formal bug report (and I don't yet have a Paradox account), but I'll help however I can.
I am a bit shy of reporting things like this, since it is not always 100% clear if something is obviously a bug or just working as intended, not only that but there are many devs and also fans who will defend the most peculiar design oversights in games, and try to invent a gameplay or 'lore' reason why it makes sense that the one thing in the game works differently than all the other things like it.
("Well the metal extractor needs maintenance even when turned off for these science or story reasons: ______", to which my response is "If the behavior of this building being different is Truly Intended then the UI should state this clearly in the building stats"). I am grateful that nobody has been doing this.