Surviving Mars

Surviving Mars

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How to handle childs?
Been trying to copy child only domes i have seen on YouTube.
Sadly i am pretty sure now, this no longer seems to work.

Childs just ignore dome rules. They stay in "no kids!" - domes and when they are forced into a kid only dome... they refuse to move out once they grow up.

Right now this actually breaks the game for me. Yeah there may be other ways to handle this, but honestly they all feel like bad workarounds. Once a dome is full of specialists i don't want to handle nursing and playgrounds in there.

for reference:
I tried to only allow kids in one dome. It was dead center of the others, moving distance was about 3 cables lenght, so definitly not far at all.
When i forbid any other thing, like medics, they INSTANTLY move out and get to places they are allowed.

So either this is expected behavior (they are kids after all), or a bug. Either way, this is annoying.
Originally posted by Gabeux:
Bringing this up again because I had the same issues.
Might be a trash tactic, but I prefer to keep kids in a single place. You know, just in case I have to pull the lever[knowyourmeme.com]...

This is how my Kinderdomes [Children-only, School-focused domes] work at the moment, and step-by-step if you just want to make it work with lowest micro:

1) Make desired domes only accept Children. Reject any other age, speciallly Young - you could accept other age ranges if you don't want a kinderdome, but kicking Young people out will force them to go to Universities (or at least raise the chances) - specially if you have dedicated University Domes thar prefer Young people.
2) Currently, for some reason, children will only move in if at least one normal housing is built. This is critical to make it work. To save space, you can build a Smart Home (3 hexes, 4 residents), then build as many Nurseries (3 hexes, 8 children) as you need.
3) For a Spire [optional, but optimal], you can choose between an Archology (houses 32) or Hanging Gardens (20 spaces for children to play in). You'd probably have to balance out Playing Spaces vs. Housing Spaces anyway. I prefer Hanging Gardens for looks - feels bizarre building that huge ass building to house children).
4) Put in as many schools to fit as many children that live in the dome. Yay for studying overnight!
5) Make sure to provide food (Food Storage outside dome beside a door) - use transport route if required. It's extremely likely that they will starve without proper support!
6) Optional: Reject kids in every other dome, otherwise it's extremely likely they will never go to school or play (if other domes have no Schools and Playing spots).


This was the only way for me to get it to work. Simply setting "Kids Go here" and "Kids don't go anywhere else" would never, ever work for me - to the point of having 3 kinderdomes laying empty.
Building 1 normal housing finally started filling the nurseries up, but would eventually stop bringing kids in due to overpop (homeless adults never leaving the kinderdome). This made me reject all ages except children, for a true Kinderdome!

All the steps above guaranteed 70+ slots filled with children on my main kinderdome.

PS: No other building than Nursery, one housing, playgrounds and schools [+archology/hanging gardens] have been required. Having grocers and infirmary actually broke my kinderdomes eventually.
PS2: Very rarely, adults might fill the Smart Homes/normal housing even when banning them from the dome. For some reason, this can stop kids from coming in at all. If you have 200 children pop and only 5-10 residents on your Kinderdomes, make sure to kick adults out and check results if this happens. This is probably due to overpopulation, making adults take the first housing slot close to them, somehow bypassing filtering/dome rules.

EDIT: As OP picked my post as the answer (:D) I edited it for clarity/straightforwardness.
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Showing 1-15 of 53 comments
Unicron Supreme Mar 18, 2018 @ 5:28pm 
Make a dome for only children, and once they have all moved in shut off the oxygen?

You can also do this for those pesky seniors!
Last edited by Unicron Supreme; Mar 18, 2018 @ 5:29pm
Tech Enthusiast Mar 18, 2018 @ 5:28pm 
Originally posted by Belgerath:
Make a dome for only children, and once they have all moved in shut off the oxygen?

While i am sure you just answered to the title and did not even read a single word of the text:
I can't even do THAT, because they just don't move in.
Unicron Supreme Mar 18, 2018 @ 5:30pm 
I dunno maybe it's a bug then restart and see if you can replicate the bug.
Bayta Mar 18, 2018 @ 5:32pm 
You have to remember that children still need services like grocer, diner, medic, etc. If you make the dome for children only, there will be no adults to run those places, so children will move out regardless of settings.
rav Mar 18, 2018 @ 5:34pm 
im wondering, what happens to children if you dont have a nursery in any dome?
L37 Mar 18, 2018 @ 5:34pm 
Simply building schools seems to work pretty well, not 100%, but most of them seem to migrate to where they have a place to work in - school in this case.
The way i see it is - let them do what they "want" (are programmed) to, it will not be 100% the most efficient way, but otherwise te game will be unplayable.
Tech Enthusiast Mar 18, 2018 @ 5:35pm 
Originally posted by Bayta:
You have to remember that children still need services like grocer, diner, medic, etc. If you make the dome for children only, there will be no adults to run those places, so children will move out regardless of settings.

That would be different from what i have seen on working colonies on youtube.
And could possibly be the thing they changed in order to not make this work.

That being said, i doubt it.
The reason being: When i force 15+ childs in there. They happily live there, never want to eat, never get unhappy. Go to school and become young at some point.

before they get to the "Young" age, they seem 100% fine.
Once they are at "Young" age, they refuse to move out and die from hunger a while later.

Honestly this feel kinda strange.
flymar Mar 18, 2018 @ 5:37pm 
Originally posted by rav:
im wondering, what happens to children if you dont have a nursery in any dome?
They lived in normal apartments in my dome.
Tech Enthusiast Mar 18, 2018 @ 5:37pm 
Originally posted by L37:
Simply building schools seems to work pretty well, not 100%, but most of them seem to migrate to where they have a place to work in - school in this case.
The way i see it is - let them do what they "want" (are programmed) to, it will not be 100% the most efficient way, but otherwise te game will be unplayable.

So, building schools in domes that are full to the brim,... while the childs are homeless. Doing this leads to domes with twice as many people in there as they can hold in no time. How do you handle this without micro managing them all the time?
DVN Mar 18, 2018 @ 5:40pm 
Pretty sure it's the conflicting restrictions you make on the dome. For example, if you make dome 1 refuses children and a child is born there, you must have a dome that accepts children with the right quirks, flaws, etc and living space to accomodate it.

If you have dome 2 that accepts children but refuses quirk A and your child has quirk A, he won't move.
Tech Enthusiast Mar 18, 2018 @ 5:44pm 
Originally posted by DVN:
Pretty sure it's the conflicting restrictions you make on the dome. For example, if you make dome 1 refuses children and a child is born there, you must have a dome that accepts children with the right quirks, flaws, etc and living space to accomodate it.

If you have dome 2 that accepts children but refuses quirk A and your child has quirk A, he won't move.

That would have been the obvious thing to check, so i made sure. The child dome has ONE and only ONE rule. "nothing but childs". No preferences on anything other then age. Still no childs moving in.
The other domes simply don't allow childs and they refuse to move out.

I don't see where the settings could be wrong here. One rule is not much room to screw up. ;-)
L37 Mar 18, 2018 @ 5:46pm 
Originally posted by Rattenmann:
So, building schools in domes that are full to the brim,... while the childs are homeless. Doing this leads to domes with twice as many people in there as they can hold in no time. How do you handle this without micro managing them all the time?
Basically build a dome with some living space and basic services, populate it with colonists, do not provide any jobs apart from those services. This way dome will not be full, colonists will migrate elsewhere to find a job and there will be free living space. Or alternatively use nurseries. Then build schools. Children will migrate from other domes because they find a place to "work" in, and they should still have place to live in too.

This assumes you do not have overpopulated colony with lack of workplaces obviously.
Last edited by L37; Mar 18, 2018 @ 5:49pm
Tech Enthusiast Mar 18, 2018 @ 5:48pm 
Originally posted by L37:
Or alternatively use nurseries. Then build schools. Children will migrate from other domes because they find a place to "work" in, and they should still have place to live in too.

So, exactly what i did, just without disallowing other ages?
Ill go and try that as a last resort.

Would be quite funky if that worked tho.
Last edited by Tech Enthusiast; Mar 18, 2018 @ 5:49pm
L37 Mar 18, 2018 @ 5:53pm 
It worked for me. Not 100%, some children still stayed where they were born, but this were relatively rare cases.
One problem i see with making dome "children only" is - who will run basic services like shops etc?
DVN Mar 18, 2018 @ 5:53pm 
Originally posted by Rattenmann:

That would have been the obvious thing to check, so i made sure. The child dome has ONE and only ONE rule. "nothing but childs". No preferences on anything other then age. Still no childs moving in.
The other domes simply don't allow childs and they refuse to move out.

I don't see where the settings could be wrong here. One rule is not much room to screw up. ;-)

Next thing I'd check is if you have living space in the dome you want them to move. Not sure if you require nurseries or if normal housing is fine.

Then, check the range between domes to see if they can walk to the next dome or if your shuttle hubs are working and not busy doing someething else.
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Date Posted: Mar 18, 2018 @ 5:27pm
Posts: 53