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https://steamcommunity.com/sharedfiles/filedetails/?id=1401935712
and use DRONES n SHUTTLES (+ meteor defence) instead of rovers.
https://steamcommunity.com/sharedfiles/filedetails/?id=1401991308
This is handy. Now to make an entity animation that shows a hole in game where drones just toss stuff in.
Debug>Anim Debug Toggle
Debug>Anim State Set
Debug>Attach Spots Toggle
for when you start modelling :)
Although scaling down the mohole mine might work, still gotta do the drone anim...
Edit: Nope, breaks the ground (well anything below obj:SetScale(39) ).
I wouldnt animate the drones. I'd leave those classes alone. Instead I would put a storage spot in front where the drones load, then at a set point have it flip and toss the resources into the hole.
I'll add it to my to do list for when I start modelling.
you might want to read back, we're talking about resources that cannot be sold, period. raw base metals, and their byproducts, cannot be sold to earth. if you have a mohol mine, it makes 2.5 base metals over rare metals. which means if you tech out and max production, you tend to get a LOT of 'leftover' base metals over time - like tens of thousands of units of an unsellable resource over a relatively small number of sols.
i'm now hoping that one suggestion of using the new workshops to 'eat' excess metal might do the trick.
Converts Metals to Precious Metals (10 to 1 ratio).
https://www.nexusmods.com/survivingmars/mods/77?tab=files
Each only produces 1 resorce and no waste. OP should try that.
It is easy to find, only 34 pages to look through! Sorry i can't
remember the name of the mod.
Then you can later maybe trade machine parts with the other colonies if you have Space Race.
You also have workshops that consume resources as well.