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The target dome has empty houses AND unfilled jobs, correct?
Sometimes a person won't move because they currently have a job in their specialty, and they'd rather be homeless and keep their job, than move into a home and but work in a job they don't like.
Yep! I set this and it can definitely work.
I think he was unspecialized so there wasn’t a clean way to move him without moving everyone else.
Interesting. If I recall they were both unemployed and homeless.
The target dome had empty houses. Perhaps it did not have jobs that’s a good point need to check...
The game seems to only update a colonists employment and housing periodically. Either per Sol or by shift. They won't look for new housing or employment until this happens.
I'm not sure. They might also have preferences based on the services they enjoy.
Definately, though, they need a free slot to move into (either the job or the house). You can see the slots being reserved by colonists who are trying to move into the dome, you mouse over them and they say a colonist is on his way. They can only "reserve" empty slots -- they can't "swap" places with an existing colonist.
This means if a dome is full, nobody can move there until somebody moves out. The more empty slots you have in your domes, the more quickly people can shuffle themselves around into optimal jobs.
Mine have. And it was closer to 10 hexes. Maybe the quality of life as a homeless person is better in the first dome.. Othere than that, I just don't know.
This could very well be it lol. The first dome has like 90 comfort.
Yeah, I haven’t quite figured out how this mechanic actually work. I have now seen homeless people move out of a full yet comfortable dome to an empty, new, and super uncomfortable dome.
We really need something like Dwarf Therapist to manage jobs/homes but also to keep track of what has happened since this game is more dynamic than DF.
Or perhaps even better is more like a system for managing output priorities/caps.
What you are asking for is the intended behaviour as shown off and explained by developers - But Haemimont have admitted that there are some bugs in the AI code.
Basically colonists are supposed to move to improve their situation.