Surviving Mars

Surviving Mars

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Kauldric Mar 18, 2018 @ 3:32pm
Umemployed and homeless...?
Love this game, absolutely great game, but this one thing is driving me crazy so please apologize my irritation.

I am confused why my unemployed homeless colonists and not moving to a dome which has both jobs and homes. The dome is literally less than 5 hexes away.

Can someone explain if this is working as designed or am I suppossed to click on each person one at a time to reassign them to the new dome. That seems silly and the game should somehow automate this via some policy that you set (i.e. move X citizens from dome A to dome B fitting target profile. I mean seriously that seems super trivial to just implement).
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Showing 1-15 of 19 comments
Lori37 Mar 18, 2018 @ 3:34pm 
build a shuttle hub
Kauldric Mar 18, 2018 @ 11:39pm 
The dimes are *right next to each other. I can try it but if shuttle hubs work then this is even worse. Its odd for for colonists to need shuttle hubs when they normally can move on foot.
jussr Mar 18, 2018 @ 11:42pm 
I take it you haven't set dome filters at the dome you want them going to so that they'd be excluded?
Name Lips Mar 18, 2018 @ 11:58pm 
I never seem to have this problem. People are always reporting it but my citizens always seem to move around and find jobs just fine.

The target dome has empty houses AND unfilled jobs, correct?

Sometimes a person won't move because they currently have a job in their specialty, and they'd rather be homeless and keep their job, than move into a home and but work in a job they don't like.

Lark Mar 19, 2018 @ 12:08am 
do you have houseing for them to migrate to?
Kauldric Mar 19, 2018 @ 10:46am 
Originally posted by sparklecatty:
I take it you haven't set dome filters at the dome you want them going to so that they'd be excluded?

Yep! I set this and it can definitely work.

I think he was unspecialized so there wasn’t a clean way to move him without moving everyone else.
Kauldric Mar 19, 2018 @ 10:47am 
Originally posted by Name Lips:
I never seem to have this problem. People are always reporting it but my citizens always seem to move around and find jobs just fine.

The target dome has empty houses AND unfilled jobs, correct?

Sometimes a person won't move because they currently have a job in their specialty, and they'd rather be homeless and keep their job, than move into a home and but work in a job they don't like.

Interesting. If I recall they were both unemployed and homeless.

The target dome had empty houses. Perhaps it did not have jobs that’s a good point need to check...
Wantoomany Mar 19, 2018 @ 11:01am 
You might just need to give your colonists time. If you just built the building your colonists might not of noticed yet.

The game seems to only update a colonists employment and housing periodically. Either per Sol or by shift. They won't look for new housing or employment until this happens.
Pseudo Mar 19, 2018 @ 11:25am 
Yeah not sure. On my current playthrough I have two domes right next to each other and the colonists keep wandering between the domes to find jobs, which has been nice as I can just land a passenger rocket nearby and they'll eventually go to and fill out jobs where they're needed. Not sure what's different between our situations.
Name Lips Mar 19, 2018 @ 11:33am 
I THINK colonists (with no priorities or filters set) first look for a job, and then move to the dome, and THEN look for a home.

I'm not sure. They might also have preferences based on the services they enjoy.

Definately, though, they need a free slot to move into (either the job or the house). You can see the slots being reserved by colonists who are trying to move into the dome, you mouse over them and they say a colonist is on his way. They can only "reserve" empty slots -- they can't "swap" places with an existing colonist.

This means if a dome is full, nobody can move there until somebody moves out. The more empty slots you have in your domes, the more quickly people can shuffle themselves around into optimal jobs.
Zhorge Mar 19, 2018 @ 11:36am 
Originally posted by Kauldric:
Love this game, absolutely great game, but this one thing is driving me crazy so please apologize my irritation.

I am confused why my unemployed homeless colonists and not moving to a dome which has both jobs and homes. The dome is literally less than 5 hexes away.

Can someone explain if this is working as designed or am I suppossed to click on each person one at a time to reassign them to the new dome. That seems silly and the game should somehow automate this via some policy that you set (i.e. move X citizens from dome A to dome B fitting target profile. I mean seriously that seems super trivial to just implement).

Mine have. And it was closer to 10 hexes. Maybe the quality of life as a homeless person is better in the first dome.. Othere than that, I just don't know.
Last edited by Zhorge; Mar 19, 2018 @ 11:36am
Kauldric Mar 19, 2018 @ 12:55pm 
Originally posted by Zhorge:
Originally posted by Kauldric:
Love this game, absolutely great game, but this one thing is driving me crazy so please apologize my irritation.

I am confused why my unemployed homeless colonists and not moving to a dome which has both jobs and homes. The dome is literally less than 5 hexes away.

Can someone explain if this is working as designed or am I suppossed to click on each person one at a time to reassign them to the new dome. That seems silly and the game should somehow automate this via some policy that you set (i.e. move X citizens from dome A to dome B fitting target profile. I mean seriously that seems super trivial to just implement).

Mine have. And it was closer to 10 hexes. Maybe the quality of life as a homeless person is better in the first dome.. Othere than that, I just don't know.

This could very well be it lol. The first dome has like 90 comfort.
Don Cool Mar 19, 2018 @ 1:25pm 
Comfort means a lot. I had the upgrade that increases confort in buildings in small domes, noone wanted to move to the medium dome even if there were jobs and homes.
Kauldric Mar 22, 2018 @ 12:19pm 
Originally posted by Don:
Comfort means a lot. I had the upgrade that increases confort in buildings in small domes, noone wanted to move to the medium dome even if there were jobs and homes.

Yeah, I haven’t quite figured out how this mechanic actually work. I have now seen homeless people move out of a full yet comfortable dome to an empty, new, and super uncomfortable dome.

We really need something like Dwarf Therapist to manage jobs/homes but also to keep track of what has happened since this game is more dynamic than DF.

Or perhaps even better is more like a system for managing output priorities/caps.
Mansen Mar 22, 2018 @ 12:22pm 
Originally posted by Kauldric:
Love this game, absolutely great game, but this one thing is driving me crazy so please apologize my irritation.

I am confused why my unemployed homeless colonists and not moving to a dome which has both jobs and homes. The dome is literally less than 5 hexes away.

What you are asking for is the intended behaviour as shown off and explained by developers - But Haemimont have admitted that there are some bugs in the AI code.

Basically colonists are supposed to move to improve their situation.
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Date Posted: Mar 18, 2018 @ 3:32pm
Posts: 19