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For instance, on a new map I tried to make every dome self sufficient. That failed.
Then I switched to make a few domes close together and one specializes in food production, one in research and building stuff and one for extraction. That worked well and allowed me the space in the domes to add the needed building to keep morale at about 3/4 which seems to work.
If you feel like you dont have enough space at the start then you could pick the 'oligarch', which grants you the Arcology. This will leave you with alot more space for services.
Different specializations add to these needs. For example, a scientist would look for gaming (Casino or Electronics Shop), a geologist would look for drink (Spacebar). So if you have a Dome full of Geologists, a Spacebar would fit neat.
Different traits add to these needs. A Glutton would look for a Dinner, an Alcoholic would look for a Spacebar.
If you have a Dome full of non-specialist with no specific interests, a Dinner, an Infirmary, a Grocery and a park are everything that you need. (The Infirmary would improve their health and birthrate.)
P.S. People will be ok even when one or more of their interests is not met.
beyond that, it's about specializing the allowed citizens. dome for kids with nursery, school and playground. dome for alcoholics or gambers with the according big triangle service structures, lots of youth gets a university, ...
once you have your dome demography decided and happy, i add a productive building. my standard guideline i use is one for small domes, two for medium, three for mega.
guideline to be adjusted according to how things evolve ofc.
once unemployment starts hitting, use out-of-dome production buildings.
i hardly ever bother with security or the large exercise triangle.
spire is almost always an arcology. others are probably useful too (water saving in a 3-farm dome for example) but since population growth is a major concern, arcologies is what you want.
*edit* Mnementh beat me to it :)
Nope. Each dome is a totally seperated city on its own.
only thing you can do is (manually) move the colonist to live (and work and rest) in another dome.
In small domes, it seems that the diner and other services can suffer from usage overload. Would you consider allowing higher usage in exchange for more resources (a few more waiters or more food input)?
Really? Where does the game explain this i never heard or saw anything about this
Scientists... Interests: +Gaming, -Shopping (So, they require Gaming but no Shopping)
Engineers... Interests: +Dining, -Social
Security... Interests: +Exercise, -Shopping
Geologists... Interests: +Drinking, -Relaxation
Botanists... Interests: +Luxury, -Social
Medics... Interests: +Luxury, -Relaxation
Same applies to traits
Workaholic: -Relaxation
Gamer: +Gaming
Fit: +Exercise
Party Animal: +Social
Alcoholic: +Drinking
Gambler: +Gambling
Glutton: +Dinning
Hypocondriac: +Medical checks
Loner: -Social
However, a single fully-staffed Grocer would easily service up to 54 Colonists per day (18 per workshift), and a Diner would service up to 60 Colonists (20 per workshift). Given that the Diner satisfies Dining, Social and Food and the Grocer satisfies Food and Shopping, they should be enough for 50-60 or more Colonists.
That's the thing though, I don't think anyone knew of those ^^ numbers prior to your post (I'm sure a few dedicated souls had some educated guesses lol). A big quality of life improvement to the game would be an overall improvement to the metrics it puts out (birthrates, power/water/oxy trends, graphs and more graphs, etc). You could even "hide" it under a general Economy window so if you didn't want to look at it you don't have to.
I concur with post above about information availability. Things like job-based needs listed earlier and the way AI prioritizes work slots over specialty could be posted on loading screens as hints. Lots of information just doesn't seem accessible in-game.
Given the numbers for usage above, should I be seeing "service buildings full" complaints when I only have 20 people in my dome and two single-person shifts in my diner or grocer? Something sees off there.
Also, I have one worker on each shift in the infirmary and zero lifetime usage. The overnight workers and out-dome workers have declining health and sanity. At what point will they seek medical attention?
thanks thats really helpful