Surviving Mars

Surviving Mars

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ambi Mar 18, 2018 @ 2:36am
Reviews are "mixed". Is it really horrible?
Having been burnt by Paradox in the past, I decided to to wait to see what the reviews for Surviving Mars are like.

And it's not great. Steam is rating the game "Mixed". Is it bad? I don't want to spend $40 on an average game.
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Showing 31-45 of 104 comments
Ivikatasha Mar 18, 2018 @ 5:54am 
Originally posted by Edgar Lindner:
In its current state the game is mediocre unless you like tedious and repetetive micromanagement.

As an example: Your drone hub mailfunctioned and you need to transport fuel to your rocket. You don't have the necessary parts to fix the hub so you need to click 60 times on a drone to pick up the fuel then click the rocket to deliver it. A few hundred clicks and you are there.

It is not diffucult just tedious and boring.

get a transport rover to bring some materials close and then get a mobile drone commander to fix the drone hub. You do not need to click 60 times. And if you dont have the materials anywhere on the planet to fix it then you messed up.

Some of the negative reviews I have read are people not understanding game mechanics at all.
grimwold Mar 18, 2018 @ 6:03am 
So has anybody written a full review yet. Iam interested in the game but most people talk about the early vs late game rather than the game and content within as a whole. It dosent have to be a good or bad review just a informative one. Thanxs
Last edited by grimwold; Mar 18, 2018 @ 6:03am
Nox Mar 18, 2018 @ 11:18am 
My issue with the game is that it feels unfinished. The interface has a very beta feel to it, with weird missing and inconsistent issues (no multi selection, right mouse and left mouse being used for movement or cancel interchangeably) as well as the in-game ai bugs (colonists not following proscribed rules, drones ceasing to function properly, pipes/wires not working properly)

Also there are some major missing features such as any way to look at trends (so you can see that food is declining, before you run out for example) and some really poor design decisions that really set the game back - such as forcing sims to work in the same dome they live in rather than allowing the player to create more flexible dome compounds.

My assessment is that this game is in no better shape than your typical early access title.

Last edited by Nox; Mar 18, 2018 @ 11:18am
Jynn Mar 18, 2018 @ 11:25am 
The game has its flaws, but it has its perks too. I'm enjoying it

there isn't much of a tutorial and it seems like that's a instant turn off for a lot of people. I just learned through trial and error lol, but i guess no tutorial for some is a deal breaker
Doomwarrior Mar 18, 2018 @ 11:31am 
Originally posted by Ace of ♦:
It is not horrible. The game have a great potential but right now it has some strange/missing/poorly designed game mechanics which makes it less fun to play because you just can't do certain things, for example a lot of people complain about uncontrolled births and overpopulation. There should be an option to restrict births. And there are a lot of such examples.

I would suggest to wait until the game is patched and then buy it.
+1

Missleading is a very good point or well simply NOT telling at all why things happen. In my last round at 535% difficulty i had 11 earth sick idiots out of 12, my last lazy martian the one dude that was born during this chaotic failure of a playthrough was the last man standing. Trying to do one year crop, one year machine parts and one year of grocery store clerk... he actually could have made it marsian style. But the 11 earth sick bastards just ate food. No way of getting them to do anything, no way of throwing them out or making them commit suicide or anything. There is literally no way of controlling directly what those guys are doing. And there is no coming back from earth sick either...
You have to search for the colonists in hidden places and hope to find them...either in their flat or in their workplace. Not a complete list of all colonists is available, where you could manage stuff.

Or mechanics that are not explained at all. Batteries for example have a max output. But...the game does not tell you that you are at your max battery capacity and that is the reason for power outages. It also does not tell you that a short amount of power outage completely ruins your crop...even instantly hitting the damn pause button is too late.

It also does not tell you which mechanic is behind a b uildings performance. What does hydropnic farm performance of 29 actually mean? Will the crops always die? Sometimes? Will it be decreased?

In such a game, not telling players what mechanics mean is utterly frustrating. Especially at higher difficulty levels, you are depending on every bit of info you can get.

So essentially its a nice game with TONS of WTF!!! moments.... recommendation is: try in 2 - 3 month
Last edited by Doomwarrior; Mar 18, 2018 @ 11:33am
Game is pretty neat as for now, but ye has some pros and cons in that state but worths a try i think. I just think that most of "not recommend" review users just jelly that its paradox interactive as publisher and keep creating nonsense comments about the fiction of this game, idk about software problems and bugs yet cuz didnt encountred any yet
Doomwarrior Mar 18, 2018 @ 11:46am 
i wrote a review about not recommending it for now, because its just utterly unfinished from a game design point of view. Bugs aside but there is so much information missing its utterly pointless for a builder game. Not even having a complete list of my colonists that i can sort through and optimize with is laughable at best.
Originally posted by klacoste:
Having been burnt by Paradox in the past, I decided to to wait to see what the reviews for Surviving Mars are like.

And it's not great. Steam is rating the game "Mixed". Is it bad? I don't want to spend $40 on an average game.
Read the top four most upvoted negative reviews at steam store page.
It's pretty easy to understand why people don't like it. That lead steam community to mixed reviews in a long run. City Skylines for instance didn't had this issue, it was quite the opposite - day one overwhelming positive that rating went down later on because of few low level content and high price dlc's.

Imho, this is a good game, it's a bit shallow in some places and barebone in others, but nothing that updates and dlc content could not fix it (if developers would listen to what people have to say, what they do like and do not like).

The foundation is right there and it is solid, this could end up being a really good game in the future. Tech tree and replayability is really sweet. Try playing at 400%+ difficulty you need totally different opening, than playing lets just say on easy/normal 100%, where you end up being mostly bored.

Dangerous weather adds also a lot to that, playing with rapid meteorshower and temp -50-60C will make you build your base in a totally different setup than when these things are not present at all. You'll end up making all sort of backup generators and water/heat sources.
For some reason this reminds me more of rimworld.

Originally posted by Doomwarrior:
Missleading is a very good point or well simply NOT telling at all why things happen. In my last round at 535% difficulty i had 11 earth sick idiots out of 12, my last lazy martian the one dude that was born during this chaotic failure of a playthrough was the last man standing. Trying to do one year crop, one year machine parts and one year of grocery store clerk... he actually could have made it marsian style. But the 11 earth sick bastards just ate food. No way of getting them to do anything, no way of throwing them out or making them commit suicide or anything. There is literally no way of controlling directly what those guys are doing. And there is no coming back from earth sick either...
You have to search for the colonists in hidden places and hope to find them...either in their flat or in their workplace. Not a complete list of all colonists is available, where you could manage stuff.

Or mechanics that are not explained at all. Batteries for example have a max output. But...the game does not tell you that you are at your max battery capacity and that is the reason for power outages. It also does not tell you that a short amount of power outage completely ruins your crop...even instantly hitting the damn pause button is too late.

It also does not tell you which mechanic is behind a b uildings performance. What does hydropnic farm performance of 29 actually mean? Will the crops always die? Sometimes? Will it be decreased?

In such a game, not telling players what mechanics mean is utterly frustrating. Especially at higher difficulty levels, you are depending on every bit of info you can get.

So essentially its a nice game with TONS of WTF!!! moments.... recommendation is: try in 2 - 3 month

Unfortunately I agree, especially that this game is focused more on a colony management(end game content) rather than being a city builder, so missing options like these are very annoying. And this is just one of its many issues.
Knoxx212 Mar 18, 2018 @ 1:10pm 
Originally posted by just.dont.do.it:
Originally posted by Envie:
This game doesn't really start to shine until you've gotten to the early mid-game where you're juggling several or more domes, figuring out how to sort all your colonists and needed jobs, and unlocking some of the better research rewards.
I think this is exactly the point where the game stops to shine. Because at this point it's evident that you will be fighting poorly designed management systems for the rest of the game. A management game where 2 most common of my tasks from the midgame on are:
1) Tell RC Trasport to move stuff, periodically stop it to recharge;
2) Tell people that I want them in this particular dome doing this particular job (repeat every 5 sols);
is not a good management game.

I learned if you have a power cable touching your storage pad the RC Transport will charge itself. I just wait for the idle indicater to let me know when it's finished to asign it to a different area.
Curthbert Mar 18, 2018 @ 2:25pm 
I was burnt with them as well. Their previous project was game called Planetbase, I totally loved it since I realized it's abandoned..It seemed like that game was really unfinished and they were already working on Surviving Mars.. Planetbase feels and plays much better than this even when it doesn't have so many features. I love colony games, unfortunately since I saw Surviving Mars I had mixed feelings, especially from graphics. Some buildings...(solar panels, concrete mining buildings) looks like they were done by someone who just started learning 3D graphics and animations...which would be fine but not for this price...
Last edited by Curthbert; Mar 18, 2018 @ 2:26pm
Caduryn Mar 18, 2018 @ 2:30pm 
Originally posted by Curthbert:
I was burnt with them as well. Their previous project was game called Planetbase, I totally loved it since I realized it's abandoned..It seemed like that game was really unfinished and they were already working on Surviving Mars.. Planetbase feels and plays much better than this even when it doesn't have so many features. I love colony games, unfortunately since I saw Surviving Mars I had mixed feelings, especially from graphics. Some buildings...(solar panels, concrete mining buildings) looks like they were done by someone who just started learning 3D graphics and animations...which would be fine but not for this price...
WTH are you talking about?!?

Surviving Mars = Haemimont Games
Planet Base = Madruga Works

They have nothing to do with each other.
Last edited by Caduryn; Mar 18, 2018 @ 2:33pm
Faitheal Mar 18, 2018 @ 2:48pm 
Originally posted by MeyerX:
25 hours played, made quite some progress. Very proud of what I have achieved, I.e. the geo dome and space elevator!

Does it have some quirks? Yes. But overall its great. I miss a manual or more in-depth in-farm help/description.

But people nowadays love to complain for the sake of complaining, nitpicking. Some even seem to look only for the faults and ignore the good stuff that is there and very enjoyable. Some also seem unable to follow simple rules - the rules game designers have set for their game.

For example I don't get the complaints about not being able to Connect Domes! Why? They are independent city-like entities that have to be able to survive on their own. Although, with shuttles I see my Martians migrate between domes all the time.
Proud of what you achieved ?? You didn't achieve anything. There is no challenge to this game. It kills brain cells.
Originally posted by Doomwarrior:
<snip>

Hoo boy. Where to start.

Well, first is I suppose I can get the frustration. But I'm guessing you're pretty new to colony simulator games. And by that I mean games like Rimworld, Drwaf Fortress, Maia, etc.

This game doesn't have a lot that I haven't seen before elsewhere, other than having a randomized research tree and the whole breakthrough thing. Other than that, its pretty standard resource-and-happiness hands-off colony management. It's not Sim City, nor is it an RTS Base-Builder. If you come at it expecting it to be like those, you're bound to have a bad time.

Now. Let me address a few thinggs.

Originally posted by Doomwarrior:
In my last round at 535% difficulty i had 11 earth sick idiots out of 12

So, first of all, to get to this point, you must have REALLY screwed up from the get go. Probably that whole 535% difficulty thing going on there, I'm guessing? Earthsick is a result of super low Comfort. To hit this level, you must have crammed all your people into the worst jobs with no comfort service buildings at all. This is on YOU, because you didn't build things like Grocers or Diners, or even PARKS, which are practically free. That should at least get you to the barest minimum levels of comfort. Setting the difficulty to 535% and then complaining the game is HARD when you ignored your colonist's needs is your own damn fault.

Originally posted by Doomwarrior:
And there is no coming back from earth sick either...

This is in fact wrong. There's an achievement for getting Earthsick Colonists to stay. This involves ramping up their comfort and morale very high. Admittedly difficult if not outright impossible for the first batch on 500%+ difficulty because you need certain techs.

Originally posted by Doomwarrior:
You have to search for the colonists in hidden places and hope to find them...

This is also wrong. Click on a residence to see all colonists who call that residence home. You can then click on the individual in those slots, and you will be taken to them. You can even name and pin them to your bar, so you can find them at any time.

Originally posted by Doomwarrior:
Or mechanics that are not explained at all. Batteries for example have a max output.

Aww, is a little bit of investigative reading and making inferences too hard for you? Do you want your hand held and every little detail explained for a massively complex, interconnected game? I doubt it.

Originally posted by Doomwarrior:
But...the game does not tell you that you are at your max battery capacity and that is the reason for power outages. It also does not tell you that a short amount of power outage completely ruins your crop

Again, wrong. It DOES tell you this things, if you would do something like say, pause the game and then actually go LOOK at things when they happen. The game's job is not to hold your hand through the whole process. I mean, you chose 500% difficulty, for crying out loud. Why do you want it to then go and tell you every little detail and announce it every time you've ♥♥♥♥♥♥ something up?

Originally posted by Doomwarrior:
It also does not tell you which mechanic is behind a buildings performance.

The devs probably assumed you were smart enough to figure out that A) When many techs actually say 'Increases X specialties job performance' that you would be able to put two and two together and figure out that performance probably affects output, and B) You would then go and look at a building, mouse over the people and the building's tooltips, and see each shift's total performance at a given time.

Traits and Techs apply to colonist's ability to do specific jobs. Its pretty obvious if you actually bother to stop and read the tooltips for things *at all*. You're complaining the game doesnt tell you about things it DOES tell you about.
Astasia Mar 18, 2018 @ 3:17pm 
The only issue with the game is it doesn't hold your hand through every game mechanic, which is sadly something a lot of people expect these days. The vast majority of complaints about poorly designed mechanics or tedious micromanagement are because people just don't know how to play, don't know there are easy buttons to fix their problems, don't realize they are doing things very wrong, etc. They are losing the game due to bad planning and as everything is falling apart they are complaining about the problems piling up. Those problems only exist because they are doing it wrong.

I'm not saying I have everything figured out, after 24 hours I'm still learning basic convenience functions like being able to click on job slots on buildings to lock them below staff. I just think people should be more prone to look up why they are having a problem and how to fix it instead of automatically saying the game sucks, giving a negative review, then walking away. It's a great game, it just apparently has a high learning curve.
Befitzero Mar 18, 2018 @ 3:23pm 
I like the game enough that I have put in some hours on it. With that said the UI is crap but I learned to live with it. My biggest gripe is when it comes to assigning colonist to jobs and assigning drone to controlers etc. You can tell the UI is ment to be this way to work on the consoles, really wish they had just stuck with PC platform first and then adpated the game to work on Xbox, PS4.
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Date Posted: Mar 18, 2018 @ 2:36am
Posts: 104