Surviving Mars

Surviving Mars

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Zefnoly Mar 18, 2018 @ 1:56am
Getting food production up seems almost impossible
I get crop failures 24/7 I cant recal any crop to survive. 90% of the time crops fail. Its impossible for me to make a self sustaining colony. I even researched GMO crops but it doesnt help. Even fruit trees fail on 70% fertilized land. I need to spend most my time to import food... Any idea how to fix this? Or how to produce food strategically?
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Showing 1-14 of 14 comments
🥇 Xaxoon 🥇 Mar 18, 2018 @ 2:03am 
This is because if your workers dont work there all the time and change their working place to others, this will result in a crop failure. Make sure, your workers stay there all the time.
Last edited by 🥇 Xaxoon 🥇; Mar 18, 2018 @ 2:03am
jussr Mar 18, 2018 @ 2:14am 
Turn up the priority on the farms to max, make sure you have enough botanists to run them, enough water being produced to keep it on constantly, and grow only soybeans; I've not had any trouble by doing this yet. If anything, my colony's being overrun by food.
Zefnoly Mar 18, 2018 @ 2:16am 
Welp now the watersource drained all of the sudden... This is the most irritating colony base game Ive played...
Mike Mar 18, 2018 @ 2:17am 
Originally posted by Zefnoly:
Welp now the watersource drained all of the sudden... This is the most irritating colony base game Ive played...

I love the challenges but i dont love the interface, especially the lack of proper worker management screens in the domes.
Demyan Mar 18, 2018 @ 2:23am 
Well its on Mars, so it should be not that easy. But if you dont rush into bringing colonists to your base it usually isnt that hard.

You can build more than one extractor around a water source if you need more water (temporarely).

For a long term sollution I suggest building more water vaporizers.
Zefnoly Mar 18, 2018 @ 2:24am 
Originally posted by Rantoc:
Originally posted by Zefnoly:
Welp now the watersource drained all of the sudden... This is the most irritating colony base game Ive played...

I love the challenges but i dont love the interface, especially the lack of proper worker management screens in the domes.
Yeah there is a heckton of *sigh moments* in the game... Im having far more trouble making things work here than in other similar games like planetbase...

I never even managed to reach the 200 colonist challange in the sol 100...

Mainly because I never got to be self suistained on anything. I didnt spawn near any watersource so I had to focus on getting prefabs for water vapor... Right now I have to load an earlier save again. Because in a few sol days my waterpumps suddenly went from 10k to 0.

Also what I dont like is the fact resources are finite... In the end your map will cease to work. Is there any mod that will remove the cap on resources? I really dont want them to get empty... It simply means in the end your mars colony wont be able to self sustain anymore and your base will eventually wither and die.



Also back to design... Like others I hate the fact you cant connect domes like in other games. The specialization sucks as I cant fit enough people do to much and the maintance costs gets too intense so I need to keep import ♥♥♥♥. I cant produce enough for anything. This is more like "build on mars and be dependant of earth" rather than making a self sustaining colony.

I needed to spend most of my time importing wares. And citizens kept leaving even though I provided many services for them to stay and researched allot of things to make them happier. I could never sustain enough to expand.

Besides the horrible infrastructure design in this game kept me from expanding because of roboports not being able to connect. What would make this game great would be a better infrastructure managment system. Right now I cant even make cargo vessels work properly.

There is just loads of horrible decisions made in design of this game I didnt think of before I actually played it. Right now I even prefer planetbase over this game even though that game got abandoned by its devs. I bought this game mainly because I like other games paradox have made but all of their games have their fair trade of design issues so I did expect this.
jussr Mar 18, 2018 @ 2:26am 
Resources are not, in fact, finite; there are late-game techs you can get that let you basically magic what you need out of thin air (or rather, deep in the Martian crust).
Zefnoly Mar 18, 2018 @ 2:27am 
Originally posted by sparklecatty:
Resources are not, in fact, finite; there are late-game techs you can get that let you basically magic what you need out of thin air (or rather, deep in the Martian crust).
Hmmm.. Thanks for letting me know. The problem is stil though... I have to focus too much on certain things that could have been avoided... And the infrastructure in this game is horribly designed.
Mike Mar 18, 2018 @ 2:35am 
I have four issues with this game and i should add even with thoose its totally a thumbs up but barely.

1. Total lack of a dome work manager where all the work places in a dome are listed and colonists can be dragged and dropped between work, workplaces can be shut down and the like from one screen - But hey who am i kidding, its so darn evident another potentially great PC game got almost ruined by console controller scheme.

2. The pathing that dont use tunnels that alot quicker than move overland.

3. A proper multi stage work schedule (not the super basic move x from y) where rover a could move x from y then a for z Likely not added due to the same reason no 1 was "streamlined" IE stupidified

4. The AI is stupid... why should a speciallized person move from work a to work b when he havent got a single clue how to do that jobb... all that while work a was vital for the domes survival - This issue is greatly adding to the problem of point no 1.
Last edited by Mike; Mar 18, 2018 @ 2:36am
Zefnoly Mar 18, 2018 @ 2:41am 
Originally posted by Rantoc:
I have four issues with this game and i should add even with thoose its totally a thumbs up but barely.

1. Total lack of a dome work manager where all the work places in a dome are listed and colonists can be dragged and dropped between work, workplaces can be shut down and the like from one screen - But hey who am i kidding, its so darn evident another potentially great PC game got ruined by console controller scheme.

2. The pathing that dont use tunnels that alot quicker than move overland.

3. A proper multi stage work schedule (not the super basic move x from y) where rover a could move x from y then a for z Likely not added due to the same reason no 1 was gimped dowen...

4. The AI is stupid... why should a speciallized person move from work a to work b when he havent got a single clue how to do that jobb... all that while work a was vital for the domes survival - This issue is greatly adding to the problem of point no 1.
I agree with all of it... I had to startover again because of so much lack of information while playing this game. The reason Planetbase 2 went from frustrating to fun was the fact you could easily manage everything. Not just that but it had less stupid decisions. I really wish that game got more development.

This game on the other hand. Has so far been frustrating to more frustrating. Everytime Ive played there is one or more things Ive overlooked or not got right because heavy lack of information. Also lack of ways to earn what you need. I barely got self sustained on anything in my last game. Whatever I did there was some things that ended up being less produced than needed. Not just that but I had trouble getting colonists to stay. Besides that... I needed to spend 99% of my time Manually managing my infrastructure because the options we are given for the cargo robots are HORRIBLE... Including the fact they wont even automatically use faster ways of travel like the tunnels... And tbh the drone system is horrible as well... Making a bigger outpost or fit enough inside the drone range is hard... So you need to put two drone antennas with a shared cargo thingy but that is not prioritized and bleh...

The biggest problem with this game for me is the infrastructure that provides resources around. It lacks too much options and functions. It is overly simplified. So simplified you cant setup anything properly without spending most of your time overlooking it.
Demyan Mar 18, 2018 @ 2:41am 
Did you place the water vaporizers too close to each other? Or what else do you mean with ... they went from 10 to zero production....
Also, upgrade them asap.
Zefnoly Mar 18, 2018 @ 2:42am 
Originally posted by Demyan:
Did you place the water vaporizers too close to each other? Or what else do you mean with ... they went from 10 to zero production....
Also, upgrade them asap.
Of course not. I know how machines in the game works. Im not stupid. Im talking about the water pumps that gets it out of the ground.
Last edited by Zefnoly; Mar 18, 2018 @ 2:42am
Nox Mar 18, 2018 @ 11:38am 
farms work pretty well. there are some mechanics you need to abide by however.

First, you need to get soil quality up. You do that with crop rotation. Start with cover crops, then move to something that gives +10% soil quality (soybeans), then move to quinoa and you can do quinoa every time.

it's important to set priority high so people (maybe) don't constantly leave the farm. it's a hassle, especially with big colonies where they have a lot of places to go.

Cold_Spartan Mar 18, 2018 @ 11:42am 
I had this problem too until I built Martian universities in all my domes, now every worker is good at their job and I haven't had a crop failure since, absolutely swimming in food - I wish we could export it back to Earth.
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Date Posted: Mar 18, 2018 @ 1:56am
Posts: 14