Surviving Mars

Surviving Mars

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Be careful where you land passenger rockets
I had a new dome ready to take people in. The other two were mostly full. Both nearly full domes were quarantined. I landed in my normal landing zone, which was about halfway between the two full domes and a bit further from the new one... not much further, probably about 2 inches on screen. All of the passengers went straight for the most full dome. I then found out that there is no way to transfer between domes until you get a high level technology, unless the dome are very close to eachother.

So, save before landing if you are not sure! I landed near the new dome the next time and it worked, but the suffering caused by that one error was huge, as the overfull small dome never recovered from sanity problems.
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Showing 1-12 of 12 comments
AngerIsAnEnergy Mar 17, 2018 @ 8:31pm 
why didn't the quarantine work? presumably because the new arrivals had nowhere else to go?

I'm in a simialr position with 1 single colonist. I needed 1 scientist to go work in Dome A, and the other colonists on the rocket to go work in Dome B. Like you I landed the rocket somewhere between both domes but everyone went to Dome B.

Now that scientist is stuck in Dome B and will not go to the other dome to be productive 'cos it's too far away and I don't have the shuttle tech yet.

I hate this game ... but can't stop playing it.
It didn't work probably because it is bugged, but I cannot be certain. They certainly had somewhere else to go, with the third dome perfectly ready. What is weird is that while I cannot assign someone to live in another dome, I can assigned them to work outside of it (including on the other side of the dome from their dome). Making them run home every night and nearly die from suffocation. One time the worker did stay in the new dome... so this is either a very intricate system or very buggy.
Last edited by ☢Dιαмση∂ѕρι∂єя☢; Mar 17, 2018 @ 8:40pm
If the build the dome very close to eachother, you can transfer anyone anywhere, but that will likely create a very inefficient setup. I did finally get shuttles and that allows full freedom.
AngerIsAnEnergy Mar 17, 2018 @ 9:33pm 
So I just sent another rocket with 12 colonists - like you I have 3 domes, A has 5 living spaces, 3 scientist jobs and needs 2 non-spec jobs, B has 8 living spaces with 4 geologist jobs and C has ~30 living spaces and a university.

I specifically landed the rocket more or less equi-distant from each of those domes. I had 3 scientist who I thought would go to A, 3 geologist to go to B and 6 non-specialists who would go to C to be educated.

Everyone went to C - and it wasn't even the closest dome to the rocket!!! I tried to pause and select each colonist as they came out of the rocket - judged where they were going to [C], figured out the ones who were going to the "wrong" place and, like you, was completely unable to set them to live or work in the dome I wanted them to.

They are all in C now and I still don't have shuttles. I have the tech but not the parts to build and maintain yet.

This does feel bugged, I agree. Not being able to send colonists to other domes manually, or I'm simply expecting too much and it is working as intended. Frustrated.

So the only solution is the shuttles. I guess it'll balance out in time.
Bored Peon Mar 17, 2018 @ 9:40pm 
There is something funky with quarrantine, like if you set it, then go mess with the perk filter it turns itself off after.

Originally posted by AngerIsAnEnergy:
Everyone went to C - and it wasn't even the closest dome to the rocket!!! I tried to pause and select each colonist as they came out of the rocket - judged where they were going to [C], figured out the ones who were going to the "wrong" place and, like you, was completely unable to set them to live or work in the dome I wanted them to.

They are all in C now and I still don't have shuttles. I have the tech but not the parts to build and maintain yet.

You are not setting your filters then. You can set filters for each dome and flag it to let in certain jobs and perks and keep out others. just likethe passenger selection menu.

I thnk their dome travel distance should be the same distance as form the rocket. It is the work distance that is really short, like maybe 6-8 hexes around the dome.

Now go start over again :P

I know I did after learning some major things liek that.
AngerIsAnEnergy Mar 17, 2018 @ 9:45pm 
There aren't any filter set on any domes. Anyone can go anywhere. I reset the filters after trying to make a senior dome and then figuring out that I couldn't get adults in there using filters to provide services.

I don't think it's an issue with the filters sadly. I wish it was that simple.

I do have an autosave from before the rocket landed - maybe I should "replay" the landing and make sure it's closer to where I need those specialist to go. Or maybe I should just go to bed :)
Bored Peon Mar 17, 2018 @ 9:50pm 
You have to apply after each category for the filters.

Click on the dome then in upper left is a perk thingy. That allows you to set everything you want or dont want in a dome.

The LAST thing you want is an idiot flaw near any of your factory domes. They will break constantly.

Like in my games I make a food dome, I only allow unspecialized, botanists, and medics into it, every other job is denied. Just like my factory domes only allow engineers, geologists, medic, and unspecialized.
Last edited by Bored Peon; Mar 17, 2018 @ 9:51pm
AngerIsAnEnergy Mar 17, 2018 @ 9:53pm 
There are no filters set on ANY of the domes. None at all. Not age, perks, specialities, quirks or whatever the other one it. No filters whatsoever. There are no filter set on the domes. The domes do not have any filtering applied. Filters are not present on ANY of the domes. At all. None. What. So. Ever.

I've already filtered out undesirables before rocket launch.

The only idiot is me still trying to figure this out at 5am :)
The domes do have filters but they work strangely. For example, you are supposed to select what you want in the dome, and it filters out the rest, but as it says in the dialog, doing this turns off quarantine. Why would I want to turn off quarantine if I am FILTERING OUT unwanted colonists? Or perhaps I have if backwards and the filter is what I want? That is not what the text says.

In any case, what I'd really like to know is the EXACT number of spaces there can be between dome outside boundaries and still allow relocation between domes. I had a case where there were 2 spaces last night and it let me do it, what is the max?
Bored Peon Mar 18, 2018 @ 1:08am 
In any case, what I'd really like to know is the EXACT number of spaces there can be between dome outside boundaries and still allow relocation between domes. I had a case where there were 2 spaces last night and it let me do it, what is the max?

At the very least it should the working distance outside the dome. Which is the area around the outside of the dome when you go to place it. Like 8 or 9 hexes, kinda hard to count.

At maximum it would be the max distance form the rocket to the dome.

The domes do have filters but they work strangely. For example, you are supposed to select what you want in the dome, and it filters out the rest, but as it says in the dialog, doing this turns off quarantine. Why would I want to turn off quarantine if I am FILTERING OUT unwanted colonists? Or perhaps I have if backwards and the filter is what I want? That is not what the text says.

Here is an example for you. I finished my science dome. I grabbed the scientists I still had on earht alogn with some medics and unspecialized to fill the dome. When landing I did not quarrantine the other domes, my medics and unspecialized ran off to the older domes rather that the new dome.

You can always still turn the quarrantine back on or off after making adjustments to the filter. It was jsut kinda dumb to have it be turned back off afterwards, or maybe it a stupid code issue.
It is more than the working distance outside the dome, I just don't know how much more and since placement is so importnat, this would be great to know.
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Date Posted: Mar 17, 2018 @ 8:24pm
Posts: 12