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Sounds like you packed one dome full of residentials, and another full of workplaces. Yea, not gonna work bud
That's not at all what the situation was, but I've since found the solution
The game logic is that the dome will try to run everything evenly.
http://steamcommunity.com/sharedfiles/filedetails/?id=1333147960
http://steamcommunity.com/sharedfiles/filedetails/?id=1334579068
Do not need that mod if you set your dome filers.
Now Geologist work in farm, scientist move to dome #2 and work in excavating metals, my botanist work in diner and infirmary.
What the point in having specialist if they don't want to work in their specialize work?!?!?
Some of the lower end buildings should not require speciality or benefit from it so that the new player doesn't have to diddle with this awkward mechanic.
it's super awkward and exhausting and anti-fun.
They will grab the first job they find and then gradually seek out a better one, kicking out other people without the specialization needed. However, the population always try to balance out the jobs of all the workplaces.
It becomes much easier when you work with the system rather than against it.
This is my thought, it doesn't matter much, which is a shame. In any case, this doesn't bother me too much. What bothers me is how difficult it is to get colonists to move between domes at all unless they are very close or I have shuttles.
If they would tend to prefer what they are good at and that AI worked, I would prefer that to microing them... really not much fun to tell the botonist to farm.