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1. Water Extractors, drills that need a water deposit on the surface.
2. Moisture Evaporators (You bring prefabs of these along with you on rockets till you can research them)
Deposit based extractors produce a lot more, but the evaporators don't need a deposit. Just don't place them so they overlap, or they will produce less.
What he said
the problem is that the water deposits are way to far away, as a result of which i cannot currently use them. i dont have the drones and the capacity.
i guess having the moist evaporators will be the way to go here.. the problem i face with them is that what ever they are producing is going into fuel and i dont know if water is required to run domes or just oxygen (i am in early stages of game and dont have domes)
Luck of the draw.
And yes - Domes need water and so do fuel plants.
i guess i should keep restarting till i find a better lcoation .. cries
Makes exploiting distant resources easy.
Yes, any building within range of anything that produces dust (any sort of extractor), will have an increased in maintenance costs. (The maintenance bar moves faster). Selecting the extractor building shows the range of the dust being generated.
Early game I'd suggest not building anything else within range of extractors if you can (other than waste rock storage, as these don't need maintenance), as it increases your costs, and early game resources tend to be a little scarce!
Two more moisture vaporators will run a medium dome, you'll need extra though for crops, and you'd want a few more on top of that creating a reserve for dust storms. There's no rush to build a dome though, you can take your time and build up your infrastructure to eventually reach those distant water deposits before getting into that.
If it is placed within the work area of the concrete extractor then it gets dust accumilation and needs maintenance more often.
So by the time I've set up my initial fuel refueling area, the 2nd rocket has arrived, and I can double the fuel production. For power I either bring along a 2nd sterling generator, or start building solar panels.
This is usually more than enough to cover all your early game fuel needs, at least until your running 1 rocket to Auto trade rare metals, and another one for planetery missions.
Tip 1: If you leave sterling gens closed, they do not need maintenance.
Tip 2: If using early solar, you can avoid building batteries (which then need maintenance) by just switching vaporator and fuel refinery night shifts to off, so they only run when the sun is up).