Surviving Mars

Surviving Mars

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Merlin69 May 20, 2020 @ 10:32am
Tunnels/Passages
I've got 2 domes but can't get the passage to work between them? So I can't get the spare workers to go to the other dome. Do the domes have to be horizontally or vertically or even diagonally aligned? I just get red blobs?
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Showing 1-9 of 9 comments
Včelí medvídek May 20, 2020 @ 11:38am 
nope there just can not be obstacle and there is some limit for distance. Also it starts and ends "inside" the dome (hence taking 1 small building slot)
Merlin69 May 20, 2020 @ 11:40am 
Waste of space then?
Včelí medvídek May 20, 2020 @ 11:42am 
you can still place 3 3-slots there, you just miss small opportunity place instead small grocer or garden.
Ericus1 May 20, 2020 @ 11:52am 
Generally, passages just make things more difficult to manage and are suboptimal - as well as consuming in-dome space - than just having well designed, independent, specialized domes. Feel free to use them for aesthetic or role-playing reasons, but know they are unnecessary for a well functioning colony.

Also, they don't connect to the doors. That's a common misunderstanding people have; they try to connect them to the doors to the domes and can't figure out why they can't place them.
Last edited by Ericus1; May 20, 2020 @ 11:53am
Včelí medvídek May 20, 2020 @ 12:18pm 
Originally posted by Ericus1:
Generally, passages just make things more difficult to manage and are suboptimal - as well as consuming in-dome space - than just having well designed, independent, specialized domes. Feel free to use them for aesthetic or role-playing reasons, but know they are unnecessary for a well functioning colony.

Also, they don't connect to the doors. That's a common misunderstanding people have; they try to connect them to the doors to the domes and can't figure out why they can't place them.
After several playthroughts I tend to agree - liked originally the idea of 3 connected domes acted like one but it is nto so good as I hoped.

Btw could you share order how you make specialized domes? It is fine in long game but I now chase 100 sol achievements and found mzself in position I rather expand with new dome for mining purpose or something than eg. senior one + the issue with seniors is not so big for quite some time. Same I rather have farm in ever dome so they are self sufficient and not depending on shuttle transport (+in time research makes the add comfort).. and childern, well those giv eme headache. I think i will focu on turn off breeding in all beside some medium/big with all schools and universities (+sanatorium) that will breed specialized population later on instead some childern domes... is there some ratio of population/schools/unviersities/plazgrounds? ¨

(I use so far for ~50 pop = 2x apartments + 1x farn + 1x dinner +1x grocer +0,5x infirmary)
Last edited by Včelí medvídek; May 20, 2020 @ 12:35pm
Ericus1 May 20, 2020 @ 12:49pm 
So generally I start off with a barrel dome - gives me enough space to cover most of the early bases, like a bit of research, a turkey farm, some rare metals mine, with enough space for the services and living quarters. Then I will try to rush for medium domes. I may build an additional geologist-only micro dome or small dome to take advantage of additional mining spots early, but that is situational.

First thing I do is build a second barrel dome as a child dome. Getting children out of the main domes frees up living space for colonists and stops wasting services on children. Barrels are cheap, and nurseries are the best housing in the game. I can expand out the barrel as my children numbers grow.

From there, I generally go for a medium food dome first (earlier you can get a solid food production going the earlier you can start trading excess to your rivals for metal/concrete/polymers) and food is super easy to produce and make a good trade resource. Then it's usually a medium manufacturing dome to ween myself of Earth and put engineers to use productively, plus most of the sponsor goals will involve manufacturing of some kind. Finally a medium research dome. It helps to do research last because your colony is more stable and you'll have had time to scan the map and find research bonus sites, so you're liable to want to place it off a ways to take advantage them. That lets me then repurpose my original barrel dome into a second child dome.

During that time, I may intersperse a seniors dome that consists of just housing and rec buildings plus a food depot outside, no services. Completely depends on how much of my population is turning into seniors (if you avoid bringing anything but youths/adults from Earth for as long as possible you can seriously push off the time until you start getting seniors), whether I get an early Forever Young breakthrough (which negates the need for senior domes entirely), stuff like that.

Also, depending on breakthroughs I'll start a training dome. Dual-spire domes make ideal training domes, but if none come up two passage-linked basics work. I need two spires because I use my training domes as flaw fixing domes, and the proper ratio is about 2.5 universities to a spire to keep the colonist pipeline moving. They have to be in the same dome or passage connected so that the colonists in each "training dome" has access to spires that fix all the flaws. When I build this dome is also situation, but it's usually to either side of the research dome.
Last edited by Ericus1; May 20, 2020 @ 12:50pm
Včelí medvídek May 20, 2020 @ 1:00pm 
Can you elaborate a bit the childern dome - like what exactly is inside and what ratio of buildings. And allow only childern does nto it interefere with education process (+senatorium+university)?

And btw why ranch? It needs extra oxygen and you can get more from 100% soil and botanists on farm imho/
Last edited by Včelí medvídek; May 20, 2020 @ 1:25pm
Ericus1 May 20, 2020 @ 2:09pm 
4 schools:6 playgrounds:8 nurseries, plus 4 little 1 hex rec buildings and a food depot outside. All kids need to be happy.

And a turkey farm is good for right at the start before you have farms.
Ericus1 May 20, 2020 @ 4:11pm 
Oh, and I just use filters to push them out of the kid dome once they become youths, and other filters to make them go to the training domes.
Last edited by Ericus1; May 20, 2020 @ 5:36pm
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Date Posted: May 20, 2020 @ 10:32am
Posts: 9