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If you have colonist wanting to generally shop either store works. If you have a colonist that has a gamer trait and no electronics store they get upset.
I think I'm going to try this in my next game
Oh, and the reason why you do these things is you have a higher birthrate that promotes a more positive growth model, an offset for problems (less likely to get renegades after a problem, which tons of people have problems with after skimping on things for their colonists) in general, AND a boost to all production and services, which in turn makes everyone a bit more satisfied even more.
So yeah, there are reasons to do it, just like there are reasons to have art or game in real life. This game is pretty solid overall when it comes to mechanics like that.