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Otherwise, I usually have small domes for production and large domes for living. But in my last game, I found a problem with that plan when my drones refused to deliver the food out of my farming dome to the second domestic dome because it was too far away. I had about 900 food sitting inside the dome on the depots attached to the farm but my drones wouldn't bring it outside to the food depots.
Result was 94 colonists in my second living dome starving to death...
So, my take on this: Create one or two mega domes (I use the diamond dome because it has two spire slots, you need a mod for that) and build the production domes around it. Also, you need to add filters for who is allowed to live in which dome. Lets say you have two mega domes, one left and one right. If you have your factories next to the right dome, engineers should live in the right one, otherwise they don't get to work because citizens don't cross more than one passage
Oh?
Good to know.
The main flaw with the concept of separate residential and service domes, besides other-dome penalties, is that service buildings don't have much capacity. If you have a small dome with say 30 residents (about 3 residential complexes) then it would be appropriately serviced by 1 grocer, 1 diner and 1 infirmary and those service buildings would not have enough capacity to service any more people. How is it going to be beneficial to make a service dome and put in it 3 grocers, 3 diners and 3 infirmaries? You don't save any space and just add penalties.
There are only a few service buildings which either due to unusually high capacity or low "appeal" can service multiple small domes: these are the Open Air Gym, Hanging Gardens, Medical Center and possibly the Casino. In this case, you can make a chain of small domes and put the service building in every other dome, for example you can alternate Medical Center and Hanging Gardens.
For medium and larger domes the population is so high - even with slots taken up by factories and service buildings - that all service buildings will get saturated and possibly overwhelmed, you'll tend to need 2x grocer, 2x diner and 2x infirmary or 1x medical center to provide basic services to a medium dome.
Any chance of a link? I can't seem to find it
https://steamcommunity.com/sharedfiles/filedetails/?id=1633889102
It does not make much sense to have the colonists suffering for lack of leisure in the dome and these forms of leisure are "going out" and "exercising" even more people who like new things.
For me all colonists must have Stockholm syndrome or something, because if they leave the dome own suffer consequences ....
Strange but the development team should have their reasons for this or have been done in a purposeful way to have greater interactivity with the developing community in the workshop, which is why I bought the game.
It is not a bad criticism, it is just a remark, after all here on Earth we spend 2-4 hours of travel every day to go to work and many do not lose sanity, on the contrary even like the suffering last in transit, after all because if not they would not be quiet about it.
So, about this mod work very good with the breaktrough tech to researrch and other more with no size for passages.
There are a lot of different strategies for how to deploy domes and what they should contain. I have also tried using a central dome for all my housing and had the same initial concerns about comfort levels. However, I was able to make it work by building an Arcology Spire in my central dome, which added an additional 32 residences and increased the comfort level to 60%. Which is enough to allow for procreation.
I have also set up colonies where each dome had a specific purpose and contained housing for just the jobs in that dome. I have also tried using a more dispersed strategy, placing a little of everything in each dome. There are advantages and disadvantages to all those different strategies.
I also use the Longer Passages Tech mod that ChoGGi posted, and I use ChoGGi's and Silva's mods as well.