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That is a double edged sword. By not bringing middle aged people a larger % of your of your workers hit senior at once.
The average length of a Martian sidereal day is 24 hours, 37 minutes, 22.663 seconds. The average length of a Martian solar day is 24 hours, 39 minutes, 35.244 seconds. The same corresponding values for Earth are 23 hours, 56 minutes, 4.092 seconds for the sidereal day and 24 hours, zero minutes, and 0.002 seconds for the solar day. Which makes the Martian solar day 2.7% longer than Earth's solar day.
The term "sol" on Mars refers to one Martian solar day. If they are being born, aging, and then dieing within 100 Martian solar days they are not even making it one sixth of a Martian year. It takes Mars 668.423 Martian solar days (686.971 Earth solar days) to make one orbit around the sun.
Alternatively, let's say that an in-game (earth) year is 5 minutes, now it takes 1 hour for the baby to grow up which, might be reasonable. However now the day-night cycle is 0.8s seconds, each day is 0.4s and each night 0.4s.
So simulation games, as opposed to hardcore simulators, tend to use "day-years".
In Surviving Mars 1 sol can represent different amounts of time:
Of course it is possible to make hardcore simulators too, that tends to require the use of massive time-acceleration. An example of a game which does is Kerbal Space Program which uses real time, it has 100000x time warp and it's pretty unpleasant to use that level of time warp on a planetary surface because of the days and nights that last fractions of a second.
One Martian year is also equivelent to 1.88 Earth years, or 686.971 Earth solar days.
If colonists are dieing within 100 Martian solar days, as the Op suggests, then they cannot be dieing from natural causes. Either that, or the developers really screwed up.
Children get "born" (become mobile independent colonists) in about 1 Sol (in reality about 4 years) and grow up into workers in 5 Sols (in reality 12 years). Also rockets take about 1 Sol to get from Earth (in reality 5-9 months) and 2 hours to land from orbit (in reality, actually about 2 hours), wheat is ready to harvest 2 sols after planting (in reality a few months dependent on variety), fruit 8 sols after planting (in reality 2 years assuming cuttings).
You can conclude that the developers have absolutely no idea about how much time things take and think they actually grew up in 1 week and are generally just completely clueless.
Or that the game features hyper-fast rockets (or a super tiny solar system) and organisms with life cycles measured in weeks rather than years.
Or that 1 Sol in game represents the passage of different amounts of time dependent on context. (you could take the developers at their word[forum.paradoxplaza.com] if you like)
The life expectancy on Earth is around 80 Earth years, which would make the life expectancy on Mars (with everything else being equal) around 42 Martian years.
Of course the first clue that the developers were completely clueless with regard to time should have been the fact that you can construct everything in under a Martian solar day (if you have the materials). It should take months just to set up a small Martian colony, before the first colonist even arrives.
I do the same, filter out middle aged, but try to get them to reproduce quickly to have mostly martianborn by sol 100
I find your arguement shallow and pedantic.
Yes....shallow and pedantic.