Surviving Mars

Surviving Mars

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Eddy63 Jan 21, 2019 @ 3:38pm
Electronics factory still needs electronics for maintenance
So I thought electronics factory were changed to use machine parts for maintenance. I was starting to wonder why no droid was repairing the electronics factory even though I have tons of machine parts. see here:
https://steamcommunity.com/id/Eddy63/screenshot/951850507859977724

When I selected a droid and told it to repair the building the hover over says: cannot find any electronics nearby ....
see here:
https://steamcommunity.com/id/Eddy63/screenshot/951850507859977382
so the game pretends it needs machine parts for that building, but its actually still looking for electronics ... meh, is this a known bug?
Last edited by Eddy63; Jan 22, 2019 @ 10:39am
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Showing 1-12 of 12 comments
Bored Peon Jan 22, 2019 @ 4:25am 
You sure it aint the error message that has it backwards and you didnt have enough machine parts and the error message still says electronics?
Eddy63 Jan 22, 2019 @ 10:38am 
Originally posted by Bored Peon:
You sure it aint the error message that has it backwards and you didnt have enough machine parts and the error message still says electronics?

Pretty sure, just look at the top bar in the screenshot, there are 279 Machine parts available and in reach.
Eddy63 Jan 22, 2019 @ 11:39am 
Now the electronics factory gets repaired with electroincs:
https://steamcommunity.com/id/Eddy63/screenshot/951850507863559650
Alaskan Glitch Jan 22, 2019 @ 2:06pm 
The base production of the Electronics Factory is 9 Electronics by consuming 1 Rare Metal. The maintenance of the Electronics Factory is 3 Electronics. So you are effectively only getting 6 Electronics for each 1 Rare Metal and 8 power consumed, providing you have 30 workers (10 per shift).

See: https://survivingmars.gamepedia.com/Electronics_Factory
Last edited by Alaskan Glitch; Jan 22, 2019 @ 2:07pm
Bored Peon Jan 22, 2019 @ 4:04pm 
That is weird, pretty sure it was changed, but I actually didnt look look at what was going on.

Is that colony from an old old save?
Are you using any mods?
maiden4meldin Jan 22, 2019 @ 8:52pm 
so, with the calculations you just made about the factory, wouldn't it be better to just sell the rare metals, and buy electronics on resupply, skipping the whole trying to make them? how much would a person actually lose?
Bored Peon Jan 22, 2019 @ 9:26pm 
Originally posted by maiden4meldin:
so, with the calculations you just made about the factory, wouldn't it be better to just sell the rare metals, and buy electronics on resupply, skipping the whole trying to make them? how much would a person actually lose?

No, because those calculations are not even close to accurate.

I rare metal is like 25-35 credits.
5 electronics is 100m credits.

In other words he has to sell 3-4 rare metals to buy 5 electronics.
If he runs a factory he gets 6-9 electronics per rare metal, so he would receive 18-25 electronics.

Also maintainance costs is NOT per Sol.

He is also forgeting to factor in factory upgrades, worke rperformance, and other such matters.

TLDR: It is better to produce your own electroncis than sell rare metals to buy them.
maiden4meldin Jan 22, 2019 @ 9:38pm 
Thanks Bored Peon, I didn't know how to do the math on it. But you explained it nicely
Blake Walsh Jan 23, 2019 @ 3:26am 
The truer calculations are closer to:

  • 0.3 rare metal makes 1 electronics, or 1 rare metal makes 3.33333 electronics, most factories involve a conversion of one resource into another at a flat rate which is not modified by productivity, with an exception of grid resources (power, water, oxygen) which are consumed at an hourly rate independent of how productive the factory is.
  • For a typical sponsor 1 rare metal can be sold for 25mil or turned into 66mil worth of electronics
  • Electronics factory requires maintenance every 6 sols or so. Typically machine parts, not sure what's going on in OP's game.


So anyway for most sponsors the electronics factory turns 1 rare metal into 66mil worth of electronics, whereas the rare metal would only sell for 20-30 mil. This means the electronics factory provides double to triple the value of exporting. For Spacey their electronics costs half as much and they export at 20mil, so they only get ~50% more value out of the electronics factory.

The Space Elevator halves the cost of electronics, that means that for Blue Sun the Electronics Factory becomes just barely better than import, for most sponsors it's still slightly better than import, and for Spacey importing is actually cheaper.

On the whole only as Spacey should you seriously consider not making your own electronics (unless of course you have more funds than you know what to do with).
Last edited by Blake Walsh; Jan 23, 2019 @ 4:06am
Bored Peon Jan 23, 2019 @ 3:39am 
Originally posted by Blake Walsh:
The truer calculations are closer to...

Well I did leave out thigns that further ciomplicate the issue. Like playing with the Inflation rule, events that increase electronics import costs, the events that lower rare metal market, Russians gaining 40% value on rare metals (which is a pain to do.)

However the basics always show producing your own is best value and you dont need rockets.
Eddy63 Jan 23, 2019 @ 11:51am 
The save might have been pre-patch of when the electronics got changed to hardware and maybe the factory didn't fully updated because of that.
Bored Peon Jan 23, 2019 @ 5:56pm 
Originally posted by Eddy63:
The save might have been pre-patch of when the electronics got changed to hardware and maybe the factory didn't fully updated because of that.
Thats why I asked, never know when someone pulls out an old save :P
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Date Posted: Jan 21, 2019 @ 3:38pm
Posts: 12