Surviving Mars

Surviving Mars

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Buntkreuz Dec 30, 2018 @ 8:56am
Colony entirely driven by drones?
Hi guys, just dropping by because i wanted to ask whether its possible to create a colony that is only driven and maintained by drones and does not feature any humans at all?
I imagine buildings that harvest resources and send them back home and have earth send me new drones and resources for maintenance in return.
Is it possible to pretty much have a feature complete colony that way? Someone tried it already?
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Showing 1-13 of 13 comments
SkiRich Dec 30, 2018 @ 10:10am 
I assume you mean without mods.
You can do about 60% of everything you need to with just drones. Make money and build a mining colony using automated extractor tech. But you will not be able to produce electronics and machine parts. Those will need to be imported or traded for.
You can outsource research, but without people, it will be slow since it will be limited.
You wont need domes or farms and for the most part anything having to do with a human however gameplay will be slow and none of the mysteries will start.
BarbieGirl Dec 30, 2018 @ 10:51am 
If you use the bio bots then you don't need humans at all.
Buntkreuz Dec 30, 2018 @ 11:15am 
Thanks for the answers.
That i have to import certain goods because they need humans to be created (electronics for example) is obvious for me, but no direct problem.
How about research? There are certain technologies allowing to get more research points without humans right? Like the explorer tech that gives 100 per sol. I could get a few of those to increase the gain.

I will look into "bio bots", cant recall what that was, so thx for that hint.
I pretty much would like to make a colony focussed entirely on harvesting resources and shipping them back, without having to deal with humans at all. I will try to do that, maybe a certain combination of presets improve that (like the commander i choose).
BarbieGirl Dec 30, 2018 @ 12:01pm 
There is a breakthrough tech that allows you to manufacture biorobots. If you start with a commander that has that tech then you would have it. Problem is you would still need some humans to manufacture the first ones then you wouldn't need humans any longer. So if you shipped up on load of humans, say 12 and had that tech, you could start building biorobots then never bring humans again.
SkiRich Dec 30, 2018 @ 1:09pm 
Originally posted by BarbieGirl:
There is a breakthrough tech that allows you to manufacture biorobots. If you start with a commander that has that tech then you would have it. Problem is you would still need some humans to manufacture the first ones then you wouldn't need humans any longer. So if you shipped up on load of humans, say 12 and had that tech, you could start building biorobots then never bring humans again.

Only problem with biorobots is that they are human like, needing training, food, o2 and water, so there is that. You would need a dome and all the support tech.
Buntkreuz Dec 30, 2018 @ 1:11pm 
at the moment i just "sandbox" with said experiment of having an autonomous and automated colony.
As is i will run out of money because i just wont get automated mines and so get metals to sell.
If i get metals to sell for money, i will not have any problem at all. I then could go for the Mohole Mine and get infinite resources anyway. At that point i had a colony only driven by drones.
But as is i doubt that will happen. Not only will i have to have luck in getting the breakthrough of automated mines, but also do i need it in time before i run out of money entirely.
I am at 1,2million at the moment. I will need new materials soon, so this wont end well.
No problem though, was a nice experiment.
BarbieGirl Dec 30, 2018 @ 1:41pm 
Originally posted by SkiRich:
Originally posted by BarbieGirl:
There is a breakthrough tech that allows you to manufacture biorobots. If you start with a commander that has that tech then you would have it. Problem is you would still need some humans to manufacture the first ones then you wouldn't need humans any longer. So if you shipped up on load of humans, say 12 and had that tech, you could start building biorobots then never bring humans again.

Only problem with biorobots is that they are human like, needing training, food, o2 and water, so there is that. You would need a dome and all the support tech.

Still they are not human. That was the ask. How to run a colony without humans.
SkiRich Dec 30, 2018 @ 2:00pm 
Originally posted by BarbieGirl:
Originally posted by SkiRich:

Only problem with biorobots is that they are human like, needing training, food, o2 and water, so there is that. You would need a dome and all the support tech.

Still they are not human. That was the ask. How to run a colony without humans.

... only driven and maintained by drones ...
I'm going on that.

But you gave me an idea.
A mod that changes biorobots, to get rid of the bio part.
So no food, water, o2, no comfort, sanity or moral requirements.
Maybe just training.

Then allow drones to build one, and that one robot, can build more.
Maybe have them malfunction like drones as well.
Buntkreuz Dec 30, 2018 @ 2:08pm 
In fact i would have loved to have a company first send drones to mars to establish a colony, then do research (still humanless because expensive), then develop more AI technologies and automation, to then finish by suddenly having built the first colony entirely driven by an AI, drones, robots, machines. You know, Transcendence. It would have been an interesting way to play and personally it would be a fun narrative experience, because that would mean that humanity accidentally created the first Machine Species and did that on mars, maybe leading to a new civilization that tries to extinguish humanity.
I mean you get all that i guess, we are all a bit nerdy.

It would be cool if they included this as a normal game path with its own wonder aswell (a central AI/Transcendence).

Well i tried, and failed. It was not possible for me to get further because i need normal workers, in other words humanoid robots/drones, to run the mines as i dont have automated mines (except normal metal).
BarbieGirl Dec 30, 2018 @ 2:59pm 
Originally posted by SkiRich:
Originally posted by BarbieGirl:

Still they are not human. That was the ask. How to run a colony without humans.

... only driven and maintained by drones ...
I'm going on that.

But you gave me an idea.
A mod that changes biorobots, to get rid of the bio part.
So no food, water, o2, no comfort, sanity or moral requirements.
Maybe just training.

Then allow drones to build one, and that one robot, can build more.
Maybe have them malfunction like drones as well.
Would be a great mod.
El Presidente Dec 31, 2018 @ 5:27pm 
If the drone assembler could be automated theb maybe. You would still need a dome unless Biorobots could be made without the bio part. A possibility. Probably need to mod it to show the devs where to take the game and if it makes HG enough money to justify all the work.
El Presidente Jan 1, 2019 @ 3:33am 
I posted on paradoxplaza SM forums and asked the devs to come read this forum post. They don't read steam forums much. They mostly read on paradoxplaza that's where all the paradox games are.
Buntkreuz Jan 1, 2019 @ 6:52am 
That's paradox
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Date Posted: Dec 30, 2018 @ 8:56am
Posts: 13