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You can do about 60% of everything you need to with just drones. Make money and build a mining colony using automated extractor tech. But you will not be able to produce electronics and machine parts. Those will need to be imported or traded for.
You can outsource research, but without people, it will be slow since it will be limited.
You wont need domes or farms and for the most part anything having to do with a human however gameplay will be slow and none of the mysteries will start.
That i have to import certain goods because they need humans to be created (electronics for example) is obvious for me, but no direct problem.
How about research? There are certain technologies allowing to get more research points without humans right? Like the explorer tech that gives 100 per sol. I could get a few of those to increase the gain.
I will look into "bio bots", cant recall what that was, so thx for that hint.
I pretty much would like to make a colony focussed entirely on harvesting resources and shipping them back, without having to deal with humans at all. I will try to do that, maybe a certain combination of presets improve that (like the commander i choose).
Only problem with biorobots is that they are human like, needing training, food, o2 and water, so there is that. You would need a dome and all the support tech.
As is i will run out of money because i just wont get automated mines and so get metals to sell.
If i get metals to sell for money, i will not have any problem at all. I then could go for the Mohole Mine and get infinite resources anyway. At that point i had a colony only driven by drones.
But as is i doubt that will happen. Not only will i have to have luck in getting the breakthrough of automated mines, but also do i need it in time before i run out of money entirely.
I am at 1,2million at the moment. I will need new materials soon, so this wont end well.
No problem though, was a nice experiment.
Still they are not human. That was the ask. How to run a colony without humans.
... only driven and maintained by drones ...
I'm going on that.
But you gave me an idea.
A mod that changes biorobots, to get rid of the bio part.
So no food, water, o2, no comfort, sanity or moral requirements.
Maybe just training.
Then allow drones to build one, and that one robot, can build more.
Maybe have them malfunction like drones as well.
I mean you get all that i guess, we are all a bit nerdy.
It would be cool if they included this as a normal game path with its own wonder aswell (a central AI/Transcendence).
Well i tried, and failed. It was not possible for me to get further because i need normal workers, in other words humanoid robots/drones, to run the mines as i dont have automated mines (except normal metal).