Surviving Mars

Surviving Mars

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Greenbell Dec 26, 2018 @ 12:02am
Dome Placement
Is it alright to have colonists live far away from their work?
Last edited by Greenbell; Dec 26, 2018 @ 12:03am
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Showing 1-8 of 8 comments
The author of this thread has indicated that this post answers the original topic.
amandayoung Dec 26, 2018 @ 2:27am 
They can only work one dome away from their houses.
Greenbell Dec 26, 2018 @ 7:47am 
Originally posted by raposagloriosa:
They can only work one dome away from their houses.
What if I have a shuttle hub?
amandayoung Dec 26, 2018 @ 8:36am 
Not gonna work
KES Dec 26, 2018 @ 7:08pm 
@raposagloriosa: did you maybe know a way to change that? (cause i have a idea for a train mod and wonder a bit how the ai works)
Greenbell Dec 27, 2018 @ 6:56am 
Originally posted by KES:
@raposagloriosa: did you maybe know a way to change that? (cause i have a idea for a train mod and wonder a bit how the ai works)
Cool. I’d like to see it when it’s done.
ChoGGi Dec 27, 2018 @ 7:11am 
There's this if you want: https://steamcommunity.com/sharedfiles/filedetails/?id=1572847416

@KES I've also been thinking about a train mod on n off, so good luck to you :)
The relevant code you're looking for would likely be in:
https://github.com/HaemimontGames/SurvivingMars/blob/master/Lua/Passage.lua
https://github.com/HaemimontGames/SurvivingMars/blob/master/Lua/Buildings/Dome.lua
and maybe
https://github.com/HaemimontGames/SurvivingMars/blob/master/Lua/Buildings/Tunnel.lua
I also have a mod called ECM which you may find handy for debugging.
Wantoomany Dec 27, 2018 @ 1:38pm 
A better question is why would you want your workers to travel far at all? Success in games like this generally revolve around efficiency via proximity. What is the incentive in reducing productivity by poor placment choices? Even having your workers travel to an adjoining dome via the passages will reduce productivity by 10%. Any option to travel further will only serve to reduce productivity further as well.
KES Dec 28, 2018 @ 11:47pm 
@ChoGGi

"@KES I've also been thinking about a train mod on n off, so good luck to you :)
The relevant code you're looking for would likely be in:
https://github.com/HaemimontGames/SurvivingMars/blob/master/Lua/Passage.lua
https://github.com/HaemimontGames/SurvivingMars/blob/master/Lua/Buildings/Dome.lua
and maybe
https://github.com/HaemimontGames/SurvivingMars/blob/master/Lua/Buildings/Tunnel.lua
I also have a mod called ECM which you may find handy for debugging. [/quote]"


thx will take a look later...
Last edited by KES; Dec 28, 2018 @ 11:48pm
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Date Posted: Dec 26, 2018 @ 12:02am
Posts: 8