Surviving Mars

Surviving Mars

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Didz Jan 23, 2019 @ 1:45pm
Why do colonist's choose to suffocate?
Just curious why colonist's choose to suffocate by running halfway across the planet to reach a dome that is actually connected by passageways with every other dome in the base.
https://steamcommunity.com/sharedfiles/filedetails/?id=1633355700
Just had a whole stream of them kill themselves like lemmings trying to reach a dome that was connected to their point of origin. Plus I have shuttles if they really don't want to use the passageways.
https://steamcommunity.com/sharedfiles/filedetails/?id=1633357027
Last edited by Didz; Jan 23, 2019 @ 1:49pm
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Showing 1-15 of 25 comments
Alaskan Glitch Jan 23, 2019 @ 2:04pm 
The colonists should head toward the nearest dome to the rocket that brought them. From your second image it would appear that there is a landing pad located in the upper-right corner of the image. If you landed the rocket there, your colonists should have gone to your medium dome next to the tunnel entrance, and closest to the landing pad.

If you do not land your colonists near a dome, it is very possible for them to run out of air before reaching their destination. Unfortunately, your colonists that are just arriving will not make use of the shuttle transportation system until after they have arrived at their first dome.
Didz Jan 23, 2019 @ 2:55pm 
Sorry! I should have clarified that these are not new colonists. In fact, most are martian borns. They are clearly changing domes either for work or accomodation, but for some reason choosing to ignore the dome passageways and the shuttles.

I've been trying to work out where they start from, as usually I don't even notice them until one of them dies and alerts me to the fact that another group are commiting suicide. As far as I can tell they are all heading for the dome on the far left of the screenshot (The Engineering Dome) but they are not using the tunnel or the passageways and instead seem to be running through the pass between the two mountains in the foreground, presumably coming from one of the domes on the right.
Last edited by Didz; Jan 23, 2019 @ 2:59pm
SuperMeatBag Jan 23, 2019 @ 5:51pm 
Have they been "evicted" from all other domes? A colonist choosing to move to another dome for work will usually wait for a shuttle, but if, as an example, you have disallowed Engineers in all other domes to "force move" all of them to a specialty dome, then they may decide to run there as it is the only place they can get a home.
Didz Jan 24, 2019 @ 12:21pm 
Originally posted by SuperMeatBag:
Have they been "evicted" from all other domes? A colonist choosing to move to another dome for work will usually wait for a shuttle, but if, as an example, you have disallowed Engineers in all other domes to "force move" all of them to a specialty dome, then they may decide to run there as it is the only place they can get a home.
That might be it. Whilst I still haven't worked out exactly where they are coming from, the ones I've seen die all seem to be youths which suggests they might be new graduates from one of the education domes.

If that's the case then they would have been evicted as those domes only accept non-specialists. But even so it seems silly that they are ignoring the dome passages, and the shuttles and deliberately opting for a cross planet journey they can't possibly survive.

There used to be a similar issue on Banished, which became known as 'The Death March' where colonists would go on a journey across the map which took longer than their starvation time to complete, and they would starve to death before arriving, despite actually walking past numerous food warehouses enroute.

That was eventually solved by having them detour to pick up food on their journey, and not actually starting long marches. This seems very similar and simply needs the addition of a line of code that checks 'Can I make this journey and survive?' before the colonist sets off.
Last edited by Didz; Jan 24, 2019 @ 12:22pm
maiden4meldin Jan 24, 2019 @ 3:07pm 
I want to specialize a nursery education dome, do I still need to supply the diner, grocer etc, plus I have the Mars space race edition loaded in, and the controls are different than the tutorial videos i watched, about specializing. I did find one spot where I can choose one specialty to go inside a dome, but, only one. and I need to allow non specialists and youths, and children. If I click the Middle age, does that mean only middle aged can go in there as an example, or does it mean that they are not alllowed, and I can't choose more than one at a time either.

I hope I explained the problem right.
ChoGGi Jan 24, 2019 @ 4:35pm 
Yeah, the pathing has a tendency to bug out sometimes, if you can connect domes along the line they take that should reduce the long walk.

Edit @maiden4meldin I think you posted in the wrong thread?
Last edited by ChoGGi; Jan 24, 2019 @ 4:35pm
SuperMeatBag Jan 24, 2019 @ 4:40pm 
Been a while since I've played, but each dome has, or used to have, a whole panel to either encourage or ban age groups and specialisations (thumbs up or thumbs down) so you'd click on your chosen dome and select those there. Be warned though, "thumbs up" to a given age group or specialisation will soon lead to far too many colonists who fit the choice moving in.
Wantoomany Jan 24, 2019 @ 5:23pm 
Originally posted by Didz:
Originally posted by SuperMeatBag:
Have they been "evicted" from all other domes? A colonist choosing to move to another dome for work will usually wait for a shuttle, but if, as an example, you have disallowed Engineers in all other domes to "force move" all of them to a specialty dome, then they may decide to run there as it is the only place they can get a home.
That might be it. Whilst I still haven't worked out exactly where they are coming from, the ones I've seen die all seem to be youths which suggests they might be new graduates from one of the education domes.

If that's the case then they would have been evicted as those domes only accept non-specialists. But even so it seems silly that they are ignoring the dome passages, and the shuttles and deliberately opting for a cross planet journey they can't possibly survive.

There used to be a similar issue on Banished, which became known as 'The Death March' where colonists would go on a journey across the map which took longer than their starvation time to complete, and they would starve to death before arriving, despite actually walking past numerous food warehouses enroute.

That was eventually solved by having them detour to pick up food on their journey, and not actually starting long marches. This seems very similar and simply needs the addition of a line of code that checks 'Can I make this journey and survive?' before the colonist sets off.

All your domes seem to be in a long string. Perhaps your people are choosing to go outside because a dome they need to path through is restricted to them.

More shuttles will also help. Colonists will prefer to use shuttles to relocate, but if the wait for one is too long they will hoof it, even if they know they cant make it.
OKOK Jan 24, 2019 @ 11:56pm 
Learn sometime new. I just start linking a whole lot of dome in this game. Looks like i need to remove the disallow filter.

I dont have this problem so far. I noticed they do move throigh building that is disallow. My is a circle link dome.
Bored Peon Jan 25, 2019 @ 1:05am 
Originally posted by Didz:
There used to be a similar issue on Banished, which became known as 'The Death March' where colonists would go on a journey across the map which took longer than their starvation time to complete, and they would starve to death before arriving, despite actually walking past numerous food warehouses enroute.

Yeah it aint as bad as that, but is liek that.

I think you ran into a glitch with the domes being too far apart.

There is a few suffocation glitches out there.

Like a shuttle dropping new colonists off and the colonists get stuck because you built certain buildings in the "drop off hex." They eventually suffocate and die, then.
Didz Jan 25, 2019 @ 3:26am 
Originally posted by Wantoomany:
All your domes seem to be in a long string. Perhaps your people are choosing to go outside because a dome they need to path through is restricted to them.

More shuttles will also help. Colonists will prefer to use shuttles to relocate, but if the wait for one is too long they will hoof it, even if they know they cant make it.
I didn't think that prevented colonists walking through them, I thought it was just a residency limitation. I've certainly seen colonists walking through restricted domes, in fact, they even walk through the mega-dome that I haven't switched on yet. The shuttles might be a problem though, because as you noticed my colony is quite straggled across the map, so the shuttles are kept pretty busy carrying resources back and forth. Particularly when a new rocket lands.
Originally posted by maiden4meldin:
I want to specialize a nursery education dome, do I still need to supply the diner, grocer etc, plus I have the Mars space race edition loaded in, and the controls are different than the tutorial videos i watched, about specializing. I did find one spot where I can choose one specialty to go inside a dome, but, only one. and I need to allow non specialists and youths, and children. If I click the Middle age, does that mean only middle aged can go in there as an example, or does it mean that they are not alllowed, and I can't choose more than one at a time either.
No! You do not need to provide any services in a Educational Dome. Mine are all basic domes and consist of 4 x Nursery's 2 x Playgrounds, 1 x School, 1 x Apartment, 1 x University plus some random statues and small gardens. The only thing I have done is place a small food depot just outside the dome, just in case the children panic and can't find their way to a diner in the neighbouring dome. I sometimes see them nip out and grab an unprepared snack, but the depot also acts as a replenishment depot for the grocery and diner in the nearby domes anyway.

As far as Education Dome Access is concerned I click:
1. Favour Children and Youths, Exclude Seniors
2. Exclude all Specialists.

That seems to limit the occupancy to colonists who are looking for an education, which is what the domes about. I don't mind training Adults and Middle-Aged people if I need the skills, but the favour Children and Youths tends to give them priority.
Last edited by Didz; Jan 25, 2019 @ 3:34am
Bored Peon Jan 25, 2019 @ 5:43am 
Originally posted by Didz:
No! You do not need to provide any services in a Educational Dome. Mine are all basic domes and consist of 4 x Nursery's 2 x Playgrounds, 1 x School, 1 x Apartment, 1 x University plus some random statues and small gardens. The only thing I have done is place a small food depot just outside the dome, just in case the children panic and can't find their way to a diner in the neighbouring dome. I sometimes see them nip out and grab an unprepared snack, but the depot also acts as a replenishment depot for the grocery and diner in the nearby domes anyway.

The problem with that is you are going to get dinged with ate an unprepared meal constantly.

Then those attending the university arent getting the comforts either.

As I said earlier, colonists can only be outdoors (not in dome or workplace) for X amount of time before they suffocate. You got hit with something causing a pathing issue.
https://steamcommunity.com/sharedfiles/filedetails/?id=1351817218

Not quite the distance you had maybe? Maybe you had a gap in your dome workspaces so they didnt overlap right?
Didz Jan 25, 2019 @ 10:23am 
Yeah! I don't think I have that may wanderng about on the planets surface. it usually seems to be three or four who suddenly decide to go walk-abouts and forget to carry back up O2.

As far as the children and youths are concerned they don't seem to have a major comforts issue. The playgrounds help a lot and the apartments have built in comfort boosts. They seem to be fine until they graduate and decide to do something stupid.

These are my three education domes
https://steamcommunity.com/sharedfiles/filedetails/?id=1634897522
https://steamcommunity.com/sharedfiles/filedetails/?id=1634899175
https://steamcommunity.com/sharedfiles/filedetails/?id=1634900322
If anything the main issue seems to be competition for access to the playing fields.
Last edited by Didz; Jan 25, 2019 @ 10:32am
Bored Peon Jan 25, 2019 @ 11:14am 
Originally posted by Didz:
https://steamcommunity.com/sharedfiles/filedetails/?id=1634897522
You should have 1 playground for every nursery. That will get rid of that no playing issue. Playgrounds serve like 5 and nursery holds 8 children.

Children should have a comfort value of 90 long as they use the playground. Then they become adults with that 90 comfort.

The other thing you could do is put the Hanging Gardens in those domes, that allows playing I think?

You could also place domes closer together and use tunnels to provide central domes with services as well. I think the comfort value received is a little lower, but it beatsthe penalty for no service. Also can make those centrla dome services open all 3 shifts.

The dome in 3rd has a no parks issue for relaxing. Hanging Gardens would solve that as well.

Alaskan Glitch Jan 25, 2019 @ 12:29pm 
Originally posted by Bored Peon:
As I said earlier, colonists can only be outdoors (not in dome or workplace) for X amount of time before they suffocate. You got hit with something causing a pathing issue.
https://steamcommunity.com/sharedfiles/filedetails/?id=1351817218

Not quite the distance you had maybe? Maybe you had a gap in your dome workspaces so they didnt overlap right?
The advantage of connecting your domes is that it includes water, power, and oxygen. So if all your domes are connected, you only need to provide water, power, and oxygen to just one dome. Without being interconnected you have to provide water, power, and oxygen to each dome separately. Which is not very efficient and increases the maintenance costs.
Last edited by Alaskan Glitch; Jan 25, 2019 @ 12:30pm
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Date Posted: Jan 23, 2019 @ 1:45pm
Posts: 25