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If you do not land your colonists near a dome, it is very possible for them to run out of air before reaching their destination. Unfortunately, your colonists that are just arriving will not make use of the shuttle transportation system until after they have arrived at their first dome.
I've been trying to work out where they start from, as usually I don't even notice them until one of them dies and alerts me to the fact that another group are commiting suicide. As far as I can tell they are all heading for the dome on the far left of the screenshot (The Engineering Dome) but they are not using the tunnel or the passageways and instead seem to be running through the pass between the two mountains in the foreground, presumably coming from one of the domes on the right.
If that's the case then they would have been evicted as those domes only accept non-specialists. But even so it seems silly that they are ignoring the dome passages, and the shuttles and deliberately opting for a cross planet journey they can't possibly survive.
There used to be a similar issue on Banished, which became known as 'The Death March' where colonists would go on a journey across the map which took longer than their starvation time to complete, and they would starve to death before arriving, despite actually walking past numerous food warehouses enroute.
That was eventually solved by having them detour to pick up food on their journey, and not actually starting long marches. This seems very similar and simply needs the addition of a line of code that checks 'Can I make this journey and survive?' before the colonist sets off.
I hope I explained the problem right.
Edit @maiden4meldin I think you posted in the wrong thread?
All your domes seem to be in a long string. Perhaps your people are choosing to go outside because a dome they need to path through is restricted to them.
More shuttles will also help. Colonists will prefer to use shuttles to relocate, but if the wait for one is too long they will hoof it, even if they know they cant make it.
I dont have this problem so far. I noticed they do move throigh building that is disallow. My is a circle link dome.
Yeah it aint as bad as that, but is liek that.
I think you ran into a glitch with the domes being too far apart.
There is a few suffocation glitches out there.
Like a shuttle dropping new colonists off and the colonists get stuck because you built certain buildings in the "drop off hex." They eventually suffocate and die, then.
No! You do not need to provide any services in a Educational Dome. Mine are all basic domes and consist of 4 x Nursery's 2 x Playgrounds, 1 x School, 1 x Apartment, 1 x University plus some random statues and small gardens. The only thing I have done is place a small food depot just outside the dome, just in case the children panic and can't find their way to a diner in the neighbouring dome. I sometimes see them nip out and grab an unprepared snack, but the depot also acts as a replenishment depot for the grocery and diner in the nearby domes anyway.
As far as Education Dome Access is concerned I click:
1. Favour Children and Youths, Exclude Seniors
2. Exclude all Specialists.
That seems to limit the occupancy to colonists who are looking for an education, which is what the domes about. I don't mind training Adults and Middle-Aged people if I need the skills, but the favour Children and Youths tends to give them priority.
The problem with that is you are going to get dinged with ate an unprepared meal constantly.
Then those attending the university arent getting the comforts either.
As I said earlier, colonists can only be outdoors (not in dome or workplace) for X amount of time before they suffocate. You got hit with something causing a pathing issue.
https://steamcommunity.com/sharedfiles/filedetails/?id=1351817218
Not quite the distance you had maybe? Maybe you had a gap in your dome workspaces so they didnt overlap right?
As far as the children and youths are concerned they don't seem to have a major comforts issue. The playgrounds help a lot and the apartments have built in comfort boosts. They seem to be fine until they graduate and decide to do something stupid.
These are my three education domes
https://steamcommunity.com/sharedfiles/filedetails/?id=1634897522
https://steamcommunity.com/sharedfiles/filedetails/?id=1634899175
https://steamcommunity.com/sharedfiles/filedetails/?id=1634900322
If anything the main issue seems to be competition for access to the playing fields.
Children should have a comfort value of 90 long as they use the playground. Then they become adults with that 90 comfort.
The other thing you could do is put the Hanging Gardens in those domes, that allows playing I think?
You could also place domes closer together and use tunnels to provide central domes with services as well. I think the comfort value received is a little lower, but it beatsthe penalty for no service. Also can make those centrla dome services open all 3 shifts.
The dome in 3rd has a no parks issue for relaxing. Hanging Gardens would solve that as well.