Surviving Mars

Surviving Mars

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Crossbow Sep 4, 2018 @ 1:15pm
Maintenance of buildings and dust from extractors
Why can not the maintenance of buildings be disabled? All day the dilapidated building works without maintenance! At the beginning of the game, you can save valuable resources if you do not immediately serve the building. Why can not you completely turn off the service? It is necessary to manually remove polymers and spare parts from the drones' reach, so that they do not immediately run to repair batteries, concrete extractors and fuel mills. Make it possible with the help of game methods.

I also want to see a zone of extractors that is exposed to dust to plan the location of the infrastructure. How is this done when installing the evaporators.
Last edited by Crossbow; Sep 4, 2018 @ 1:16pm
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Showing 1-8 of 8 comments
High Lord Baron Sep 5, 2018 @ 7:46am 
Originally posted by Crossbow:
Why can not the maintenance of buildings be disabled? All day the dilapidated building works without maintenance! At the beginning of the game, you can save valuable resources if you do not immediately serve the building. Why can not you completely turn off the service? It is necessary to manually remove polymers and spare parts from the drones' reach, so that they do not immediately run to repair batteries, concrete extractors and fuel mills. Make it possible with the help of game methods.

I also want to see a zone of extractors that is exposed to dust to plan the location of the infrastructure. How is this done when installing the evaporators.
This would be a nice game rule "No maintenace or dust". I hate when my entire colony is covered in dust
Crossbow Sep 5, 2018 @ 9:17am 
Originally posted by RedBaron97:
This would be a nice game rule "No maintenace or dust". I hate when my entire colony is covered in dust
Forgive my Google-English. :) I did not mean it. I want to say that the drones serve the buildings too hastily. If there is no resource for maintenance, then the building is still working all sol. I want to use this and forcefully stop the service through the interface, until the building breaks down.
Last edited by Crossbow; Sep 5, 2018 @ 9:18am
High Lord Baron Sep 5, 2018 @ 9:52am 
Originally posted by Crossbow:
Originally posted by RedBaron97:
This would be a nice game rule "No maintenace or dust". I hate when my entire colony is covered in dust
Forgive my Google-English. :) I did not mean it. I want to say that the drones serve the buildings too hastily. If there is no resource for maintenance, then the building is still working all sol. I want to use this and forcefully stop the service through the interface, until the building breaks down.
I know what you mean :steamhappy: Yeah, this can be quite annyoing
SkiRich Sep 5, 2018 @ 10:12am 
Let me see if you understand this. You want the building to never get any maintenance until it breaks down and is non-functional?
Crossbow Sep 5, 2018 @ 11:09am 
Originally posted by SkiRich:
Let me see if you understand this. You want the building to never get any maintenance until it breaks down and is non-functional?
Correctly! Requires maintenance of the building or in the event of an breaks down, or 1 hour before it.
Last edited by Crossbow; Sep 5, 2018 @ 11:17am
ChoGGi Sep 5, 2018 @ 12:31pm 
https://steamcommunity.com/workshop/filedetails/?id=1411107464

Wouldn't be too hard to add an option to turn it off, just before it breaks down.
Crossbow Sep 5, 2018 @ 3:32pm 
Originally posted by ChoGGi:
https://steamcommunity.com/workshop/filedetails/?id=1411107464

Wouldn't be too hard to add an option to turn it off, just before it breaks down.
Everything has already been invented :steamhappy: Thank you!
Jean le Chauve Sep 6, 2018 @ 1:36am 
Originally posted by Crossbow:
At the beginning of the game, you can save valuable resources if you do not immediately serve the building. Why can not you completely turn off the service? It is necessary to manually remove polymers and spare parts from the drones' reach, so that they do not immediately run to repair batteries, concrete extractors and fuel mills. Make it possible with the help of game methods.
Finally, a player who has understood how to use his resources sparingly and intelligently.
Use the Choggi's mod + the "notification pause" (also from ChoGGi) : the game will pause when a building breaks down so you can decide what to do.
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Date Posted: Sep 4, 2018 @ 1:15pm
Posts: 8