Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's what late game seems to be all about - finding creative ways to kill people...
Remember in SimCity or Cities Skylines when you click on global disaster and like "whooopsie~!"? XD
There is litterally no need or reason to kill any colonists whatsoever in this game, you barely even need to think about it. Everything is easy to produce (especially food) so I don't see a logical, meaningful reason to kill anybody.
If you're having to deal with senior waves, well you brought too many colonists of the same age at once and they all turned seniors at the same time. It's a management problem coming from you, not from the game.
I've never had to deal with unwanted colonists, I just let them be, and I have never had any problems whatsoever doing so. The only thing I do is an idiot dome so they can't break anything which has high maintenance costs. I still maintain it, feed them, and deal with them. They make children which more often than not aren't idiots and become productive members of my society.