Surviving Mars

Surviving Mars

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Is there any way to "get rid" of colonists?
My colonists have been busy, and now I have so many I have about a hundred unemployed and fifty homeless at any given time. Besides building more domes, is there a way to get rid of them?
Suffocation prehaps?
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Showing 1-9 of 9 comments
werdry Apr 1, 2018 @ 2:26am 
Sure, why not? If you dont need colonists from Earth (numbers decreased if your colonists die), just put all bums in dome or two, and off life support. Why devs made Power Switch otherwise?
L37 Apr 1, 2018 @ 2:36am 
Automated way that requires map with dust storms is to make couple of domes far away enough so that they cannot reach other domes on foot, set filters as you want and use only moxie without air tank for oxygen....
That's what late game seems to be all about - finding creative ways to kill people...
ChunkHunter Apr 1, 2018 @ 3:24am 
Quarantine a dome full of peeps and turn off the life support, HAL...
Last edited by ChunkHunter; Apr 1, 2018 @ 3:24am
werdry Apr 1, 2018 @ 5:04am 
Every city-building simulator is about creative ways to kill your people.
bba525 Apr 1, 2018 @ 7:54am 
Originally posted by kasmemoro:
Every city-building simulator is about creative ways to kill your people.
Remember in The Sims letting the undesireables get into a swimming pool and then removing the ladder?
werdry Apr 1, 2018 @ 8:07am 
I do remember moving sims into 1x1 rooms and removing doors - before devs were like "what the eef is wrong with you!?" and gifted sims teleportation from traps like this. And about 15+ another ways to kill your pets. Pool was ~meh, and i rarely used pool killing. Cowplant is love ^^

Remember in SimCity or Cities Skylines when you click on global disaster and like "whooopsie~!"? XD
Jubez_ Apr 2, 2018 @ 9:07am 
buid a dome where its cold move the homeless there...map im on at night the tempreture in the crater surrounding my base temp drops hard stopped building human areas there.
This PC Apr 2, 2018 @ 9:26am 
Just... Let them be, create jobs for them, make sure there is additional housing compared to jobs (10-15 per mega dome is fine) for your seniors, and just let the unemployed be unemployed, once new jobs open they will move to fill them.

There is litterally no need or reason to kill any colonists whatsoever in this game, you barely even need to think about it. Everything is easy to produce (especially food) so I don't see a logical, meaningful reason to kill anybody.

If you're having to deal with senior waves, well you brought too many colonists of the same age at once and they all turned seniors at the same time. It's a management problem coming from you, not from the game.

I've never had to deal with unwanted colonists, I just let them be, and I have never had any problems whatsoever doing so. The only thing I do is an idiot dome so they can't break anything which has high maintenance costs. I still maintain it, feed them, and deal with them. They make children which more often than not aren't idiots and become productive members of my society.
Last edited by This PC; Apr 2, 2018 @ 9:28am
Old-gamer Apr 2, 2018 @ 10:29am 
I have 182 homeless and 172 job-less with high comfort, sanity and health levels established in the dome. All bars of people stats are in the green. Nobody is having sanity issues or even getting earth-sick across many Sols of time. There are some things the minions are willing to endure with glee regardless of being homeless or out of work. So, I just ignore the whole issue and am not wasting time trying to fix that which isn't broken. It would seem many of the minions like not having to work and sleep on the street.
Last edited by Old-gamer; Apr 2, 2018 @ 10:30am
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Date Posted: Apr 1, 2018 @ 2:10am
Posts: 9