Surviving Mars

Surviving Mars

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BlackPaw Mar 31, 2018 @ 8:13am
how to finish the game?
is there the end to the game? or it just expand colony until no space left?
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Showing 1-15 of 34 comments
mystery Mar 31, 2018 @ 8:15am 
No real end. You can see the 100 sol as a time limit if you like, that's when the game scores your assignment you got earlier.
Or solving the mysteries can be seen as your end of the game if you like, restarting a new game to try another mystery.

Me personally, I'm just building & expanding my Mars colony, I like the relax no limit/no end gameplay.
Last edited by mystery; Mar 31, 2018 @ 8:16am
RDR Mar 31, 2018 @ 8:15am 
In short :

1. Finish the Mystery you selected at the start of the game. (Story)
2. Fisnihs the evaluation period and goal (100 sol)
3. Finish all milestones (Score/Viability)
4. Get the achievements for your chosen MYSTERY and SPONSOR.
Last edited by RDR; Mar 31, 2018 @ 8:16am
greenPoison Mar 31, 2018 @ 11:44am 
There is this challange to get 1000 colonists that keeps me at my colony right now. After that I guess I will try new mystery. Challange myself maybe with something like just one rocket of colonists.
Sillls Mar 31, 2018 @ 11:47am 
It's done when you get tired with it and play somthing else.

It's an open ended game. It';s done when your done. :)

I think the devs are planning to add more content so you might want to play it again when that comes.
Last edited by Sillls; Mar 31, 2018 @ 11:47am
TheThreeLaws Mar 31, 2018 @ 12:22pm 
This is basically where I'm at. My first colony (In Valles Marineris, so an easier spot) is at 2300 people. I've got every Wonder, infinite energy, and vast stores of life support. I'm at the point of massive overpopulation and not nearly enough jobs, but they're growing faster than I can build new domes. After about 30 hours, I think I'm mostly done for now. Maybe I'll start a new, hard colony, maybe not.

It's a cool game, and I'll return to it if they release cool new content. The sandbox nature is cool and up my alley but I've really done all there is to do in this colony.
Old-gamer Mar 31, 2018 @ 2:32pm 
I reached the point where there really is nothing new to do (on my map) other than fill the landscape with more domes and the associated resources to operate them. Once the money-flow is 2.5B per upload (space elevator) and I amassed many billions in cash there was no need to manufacture parts. I just buy them when needed via the space elevator at the max of 200 qty per resource.

Other than the brief interest in watching what the minions did as they ran around in my domes, I had no motivation to grow and manage them to thousands. I've never enjoyed doing that in these types of games and am more motivated by building vs "minion management". Eventually, I had everything running without the need for anything other than myself and Ai, but still ran out of things to do (build).

I'm at end-game now and the game is less than 2-weeks old for me. I could start all over with differing difficulty levels, mysteries and a new map location, but that doesn't really appeal to me. I already played a mystery that was supposed to be hard and nothing else comes after that one event is solved. To start a new game would be a "been there done that" thing (for me) just on different terrain with maybe a random research item I didn't get before.

This game has been a lot of fun, and I can milk a sandbox to levels that would drive others to boredom. :steammocking: But, I just finished too fast in this particular sand-box. It would have been a lot more fun (for me) if I had access to the entire planet for exploration. Maybe that will come at some point.
Last edited by Old-gamer; Mar 31, 2018 @ 2:33pm
winnie Apr 16, 2018 @ 2:33pm 
That's increadibly stupid!
What point if score and difficulty percent? if it's not counting anywhere?

In plnetbase it was used to unlock new planets
Name Lips Apr 16, 2018 @ 2:46pm 
It's more simcity-ish. Building for the sake of building, so you can zoom out and say "neat, I built all of that!"

I suppose they could have the game automatically end after the mystery was solved, with a big flashy "YOU WON!" popup, but that would probably annoy people too.
Eagle_of_Fire Apr 16, 2018 @ 2:53pm 
There is no end to this game. I myself usually flag an attempt as "won" as soon as I finish successfully the mystery. Which is invariably always around 100 to 120 sols.
winnie Apr 16, 2018 @ 3:14pm 
Yes, I understand that I could play indfinitely, especcialy after researching thech to make concrete from dust and mine metals from marian core (not near deposit)

But again, what's damn point in making score and score multiplyier ?? )))
Bored Peon Apr 16, 2018 @ 5:50pm 
You "win" by exhausting your map of rare metals. There is no point in playing after that because you will no longer be able to pay your electronics consumption and electronics maintainance costs.

Unless you find a map that has the nanite extractors breakthrough. Then you can cheese the economy by building a bunch of extractors before the deposits dry up.

Kinda funny how your colony is pretty much doomed to fail from the start. You would have thought something would go into place to keep your colony self sufficient.

Anything to fix that? Nope. Instead we got tunnels to connect Future Ghost Domes of the Past.
Last edited by Bored Peon; Apr 16, 2018 @ 6:00pm
baddoggs Apr 16, 2018 @ 9:55pm 
Originally posted by Bored Peon:
You "win" by exhausting your map of rare metals. There is no point in playing after that because you will no longer be able to pay your electronics consumption and electronics maintainance costs.

Unless you find a map that has the nanite extractors breakthrough. Then you can cheese the economy by building a bunch of extractors before the deposits dry up.

Kinda funny how your colony is pretty much doomed to fail from the start. You would have thought something would go into place to keep your colony self sufficient.

Anything to fix that? Nope. Instead we got tunnels to connect Future Ghost Domes of the Past.

The mohole provides unlimited metals does it not?
Last edited by baddoggs; Apr 16, 2018 @ 10:09pm
Tennyson Apr 16, 2018 @ 10:00pm 
Unlimited but only 20 per Sol.

It would be nice if they had a radius (like moisture vaporators) that allowed folks to build a few more on the same map.
baddoggs Apr 16, 2018 @ 10:10pm 
Originally posted by Tennyson:
Unlimited but only 20 per Sol.

It would be nice if they had a radius (like moisture vaporators) that allowed folks to build a few more on the same map.

There are mods for this you know.
Bored Peon Apr 16, 2018 @ 11:39pm 
Originally posted by Tennyson:
Unlimited but only 20 per Sol.

My last game I think my Mohole was averaging 50 rare metals. This was because I made like 30 depots for normal metals. Every time the normal metal depots get plugged up it stops the Mohole production for rare metals, this stoppage affects the display of production. So your production rate might be lower due to stoppages, might want to keep a better eye on it.

The problem was my rare metal consumption was well over 50 rare metals production to make electronics. So eventually I would run out of rare metals and no longer be able to support the consumption and maintainance of a big colony. This was also before the scrubber nerf so the oncoming trainwreck for the colony was sped up by the last patch. Which is one of those things that a HUGE majority of the players did not see because well they have issues sorting domes....

Originally posted by baddoggs:
There are mods for this you know.

Yes, mods can easily fix this. However I see this as a basic game flaw the developers should have seen coming and the game community should not have to rely on modders to fix the issue. This is not a Bugthesda game after all.
Last edited by Bored Peon; Apr 16, 2018 @ 11:39pm
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Date Posted: Mar 31, 2018 @ 8:13am
Posts: 34