Surviving Mars

Surviving Mars

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TrueDeviL™ Mar 30, 2018 @ 10:05am
♥♥♥♥♥♥♥♥ Electronics Factory...
Devs, you need to make the electronics factory use Machine Parts for repairs, having them require electronics is kinda stupid..

I had 1 electronics factory, that seem to just keep breaking, so I ran out of electronics, shipped some in, made a 2nd electronics factory.. Now they are BOTH broken, and I have no electronics to fix them.. This just isn't self-sustainable this way..
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Showing 1-15 of 22 comments
Buck Fell Mar 30, 2018 @ 10:14am 
You're running to close to the edge. It's issues like this that provide the only actual challenge in the game, figuring out how to balance production.

It's easy enough to avoid if you keep a buffer of 10+ electronics *after* you queue up something to build. For example f you're building something that needs 8 electronics it's wise to have 18 in stock. Exactly how many you need in reserve is a function of your play style and burn rate. e.g. you're not keeping enough for your playstyle. Also consider manually repairing the factory if you foresee an interruption in supply coming.
Last edited by Buck Fell; Mar 30, 2018 @ 11:00am
jussr Mar 30, 2018 @ 10:35am 
Turn up the priority on the factories. Check your maintenance numbers against your production. Build up a sizeable electronics stockpile before digging into it by making more buildings that require them.

Electronics factories are, indeed, self-sustainable; your colony may not be.
TrueDeviL™ Mar 30, 2018 @ 10:35am 
I know, I had a great buffer, had 200+, then decided to build the dish wonder, and *poof* they were all gone, then everything broke all at the same time >.<

If they just used machine parts instead, the whole colony would be 100% self-reliant..

I've even put both factories on highest priority, and they still broke, and I ran out >.<
jussr Mar 30, 2018 @ 11:06am 
So... basically what happened is that you *were* self-reliant, until you used up most of your stockpile on one building and needed more than you had left over for repairs?

That sounds like a you problem, buddy, not a game problem. Import more to get the factories up and running again.
Cold_Spartan Mar 30, 2018 @ 11:09am 
Fill every work slot and work night shifts in the factory, it will certainly be self-sufficient then. Becoming self-sustaining away from Earth isn't supposed to be easy.
javaman21011 Mar 30, 2018 @ 12:05pm 
If my buffer dips below 100 I get scared. Probably why I am worried about some of these wonders that need 300+ resources
Lilltiger Mar 30, 2018 @ 12:09pm 
This is one of the things that actualy makes the Paradox start setting challanging at all, one have to balance the erly useage of electronics perfectly. But just untill you get your second electronics factory up and runing, after that there is pretty much no challange to the game at all.
Bored Peon Mar 30, 2018 @ 1:46pm 
I wonder how many idiots are in the factories....
Uncah_Bucchal Mar 30, 2018 @ 1:48pm 
I'm pretty sure there's a mod that changes the maintainence to machine parts instead of electronics.
Wantoomany Mar 30, 2018 @ 1:56pm 
Originally posted by Bored Peon:
I wonder how many idiots are in the factories....

My thoughts exactly
TrueDeviL™ Mar 30, 2018 @ 1:59pm 
The 'main' factory has all 3 work slots full of Engineers, the 2nd one, is random ppl, I was hoping that with 2, they would break down at different times, so I had some, but they broke at the same time >.<

It's only because I started the wonder, that needed 300 electronics, tho it did only get 80, then I ran out, so I must of been low to start with, then everything else started breaking, drone hubs, shuttle hubs, and it all stopped.. lol

Oh well, I'll sort it out next livestream.. Hopefully
Wantoomany Mar 30, 2018 @ 2:00pm 
Just feel the need to point out that engineers can still be idiots. You really do need to check for people with the idiot trait and keep them as far as possible from any of your buildings with expensive maintenance.
ChunkHunter Mar 30, 2018 @ 2:06pm 
If you look you may find a mod addressing this very issue in the workshop...
Last edited by ChunkHunter; Mar 30, 2018 @ 2:06pm
TrueDeviL™ Mar 30, 2018 @ 2:10pm 
Originally posted by ChunkHunter:
If you look you may find a mod addressing this very issue in the workshop...
Thanks, but doing a normal stream game this time, then gonna do a modded one after maybe.. :)

I'll manage, just have to have patience..
[AUT] Beazerka Mar 30, 2018 @ 3:30pm 
ahm dont wanna be rude or so but this sounds just soooo stupid xD Who in the world builds a wonder that need 300 and dont have enough for it? No srsly at the point were you get the wonders, its so fcking easy to be self sustainable (TRIBO). So how can that all be? So you got a shi?t load of idioits in your colony. Or just build to big to fast OR you dont use tribos. Last would be realy DAFUQ?!? ;)

If you plan carefully and a littlebit ahead and dont have rly bad luck at the start with your position or probe. Actually all you need to be selfsustainable is 3380M Fundings. and even that is the deluxe version with all 3 rovers. 150M for the drone hub, 200M Moisture Vaporator, 200M Fuel Ref, 400M Machinepart Factory, 600M Electronics Factory. the rovers 300M for the RC Rover, 400M for the RC Explorer, 200M RC Transporter. in my example i put 5 extra drones in my rockets so 150M for drones (as i said deluxe version). 210M for 15 poly (doable with 10 or even less, lesser then 10 depends on luck) 270M for 15 Machine Parts, 200M for 10 Electronics and last but not least 100M for the probe. Selfsustainable after the 2nd basic or first med dome. Done it without mods on nearly every sponsor except IMM and Europe cuz its boring.

I dont wanna say "thats the way to go" or something i just want to show up that there is rly no challange in "be independend from earth" heck thats eazy as ♥♥♥♥ 12 founders more then enough.

Oh and till you get the Tribos (USE THEM!). Dont build things you cant pay the upkeep. I.e. Wind turbines. They cost Machine parts AND you pay .5 parts maintenance. if you dont have an elevation bonus from at least 25-35% or the breakthrough. think twice about them. to less energy for the costs in early and in late without the right conditions useless. hmm building a battery? Costs poly to build and mainten. AND NEVER EVER build close to extractors, 5 or 6 Hex not sure about the range. or your mainten will explode.

And least but not least. Watch out for idiots. these guys are a plague. even the allmighty Tribos cant handle them :P.

EDIT: I forgot to mention. Dont build buildings before you NEED them. IE the first dronehub. costs electronics maintenance. Even water tanks or air tanks dont build them till you need them, or at least starting to need them :P

and tbf a littlebit of luck is always involved. Mainly the breakthroughs and a little bit the order of your researches
Last edited by [AUT] Beazerka; Mar 30, 2018 @ 3:35pm
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Date Posted: Mar 30, 2018 @ 10:05am
Posts: 22