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Then the point is stupid. My strategy in a city/colony builder should never rely on RNG to this extent.
There's mod support for a reason.
I'm aware of mods. I am simply pointing out objectively bad design when I see it.
You basically called the game design stupid and want it changed. Taking this aspect away from people who might disagree with you. On a game you know can be modded and can provide the very game play you want without the need to take it away from anyone else. And you find Emmotes tone insulting? Seriously?
Emmote was actually nice to you in his posts.
You as a player can choose not to use the RNG breakthroughs , as you call them.
When you post the way you did, no-one will care about your "Objective" opinion.
Look at the breakthroughs, and you can easily see how some are simply game breaking (to point of making the game not even moderately challenging) where as others are just.. pathetic. (About half total are 'balanced' and fine, and should stay as is, but many are just stupid.)
Example as he said above, eternal fusion, it should be a MUCH smaller amount (25 instead of 150) or massively reduce the needed job force (from full to 1/4 slots)
Extractor AI should be similar, reduce the needed job force to 1/4, or make it a severe reduction in efficiency, so that one still wants to use them as 'designed' (Hell allow extractor ai to work instead anywhere, BUT u need dedicated 'geologists' in a dome somewhere 'controlling' them remotely)
Others seem like they were afterthoughts and should simply be removed (or boosted up quite a bunch) like superfungus as example, which is not even a 'bonus' in that it costs 2x as much to produce 50% more.
I feel like vector pump, plutonium synthesis, hypersensitive photovolaics(And the like) breakthroughs are about on the level of what each should 'boost' the game... nice bonuses but don't destroy any sense of challenge once obtained.(and any of them above can 'change' how one would play though a game without being that 'ONE' breakthrough that the player rides to endgame)
Yes I'm aware that some Breakthroughs are OP like Eternal Fusion and Nano Refinement but again, that's the whole point.
When you get the OP breakthroughs you can be really happy you got them, and if you don't you have to 'struggle' without. It's what adds to the replayability of the game and if you don't like that you have mods to fix it.
This would at least give a little control for higher difficulty playthroughs to try and min-max.