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To clarify, yes, I am talking about Surviving Mars.
The game's display mode simply does not work properly when I set it to Exclusive as the next time I load it up instead of the resolution being 2560x1440 it resets to 640x480!!! The only way I can keep the correct native resolution is to use Borderless mode. That means that I cannot use DSR (despite owning the GTX 1080 Ti) to run the game at 3840x2160 or even 5120x2880 (since it is relatively undemanding compared with other games).
Hopefully, you can fix this. It may be an issue with the new version of Windows (v1803 build 17133.1) which I'm currently using as a Windows Insider but since that is going to be rolled out to everyone from the 10th April then if it is then more people are going to be affected by it.
P.S. Odd as this may sound I *did* get Exclusive mode working with DSR at 3840x2160 the first time I tried the -window-mode exclusive setting in the game's launcher option (right-click on the game properties and select Set Launch Options under the General tab). However, the second time it did not work and the game reverted back to 640x480. So it looks like a one-off glitch which made the game appear as if it was using Unity.
We've heard the 640x480 thing from other users, but couldn't reproduce it on our NVIDIA cards; thank you for pointing out the exact Windows build, we'll give it a try.
The game doesn't recognize the -window-mode exclusive parameter from the command line, so it's probably a random factor that happened to coincide with the parameter.
Even when I set Exclusive fullscreen in the Display options and set the resolution to 2560x1440 for that play session it is clear that it is not working as I can still access the Windows Gamebar and volume overlays which should not be visible if exclusive fullscreen is working properly, at least from my experience. It acts basically like borderless mode as confirmed by the fact that DSR does not work either.
Whatever, the setting is unusable for me because using it results in the game loading the next time I play it at 640x480. I could change to Borderless before I quit, I suppose, and change to Exclusive once loaded but that isn’t really a fix, more of a workaround for something that isn’t working as intended anyway on my PC.
It is possible that this may be an issue with Windows 10’s fullscreen optimisations which is enabled by default. You can disable it though on a per-game basis by right-clicking on the game executable and selecting Properties then finally going to the tab with the Disable fullscreen optimisation option and checking/enabling that option.
I will try this and report back...
However... I've just found that DSR *does* work in Borderless mode which is something I never thought to test originally as in every other game DSR only works if the screen mode is set to Exclusive and since this game had such an option then I incorrectly assumed that it would have to be set to that in order to work! I know DSR is working because the RTSS overlay gets smaller as I switch from 2560x1440 to 3840x2160 to 5120x2880.
It's almost like the Borderless and Exclusive options have been set the wrong way round. I would only expect DSR to work in Exclusive fullscreen. The Gamebar and volume overlays still appear in-game regardless of whether I use Borderless or Exclusive but that is actually a good thing.
DSR works in Borderless so, I guess, the only issue is that confusion over which is which. As far as I can tell from testing both the only difference between them is that Borderless supports DSR whereas Exclusive does not (which contradicts every other game I've played!) and using Exclusive results in the game loading at 640x480 the next time I load it. However you look at it, there's something wrong with Exclusive mode when I use it on my PC.
I will just stick with Borderless as it works with DSR. Not really sure what the point of Exclusive fullscreen is in this game really but my guess is that few people have noticed the 640x480 bug (if it is a bug and not specific to my machine) because they're using Borderless fullscreen which I believe the game defaults to.
Well,
I can at least add another point. I think the log file covers it.
I get the same resolution 640x480 that Doctor Hades gets, the log file does say it tries to change the resolution but changes it to 640x480.
From the log file:
*** executable info
Timestamp: 5ac49410
Date: Wed Apr 4 03:00:00 2018
*** hardware info
CPU Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
CPU count 4
Phys. Memory 16337 MBytes
Memory In Use 34%
Disk Free 30573 MBytes
*** OS info
OS: Windows 10
Version: 10.0.16299
*** Debug::Init()
Render time 0:00:00:047
Steam initialized (AppId 464920)
Language: English
Render time 0:00:01:578
*** RenderDevice::Init: started...
Render time 0:00:03:328
*** Texture headers: 7441 loaded, 0 newer, 6 ms
Render time 0:00:03:437
*** graphics info
GPU NVIDIA GeForce GTX 1060 6GB (Feature Level: 11.0)
API d3d11
GPU Driver Version 23.21.13.8871
GPU Driver Package Version 388.71
Render time 0:00:03:734
Platform: {
desktop = true,
developer = false,
editor = true,
goldmaster = true,
pc = true,
pops = true,
steam = true,
}
CPU Task time 0:00:03:812
[Console Error] Light.Important has duplicated default value
Render time 0:00:04:078
Enumming all 4 sound devices
Found a sound device 'Speakers (Sound Blaster Recon3Di)' (ID: {0.0.0.00000000}.{c75b5ddf-e809-4235-a013-61784b73dd24}), format: 0000fffe, channels: 6, sample rate: 48000, bits: 32, role: 0000000f
Found a sound device 'VG248-0 (NVIDIA High Definition Audio)' (ID: {0.0.0.00000000}.{9aedc165-7ed6-4f58-9c36-4ce1fd301a7a}), format: 0000fffe, channels: 2, sample rate: 48000, bits: 16, role: 00000000
Found a sound device 'SPDIF-Out (Sound Blaster Recon3Di)' (ID: {0.0.0.00000000}.{9d063927-1f08-45d1-83f1-f8d3f2b36166}), format: 0000fffe, channels: 2, sample rate: 48000, bits: 32, role: 00000000
Found a sound device 'VE247-4 (NVIDIA High Definition Audio)' (ID: {0.0.0.00000000}.{164f8fe7-bb66-429b-8d14-c1f743099e08}), format: 0000fffe, channels: 2, sample rate: 48000, bits: 16, role: 00000000
*** Sound device 'Speakers (Sound Blaster Recon3Di)' (ID: {0.0.0.00000000}.{c75b5ddf-e809-4235-a013-61784b73dd24}), format: 0000fffe, channels: 6, sample rate: 48000, bits: 32
Lua time 0:00:04:093
Lua revision: 228722
Assets revision: 18035
Steam AppID: 464920
Lua time 0:00:09:640
DLC dde loaded, lua revision 228644, assets revision 18084
Lua time 0:00:09:672
Loading entities from BinAssets/entities.dat
Lua time 0:00:09:703
*** Texture headers: 7441 loaded, 0 newer, 4 ms
Reloading lua files
Lua time 0:00:09:922
Light.Important has duplicated default value
Lua time 0:00:10:172
Reloading done
Lua time 0:00:10:203
Available DLCs: dde(Deluxe Edition Upgrade Pack)
Lua time 0:00:10:453
[RM] Prefab marker versions: {
[3] = {
count = 35,
hash = -499894753,
height_hash = 1090524013,
mask_hash = 1713301995,
type_hash = 594247860,
},
{
count = 1480,
hash = -967453716,
height_hash = -326695681,
mask_hash = 1344179518,
type_hash = 214197002,
},
}
Account storage loaded successfully in 104 ms
POPS: Setting root path C:\Users\DarkTyr\AppData\Roaming\Surviving Mars
Lua time 0:00:10:515
VideoImpl::Init(Movies/Main Menu.ivf)
Lua time 0:00:10:687
Received achievements from Steam.
Lua time 0:00:10:781
New UA mode "Game" set in 1 ms
Lua time 0:00:12:422
POPS: [CurlCallManager::update] FAIL '00000264327E6B50' http status was none of 100, 200, 304: 401
POPS: [CAccountLogInSteamTicket] Received errorCode:'Failure'
POPS: [CAccountLogInSteamTicket] Server returned success code but JSON reply says failure. This might indicate subtle failure modes.
POPS: [CAccountLogInSteamTicket] Received errorMessage:'Unauthorized'
Lua time 0:00:23:953
ChangeVideoMode request: 1920 x 1080 0 Hz, Fullscreen, vsync: on
Render time 0:00:24:000
Changed video mode to: 640 x 480 (Fullscreen) vsync: on
ChangeVideoMode end.
Lua time 0:00:28:750
Stopping the game threads from the Lua side.
Render time 0:00:28:781
Stopping the game threads after receiving WM_QUIT.
Render time 0:00:28:843
Hook 'Shader :: CompileEffect' not found!
DestroyVideos: 1 videos not cleaned up
Render time 0:00:28:859
*** Debug::Done()
Time (ms) 28859
I hope this might help.
Tyr
and i have never had that issue. Dispite the bug's and certain
flaws/omissions from the game it actually runs really well on my
rig. I run with all the video/display settings at max and have run it
with up to 40 mod's, no problems at all. I have never had the FPS
drop below 60 even with a 500+colony.
I never play any game in "windowed" mode ever if i can help it.
That being said, i check things like drivers on a weekly basis
and perform maintanance, ie, scan and frag every few days as i play a lot.