Surviving Mars

Surviving Mars

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Noob from Ua Oct 28, 2019 @ 10:22am
Marsgate Mystery Needs improvement
I hope devs will see this and give it a thought.

Currently Marsgate Mystery is the hardest Mystery and adds 60% more challenge. The issues with it are: rovers are overpowered compared to turrets.

1. Rover needs around 10 rockets from turret to die
2. Turret takes around 1-2 hits and then it dies

So you need 10 turrets per 1 rover to effectively combat them. There are 10-15 rovers in total(counting second wave). Each turret cost 10 metal and 10 electronics. So we need 1000-1500 both metal and electronics in total to survive this attack. Because 10 rovers * 10 turret * 10(factor of 10 turrets = 1 rover) = 1000. Not to mention that rovers 1 shot everything and they prioritize targeting power/life support.

Another issue is the aftermath. When you survive, you get EcoCorp arrested and shutdown entirely, and blah blah. But then you are left alone and in my case with 85% casualities 12 people alive from 350. There is no assistance offered from Earth to the colony, and you loose all applicants since you have a high death toll.

So this mystery is definitely game ending mystery if you choose to expose EcoCorp.
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Showing 1-8 of 8 comments
Ericus1 Oct 28, 2019 @ 1:19pm 
You can capture their rovers and use them against them to defend your base and destroy their rovers. They are much better defenses than the static turrets because they are flexible and can destroy the enemy rovers before they get anywhere near your base.

Turrets also have a longer range than rovers, so if you build a couple with enough overlap, combined with defensive rovers, they can destroy a rover before it gets more than one shot off, if even that.

You had a tough go with that mystery, but it is not insurmountable. I beat it without a single colonist death or even significant damage to my colony, and I think I maybe built 7 or 8 turrets.
Last edited by Ericus1; Oct 28, 2019 @ 1:38pm
Noob from Ua Nov 13, 2019 @ 9:58pm 
Originally I had 4-6 turrets. They had overlap, but rovers would get to turrets before they can destroy them. And in my case rovers would come in 2-3 at a time, so turret would have no chance destroying even 1 before it reaches it. So in total I built probably 26 turrets(if we are counting me re-building them)
ihadav8 Dec 2, 2019 @ 12:00pm 
One issue I have with Marsgate is the rocket/missile capacity of the rovers. I had one that my two turrets refused to target that hit one dome 295 times, causing 295 fractures, with a ludicrous repair cost of 1475 polymers. I quickly built another dome next door, and once I demolished the destroyed one, the turrets then starting firing at the offending rover. What the hell are they shooting that one vehicle can carry 295+ projectiles? Luckily, I only lost 24 in this remote dome, the turrets operated correctly elsewhere on the map.
https://steamcommunity.com/sharedfiles/filedetails/?id=1926870719
IchLiebeDich99 Aug 24, 2023 @ 12:56am 
Just build 50 towers. I had absolutely no problems fighting them. I didnt get the achievement tho and would love if someone could tell me if u have to rat them out the first time u can for the achievement "Whistleblower". I just played +3 hours and no achievement. I love this game, but +3 hours and no achievment is bs!
Last edited by IchLiebeDich99; Aug 24, 2023 @ 12:56am
It's just crazy. I don't know who thought it was a good idea. I was building my colonies in peace, but then the EcoCorp guys came. They're destroying everything. I went bankrupt, couldn't buy enough resources for repairs. My colonists were dying one by one. I tried to build some turrets, but the EcoCorp just destroyed them immediately across the map. So I gave up. It's idiotic and not fun. If I wanted to play a wargame, I'd choose a different game. But let's be clear. We're exploring Mars. We're building colonies on Mars. And then we get a visit from Earth... and start shooting at us with tanks? Who's that, the Russians? Not to mention I've been sanctioned by the U.N. for EcoCorp going to Mars. I didn't invite them. It's all very stupid.
Ericus1 Sep 1, 2023 @ 9:05am 
First off, YOU chose that path. There is clearly a path in the Mystery for ignoring everything and minding your own business if you just want to "build your colonies in peace". You chose not to do that. You chose to get involved. Welcome to the consequences of your choices.

Second off, the Mysteries are meant to be a challenge for you to overcome. Because you couldn't handle a challenge the first time it was thrown at you you simply throw your hands up, call the game stupid and unfun, and complain about it? Do you give up and quit at every thing you do the first time it gets the slightest bit hard or you fail in any way? That's kind of a childish attitude that's never going to get you far. How about learning to adapt to handle the challenges presented to you?

Third, tons of players have managed to beat this Mystery just fine, the problems you perceive have nothing to do with the Mystery, they frankly are a you problem. Analyze rover behavior. Look at the strengths and weakness of your turrets. Learn to prepare and adapt. Way back when this post was originally made before being necroed, I literally laid down exactly the path you need to take to beat this Mystery.

  • Enemy rovers will prioritize taking out your RC vehicles.
  • Your turrets have a greater range.
  • Don't try to lay down single turrets covering your whole base, as that accomplishes nothing.
  • Set up a kill box with your RCVs as a lure and mass your turrets so their overlapping fire can take out a rover before they can get close enough to even get a shot off.
  • Capture the damaged enemy rovers and use them to defend your base.

Mystery solved.
Last edited by Ericus1; Sep 1, 2023 @ 9:07am
This was my first game (I had played once before, but didn't get very far). So, I didn't expect anything like this. And Mystery was turned on random. I don't mind challenges, but when they're fair. I literally lost my entire game because I had nothing to shoot at enemy rovers with. And when I built turrets (I don't know if it's the right turrets (they shoot down asteroids, but I just didn't have any others), they were immediately destroyed. So, get my point. I'm playing my first game, I'm building my colony, solving all sorts of quests and stuff. And then tanks literally come to me and start shooting at me. It's not what I would expect.
Alex Sep 2, 2023 @ 4:36am 
Originally posted by My Little Penis Is Magic:
This was my first game (I had played once before, but didn't get very far). So, I didn't expect anything like this. And Mystery was turned on random. I don't mind challenges, but when they're fair. I literally lost my entire game because I had nothing to shoot at enemy rovers with. And when I built turrets (I don't know if it's the right turrets (they shoot down asteroids, but I just didn't have any others), they were immediately destroyed. So, get my point. I'm playing my first game, I'm building my colony, solving all sorts of quests and stuff. And then tanks literally come to me and start shooting at me. It's not what I would expect.
The mysteries have a difficulty rating for a reason. Choosing "hard" on your first playthrough was obviously a bad choice. Play at least one game without any challenges in sandbox mode, then start with the easier mysteries.

The Marsgate mystery is actually not that hard. You simply need a bit of of a resource reserve to set up the defence architecture described above. Each turret costs 5 electronics and 10 metals. Depending on terrain and possible chokepoints, 50-100 electronics and 100-200 metals should be enough for constructon and repairs.

This is actually one of my favorite mysteries, since you get cheap meteorite defense towers (4000RP and only 10 metals vs. 15 for lasers), and even some mobile platforms on top of it.
Last edited by Alex; Sep 2, 2023 @ 4:48am
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Date Posted: Oct 28, 2019 @ 10:22am
Posts: 8