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We have identified a logic issue in the disasters queue. At certain points during the terraformation of Mars, the game recalculates the severity and the delay between the disasters in the queue. (This way they gradually become less of a threat and eventually stop occuring.) What you described happens when this recalculation occurs during a toxic rain.
We are working to fix this issue and it should be fixed in the next update. You've my deepest sympathy for this inconvenience. It's one of these logic issues that we can identify once thousands of players get the game, or by a mere chance.
In the meantime, the toxic rain will end when you reach the Toxic Rains End terraforming threshold. You can kill the disaster with ChoGGi's cheats mod, as well.
Glad to know that it's a known bug that will be fixed. However I did mention in my post that the rain did not actually end when I reached that point in terraforming. I reached the required 55% in both Atmosphere and Temperature, and got the message that Toxic Rains would stop. It did, but it only stopped it for a brief moment before the rain continued again almost instantly. I will check out that cheat though to at least hopefully get rid of it for the moment so I can continue the colony.
In-game press enter and paste in StopRainsDisaster()
Hello ! The bug is still active in my game. I tried the console trick, not working...
What's the problem so ?
Or if you have ECM and want to take a screenshot of ~g_RainDisaster and ~RainsDisasterThreads
Here is my savegame dat' you can dowload : https://www.dropbox.com/s/ly8s2k1krcc38ab/2022bis.savegame.sav?dl=0
Merci !
DeleteThread(RainsDisasterThreads.toxic.activation_thread)
RainsDisasterThreads.toxic.activation_thread = false
FinishRainProcedure("toxic")
Edit: in that order