Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think it's because the harvest priority is set too low, or perhaps because only a certain number are allowed to harvest and most of them are picking up .05 seeds instead of food.
My solution was to place an RC commander such that it could only reach the farms and food depot, nothing else. A reduced service area drone hub can work too.
I tried making new ones but nothing changed :/
Even tried setting all farms to high priority, but no luck.
Apparently, you can CTL-F1 to send bug report with save game file to devs.
I just tried this, and it worked for ONE farm, out of FOUR. On that one farm, the drones instantly sprang to life and started harvesting while still ignoring the other three.
Thought that seemed very odd, so I racked my brain... and it struck me that I'd never planted potatoes on that farm, since I used it mainly for the soil increase and seed farming.
Tried it, changed one slot to potatoes, and the drones started instantly ignoring that farm too. No change on reversing back that change, either, farm still was ignored by the drones.
So... yeah, seems there's something about the potatoes that break the harvesting script for open farms at the moment. Mark Whitney would not be pleased, no doubt.
All 2 open farms produce 3x wheat, so seeds shouldn't cause issues
one farm has 0,2 seeds, so that should eb fine, there is also storage near, the lower one has just 3000 food.
https://steamcommunity.com/sharedfiles/filedetails/?id=1752465920
these kind of bugs really kill the fun.
If you haven't already tried it, and this is ridiculous micromanagement, try using an RC Commander that has its field of control encompass only the field and the seed and food containers. I have potatoes on all my fields and they all work (so far). I'm going to test it some more to verify I'm not just blowing smoke up your keester.
Got that to work, actually, but there's still something seriously wonky going on.
The drone commanders don't do after a flurry of activity much... but somehow them just being there is causing the previously inactive drone commanders to somehow 'notice' the open farms.
Oh, except if you have anything else that needs maintenence within range of the Commanders. Then the whole thing grinds to a halt again.
REALLY hope this gets patched soon. Right now, it's just annoying and silly.